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UnityEngine.Physics2DModule_CodeGen.c 20KB

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  1. #include "pch-c.h"
  2. #ifndef _MSC_VER
  3. # include <alloca.h>
  4. #else
  5. # include <malloc.h>
  6. #endif
  7. #include "codegen/il2cpp-codegen-metadata.h"
  8. // 0x00000001 System.String UnityEngine.PhysicsScene2D::ToString()
  9. extern void PhysicsScene2D_ToString_mACA22EF575F7544176360B16D431F2BB1DEBB307 (void);
  10. // 0x00000002 System.Int32 UnityEngine.PhysicsScene2D::GetHashCode()
  11. extern void PhysicsScene2D_GetHashCode_mD45B3437D088C66A35AE20066AD632D1D0858B1E (void);
  12. // 0x00000003 System.Boolean UnityEngine.PhysicsScene2D::Equals(System.Object)
  13. extern void PhysicsScene2D_Equals_m4A19DE0675BD596A1B5AC0F7138A9A6F4D6029B3 (void);
  14. // 0x00000004 System.Boolean UnityEngine.PhysicsScene2D::Equals(UnityEngine.PhysicsScene2D)
  15. extern void PhysicsScene2D_Equals_mA7C243A71CFDBFA905F057CE3E9C5E61B34216FB (void);
  16. // 0x00000005 UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32)
  17. extern void PhysicsScene2D_Raycast_m5A2D66F6E7E8F34B6CF5B82099EFA4F69155F25D (void);
  18. // 0x00000006 UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D)
  19. extern void PhysicsScene2D_Raycast_m74A71D9DBCC2CCD7454240AE784CEE5720E55EA0 (void);
  20. // 0x00000007 UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D)
  21. extern void PhysicsScene2D_Raycast_Internal_m39487CD184C451A0932E85CF899B768B0AF04424 (void);
  22. // 0x00000008 System.Int32 UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[])
  23. extern void PhysicsScene2D_Raycast_m004884696543F60917C1ED72374C1528207229C3 (void);
  24. // 0x00000009 System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[])
  25. extern void PhysicsScene2D_RaycastArray_Internal_m78B0093DCC7AD643AE641D65D9A616FBAAF93D08 (void);
  26. // 0x0000000A System.Int32 UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
  27. extern void PhysicsScene2D_Raycast_m541841D244633BA234ED72B01204161686D6B3B9 (void);
  28. // 0x0000000B System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
  29. extern void PhysicsScene2D_RaycastList_Internal_m8F8D0331D48A0A5F19238FB3FE48DF1007C078DD (void);
  30. // 0x0000000C System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersection(UnityEngine.Ray,System.Single,UnityEngine.RaycastHit2D[],System.Int32)
  31. extern void PhysicsScene2D_GetRayIntersection_mF3E0EC0D4F5A4B8C063E735979C851ED5B4B4C2E (void);
  32. // 0x0000000D System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.RaycastHit2D[])
  33. extern void PhysicsScene2D_GetRayIntersectionArray_Internal_m5E84231D490515C4B9D39733E3CB11EDDF979B20 (void);
  34. // 0x0000000E System.Void UnityEngine.PhysicsScene2D::Raycast_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&)
  35. extern void PhysicsScene2D_Raycast_Internal_Injected_mFDE2EC874A7E78DF64283FD6396B8C3F9B69659E (void);
  36. // 0x0000000F System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[])
  37. extern void PhysicsScene2D_RaycastArray_Internal_Injected_m554BD34B09F598A0B0F264957AB06ADD1285582F (void);
  38. // 0x00000010 System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
  39. extern void PhysicsScene2D_RaycastList_Internal_Injected_m6B018025FABC15C19B02E005C87B5228C4D8A917 (void);
  40. // 0x00000011 System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.RaycastHit2D[])
  41. extern void PhysicsScene2D_GetRayIntersectionArray_Internal_Injected_mAC45B2CE0A6FC10A72166EFEA0D04151C2C579A2 (void);
  42. // 0x00000012 UnityEngine.PhysicsScene2D UnityEngine.Physics2D::get_defaultPhysicsScene()
  43. extern void Physics2D_get_defaultPhysicsScene_m688935D2C81F56703A1F0E3C8712604A42CB2804 (void);
  44. // 0x00000013 System.Boolean UnityEngine.Physics2D::get_queriesHitTriggers()
  45. extern void Physics2D_get_queriesHitTriggers_m2652ECB55DB31ADA6E1BD62DFB9792860A7B5FE8 (void);
  46. // 0x00000014 UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2)
  47. extern void Physics2D_Raycast_mBECD869F0788D0B0E665BBA3611362E6D5CD2947 (void);
  48. // 0x00000015 UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single)
  49. extern void Physics2D_Raycast_m758FB450001D6EA88A3C51FA2E93D98988B7F630 (void);
  50. // 0x00000016 UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32)
  51. extern void Physics2D_Raycast_m5BF2A59AAEE0B488FB3ECD1D3AF3537FD7789E7F (void);
  52. // 0x00000017 UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32,System.Single)
  53. extern void Physics2D_Raycast_mBB6A989AFAFE4B32BEC77543F3121C4ED38A1710 (void);
  54. // 0x00000018 UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Single)
  55. extern void Physics2D_Raycast_m03D33CAF9BCCAE7DC2863E263FB8CEFAD87D5E27 (void);
  56. // 0x00000019 System.Int32 UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[])
  57. extern void Physics2D_Raycast_m56E5CBDA49BD64A3A775F4850F18F66A07D1085B (void);
  58. // 0x0000001A System.Int32 UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[],System.Single)
  59. extern void Physics2D_Raycast_m65A222170C18F173E06309A784D736E5C6EB32D6 (void);
  60. // 0x0000001B System.Int32 UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>,System.Single)
  61. extern void Physics2D_Raycast_mB49B869989A276E025785C0FB53443551B3C8B17 (void);
  62. // 0x0000001C UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll(UnityEngine.Ray)
  63. extern void Physics2D_GetRayIntersectionAll_mE44882D00E63761758A1C10D8579F5AD5A027C14 (void);
  64. // 0x0000001D UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll(UnityEngine.Ray,System.Single)
  65. extern void Physics2D_GetRayIntersectionAll_m71F010CB1DF9881A6AEC32123FFD7BFDE32A59EA (void);
  66. // 0x0000001E UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll(UnityEngine.Ray,System.Single,System.Int32)
  67. extern void Physics2D_GetRayIntersectionAll_m1584C9C6ABD1AAEB6235830DC16D05C4566EB80D (void);
  68. // 0x0000001F UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32)
  69. extern void Physics2D_GetRayIntersectionAll_Internal_m98C9407CC390AA4F560D4BAFE3D35FE06DD3400C (void);
  70. // 0x00000020 System.Int32 UnityEngine.Physics2D::GetRayIntersectionNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit2D[])
  71. extern void Physics2D_GetRayIntersectionNonAlloc_mC17430C3F478EAB0F15D96D10F25CE5E42579A5C (void);
  72. // 0x00000021 System.Int32 UnityEngine.Physics2D::GetRayIntersectionNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit2D[],System.Single)
  73. extern void Physics2D_GetRayIntersectionNonAlloc_m77BF66F763DE34E2BA96789FC7AC5C2797037228 (void);
  74. // 0x00000022 System.Int32 UnityEngine.Physics2D::GetRayIntersectionNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit2D[],System.Single,System.Int32)
  75. extern void Physics2D_GetRayIntersectionNonAlloc_mB7942B73C8B86F369262FC3B87F080132E7A369C (void);
  76. // 0x00000023 System.Void UnityEngine.Physics2D::.cctor()
  77. extern void Physics2D__cctor_m7B7A8EEEE744CE27534A7ADF12F31A4E376544E8 (void);
  78. // 0x00000024 UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32)
  79. extern void Physics2D_GetRayIntersectionAll_Internal_Injected_mB7BCACD0A0B90CCD4CD4041764BD19B95D553E2B (void);
  80. // 0x00000025 System.Void UnityEngine.ContactFilter2D::CheckConsistency()
  81. extern void ContactFilter2D_CheckConsistency_mD918F11F977EA35E87CF491F7AE8794F5D01DF72 (void);
  82. // 0x00000026 System.Void UnityEngine.ContactFilter2D::SetLayerMask(UnityEngine.LayerMask)
  83. extern void ContactFilter2D_SetLayerMask_mC3FBC2D806C1A3ACB2D060CE48F8157505E42F9B (void);
  84. // 0x00000027 System.Void UnityEngine.ContactFilter2D::SetDepth(System.Single,System.Single)
  85. extern void ContactFilter2D_SetDepth_mE614DDDDAEA489D150E61D2DF8104F9292236F18 (void);
  86. // 0x00000028 UnityEngine.ContactFilter2D UnityEngine.ContactFilter2D::CreateLegacyFilter(System.Int32,System.Single,System.Single)
  87. extern void ContactFilter2D_CreateLegacyFilter_m7DF755B13D055FA510CB7F57A2CA5B45EAD161E2 (void);
  88. // 0x00000029 System.Void UnityEngine.ContactFilter2D::CheckConsistency_Injected(UnityEngine.ContactFilter2D&)
  89. extern void ContactFilter2D_CheckConsistency_Injected_mE330C47C2583E5057F24B9E7B2D8F4B63B2B7A7C (void);
  90. // 0x0000002A UnityEngine.Collider2D UnityEngine.Collision2D::get_collider()
  91. extern void Collision2D_get_collider_m90FA98F6619E9F1E2EFAE8132EDB6ECA1A2C4F37 (void);
  92. // 0x0000002B UnityEngine.Vector2 UnityEngine.Collision2D::get_relativeVelocity()
  93. extern void Collision2D_get_relativeVelocity_m1F0BB90BC73FB0A0EA27212D832BB3F26D4C004A (void);
  94. // 0x0000002C System.Boolean UnityEngine.Collision2D::get_enabled()
  95. extern void Collision2D_get_enabled_mBA3D8BA274E40F606E8356C64A78896B6D2D77B6 (void);
  96. // 0x0000002D UnityEngine.ContactPoint2D[] UnityEngine.Collision2D::get_contacts()
  97. extern void Collision2D_get_contacts_mA4A1EDCC2D82407E30EC63689C7858C684462E68 (void);
  98. // 0x0000002E UnityEngine.Vector2 UnityEngine.RaycastHit2D::get_point()
  99. extern void RaycastHit2D_get_point_mB35E988E9E04328EFE926228A18334326721A36B (void);
  100. // 0x0000002F UnityEngine.Vector2 UnityEngine.RaycastHit2D::get_normal()
  101. extern void RaycastHit2D_get_normal_m75F1EBDE347BACEB5A6A6AA72543C740806AB5F2 (void);
  102. // 0x00000030 System.Single UnityEngine.RaycastHit2D::get_distance()
  103. extern void RaycastHit2D_get_distance_mD0FE1482E2768CF587AFB65488459697EAB64613 (void);
  104. // 0x00000031 UnityEngine.Collider2D UnityEngine.RaycastHit2D::get_collider()
  105. extern void RaycastHit2D_get_collider_mB56DFCD16B708852EEBDBB490BC8665DBF7487FD (void);
  106. // 0x00000032 System.Void UnityEngine.Rigidbody2D::.ctor()
  107. extern void Rigidbody2D__ctor_mFF16B8ADAAE2FFD5FD4FBE3F412FC9E8FBBDBC88 (void);
  108. // 0x00000033 UnityEngine.Rigidbody2D UnityEngine.Joint2D::get_connectedBody()
  109. extern void Joint2D_get_connectedBody_m2ACC7B59AFFF74F080B96DBBC42866B15F6EA125 (void);
  110. // 0x00000034 System.Single UnityEngine.Joint2D::get_breakForce()
  111. extern void Joint2D_get_breakForce_mB07CFACCF8173013AE59639635067991C67AA1F3 (void);
  112. // 0x00000035 System.Single UnityEngine.Joint2D::get_breakTorque()
  113. extern void Joint2D_get_breakTorque_m03E456D986A250828053D33391C5792BBD464F4A (void);
  114. // 0x00000036 UnityEngine.Vector2 UnityEngine.Joint2D::get_reactionForce()
  115. extern void Joint2D_get_reactionForce_m89418F3DB76BAA9FBD8695B496B139C8F091D26F (void);
  116. // 0x00000037 System.Single UnityEngine.Joint2D::get_reactionTorque()
  117. extern void Joint2D_get_reactionTorque_m1A3E7969A0627E174968D2A4BBAB230ED131ED85 (void);
  118. // 0x00000038 System.Void UnityEngine.Joint2D::get_reactionForce_Injected(UnityEngine.Vector2&)
  119. extern void Joint2D_get_reactionForce_Injected_m2A4E8C2CB88769FCC8340DAFBE18717420621FBF (void);
  120. static Il2CppMethodPointer s_methodPointers[56] =
  121. {
  122. PhysicsScene2D_ToString_mACA22EF575F7544176360B16D431F2BB1DEBB307,
  123. PhysicsScene2D_GetHashCode_mD45B3437D088C66A35AE20066AD632D1D0858B1E,
  124. PhysicsScene2D_Equals_m4A19DE0675BD596A1B5AC0F7138A9A6F4D6029B3,
  125. PhysicsScene2D_Equals_mA7C243A71CFDBFA905F057CE3E9C5E61B34216FB,
  126. PhysicsScene2D_Raycast_m5A2D66F6E7E8F34B6CF5B82099EFA4F69155F25D,
  127. PhysicsScene2D_Raycast_m74A71D9DBCC2CCD7454240AE784CEE5720E55EA0,
  128. PhysicsScene2D_Raycast_Internal_m39487CD184C451A0932E85CF899B768B0AF04424,
  129. PhysicsScene2D_Raycast_m004884696543F60917C1ED72374C1528207229C3,
  130. PhysicsScene2D_RaycastArray_Internal_m78B0093DCC7AD643AE641D65D9A616FBAAF93D08,
  131. PhysicsScene2D_Raycast_m541841D244633BA234ED72B01204161686D6B3B9,
  132. PhysicsScene2D_RaycastList_Internal_m8F8D0331D48A0A5F19238FB3FE48DF1007C078DD,
  133. PhysicsScene2D_GetRayIntersection_mF3E0EC0D4F5A4B8C063E735979C851ED5B4B4C2E,
  134. PhysicsScene2D_GetRayIntersectionArray_Internal_m5E84231D490515C4B9D39733E3CB11EDDF979B20,
  135. PhysicsScene2D_Raycast_Internal_Injected_mFDE2EC874A7E78DF64283FD6396B8C3F9B69659E,
  136. PhysicsScene2D_RaycastArray_Internal_Injected_m554BD34B09F598A0B0F264957AB06ADD1285582F,
  137. PhysicsScene2D_RaycastList_Internal_Injected_m6B018025FABC15C19B02E005C87B5228C4D8A917,
  138. PhysicsScene2D_GetRayIntersectionArray_Internal_Injected_mAC45B2CE0A6FC10A72166EFEA0D04151C2C579A2,
  139. Physics2D_get_defaultPhysicsScene_m688935D2C81F56703A1F0E3C8712604A42CB2804,
  140. Physics2D_get_queriesHitTriggers_m2652ECB55DB31ADA6E1BD62DFB9792860A7B5FE8,
  141. Physics2D_Raycast_mBECD869F0788D0B0E665BBA3611362E6D5CD2947,
  142. Physics2D_Raycast_m758FB450001D6EA88A3C51FA2E93D98988B7F630,
  143. Physics2D_Raycast_m5BF2A59AAEE0B488FB3ECD1D3AF3537FD7789E7F,
  144. Physics2D_Raycast_mBB6A989AFAFE4B32BEC77543F3121C4ED38A1710,
  145. Physics2D_Raycast_m03D33CAF9BCCAE7DC2863E263FB8CEFAD87D5E27,
  146. Physics2D_Raycast_m56E5CBDA49BD64A3A775F4850F18F66A07D1085B,
  147. Physics2D_Raycast_m65A222170C18F173E06309A784D736E5C6EB32D6,
  148. Physics2D_Raycast_mB49B869989A276E025785C0FB53443551B3C8B17,
  149. Physics2D_GetRayIntersectionAll_mE44882D00E63761758A1C10D8579F5AD5A027C14,
  150. Physics2D_GetRayIntersectionAll_m71F010CB1DF9881A6AEC32123FFD7BFDE32A59EA,
  151. Physics2D_GetRayIntersectionAll_m1584C9C6ABD1AAEB6235830DC16D05C4566EB80D,
  152. Physics2D_GetRayIntersectionAll_Internal_m98C9407CC390AA4F560D4BAFE3D35FE06DD3400C,
  153. Physics2D_GetRayIntersectionNonAlloc_mC17430C3F478EAB0F15D96D10F25CE5E42579A5C,
  154. Physics2D_GetRayIntersectionNonAlloc_m77BF66F763DE34E2BA96789FC7AC5C2797037228,
  155. Physics2D_GetRayIntersectionNonAlloc_mB7942B73C8B86F369262FC3B87F080132E7A369C,
  156. Physics2D__cctor_m7B7A8EEEE744CE27534A7ADF12F31A4E376544E8,
  157. Physics2D_GetRayIntersectionAll_Internal_Injected_mB7BCACD0A0B90CCD4CD4041764BD19B95D553E2B,
  158. ContactFilter2D_CheckConsistency_mD918F11F977EA35E87CF491F7AE8794F5D01DF72,
  159. ContactFilter2D_SetLayerMask_mC3FBC2D806C1A3ACB2D060CE48F8157505E42F9B,
  160. ContactFilter2D_SetDepth_mE614DDDDAEA489D150E61D2DF8104F9292236F18,
  161. ContactFilter2D_CreateLegacyFilter_m7DF755B13D055FA510CB7F57A2CA5B45EAD161E2,
  162. ContactFilter2D_CheckConsistency_Injected_mE330C47C2583E5057F24B9E7B2D8F4B63B2B7A7C,
  163. Collision2D_get_collider_m90FA98F6619E9F1E2EFAE8132EDB6ECA1A2C4F37,
  164. Collision2D_get_relativeVelocity_m1F0BB90BC73FB0A0EA27212D832BB3F26D4C004A,
  165. Collision2D_get_enabled_mBA3D8BA274E40F606E8356C64A78896B6D2D77B6,
  166. Collision2D_get_contacts_mA4A1EDCC2D82407E30EC63689C7858C684462E68,
  167. RaycastHit2D_get_point_mB35E988E9E04328EFE926228A18334326721A36B,
  168. RaycastHit2D_get_normal_m75F1EBDE347BACEB5A6A6AA72543C740806AB5F2,
  169. RaycastHit2D_get_distance_mD0FE1482E2768CF587AFB65488459697EAB64613,
  170. RaycastHit2D_get_collider_mB56DFCD16B708852EEBDBB490BC8665DBF7487FD,
  171. Rigidbody2D__ctor_mFF16B8ADAAE2FFD5FD4FBE3F412FC9E8FBBDBC88,
  172. Joint2D_get_connectedBody_m2ACC7B59AFFF74F080B96DBBC42866B15F6EA125,
  173. Joint2D_get_breakForce_mB07CFACCF8173013AE59639635067991C67AA1F3,
  174. Joint2D_get_breakTorque_m03E456D986A250828053D33391C5792BBD464F4A,
  175. Joint2D_get_reactionForce_m89418F3DB76BAA9FBD8695B496B139C8F091D26F,
  176. Joint2D_get_reactionTorque_m1A3E7969A0627E174968D2A4BBAB230ED131ED85,
  177. Joint2D_get_reactionForce_Injected_m2A4E8C2CB88769FCC8340DAFBE18717420621FBF,
  178. };
  179. extern void PhysicsScene2D_ToString_mACA22EF575F7544176360B16D431F2BB1DEBB307_AdjustorThunk (void);
  180. extern void PhysicsScene2D_GetHashCode_mD45B3437D088C66A35AE20066AD632D1D0858B1E_AdjustorThunk (void);
  181. extern void PhysicsScene2D_Equals_m4A19DE0675BD596A1B5AC0F7138A9A6F4D6029B3_AdjustorThunk (void);
  182. extern void PhysicsScene2D_Equals_mA7C243A71CFDBFA905F057CE3E9C5E61B34216FB_AdjustorThunk (void);
  183. extern void PhysicsScene2D_Raycast_m5A2D66F6E7E8F34B6CF5B82099EFA4F69155F25D_AdjustorThunk (void);
  184. extern void PhysicsScene2D_Raycast_m74A71D9DBCC2CCD7454240AE784CEE5720E55EA0_AdjustorThunk (void);
  185. extern void PhysicsScene2D_Raycast_m004884696543F60917C1ED72374C1528207229C3_AdjustorThunk (void);
  186. extern void PhysicsScene2D_Raycast_m541841D244633BA234ED72B01204161686D6B3B9_AdjustorThunk (void);
  187. extern void PhysicsScene2D_GetRayIntersection_mF3E0EC0D4F5A4B8C063E735979C851ED5B4B4C2E_AdjustorThunk (void);
  188. extern void ContactFilter2D_CheckConsistency_mD918F11F977EA35E87CF491F7AE8794F5D01DF72_AdjustorThunk (void);
  189. extern void ContactFilter2D_SetLayerMask_mC3FBC2D806C1A3ACB2D060CE48F8157505E42F9B_AdjustorThunk (void);
  190. extern void ContactFilter2D_SetDepth_mE614DDDDAEA489D150E61D2DF8104F9292236F18_AdjustorThunk (void);
  191. extern void RaycastHit2D_get_point_mB35E988E9E04328EFE926228A18334326721A36B_AdjustorThunk (void);
  192. extern void RaycastHit2D_get_normal_m75F1EBDE347BACEB5A6A6AA72543C740806AB5F2_AdjustorThunk (void);
  193. extern void RaycastHit2D_get_distance_mD0FE1482E2768CF587AFB65488459697EAB64613_AdjustorThunk (void);
  194. extern void RaycastHit2D_get_collider_mB56DFCD16B708852EEBDBB490BC8665DBF7487FD_AdjustorThunk (void);
  195. static Il2CppTokenAdjustorThunkPair s_adjustorThunks[16] =
  196. {
  197. { 0x06000001, PhysicsScene2D_ToString_mACA22EF575F7544176360B16D431F2BB1DEBB307_AdjustorThunk },
  198. { 0x06000002, PhysicsScene2D_GetHashCode_mD45B3437D088C66A35AE20066AD632D1D0858B1E_AdjustorThunk },
  199. { 0x06000003, PhysicsScene2D_Equals_m4A19DE0675BD596A1B5AC0F7138A9A6F4D6029B3_AdjustorThunk },
  200. { 0x06000004, PhysicsScene2D_Equals_mA7C243A71CFDBFA905F057CE3E9C5E61B34216FB_AdjustorThunk },
  201. { 0x06000005, PhysicsScene2D_Raycast_m5A2D66F6E7E8F34B6CF5B82099EFA4F69155F25D_AdjustorThunk },
  202. { 0x06000006, PhysicsScene2D_Raycast_m74A71D9DBCC2CCD7454240AE784CEE5720E55EA0_AdjustorThunk },
  203. { 0x06000008, PhysicsScene2D_Raycast_m004884696543F60917C1ED72374C1528207229C3_AdjustorThunk },
  204. { 0x0600000A, PhysicsScene2D_Raycast_m541841D244633BA234ED72B01204161686D6B3B9_AdjustorThunk },
  205. { 0x0600000C, PhysicsScene2D_GetRayIntersection_mF3E0EC0D4F5A4B8C063E735979C851ED5B4B4C2E_AdjustorThunk },
  206. { 0x06000025, ContactFilter2D_CheckConsistency_mD918F11F977EA35E87CF491F7AE8794F5D01DF72_AdjustorThunk },
  207. { 0x06000026, ContactFilter2D_SetLayerMask_mC3FBC2D806C1A3ACB2D060CE48F8157505E42F9B_AdjustorThunk },
  208. { 0x06000027, ContactFilter2D_SetDepth_mE614DDDDAEA489D150E61D2DF8104F9292236F18_AdjustorThunk },
  209. { 0x0600002E, RaycastHit2D_get_point_mB35E988E9E04328EFE926228A18334326721A36B_AdjustorThunk },
  210. { 0x0600002F, RaycastHit2D_get_normal_m75F1EBDE347BACEB5A6A6AA72543C740806AB5F2_AdjustorThunk },
  211. { 0x06000030, RaycastHit2D_get_distance_mD0FE1482E2768CF587AFB65488459697EAB64613_AdjustorThunk },
  212. { 0x06000031, RaycastHit2D_get_collider_mB56DFCD16B708852EEBDBB490BC8665DBF7487FD_AdjustorThunk },
  213. };
  214. static const int32_t s_InvokerIndices[56] =
  215. {
  216. 5579,
  217. 5554,
  218. 3454,
  219. 3459,
  220. 970,
  221. 969,
  222. 6337,
  223. 505,
  224. 6047,
  225. 505,
  226. 6047,
  227. 901,
  228. 6048,
  229. 6086,
  230. 6033,
  231. 6033,
  232. 6034,
  233. 8646,
  234. 8622,
  235. 7744,
  236. 7159,
  237. 6726,
  238. 6338,
  239. 6075,
  240. 6647,
  241. 6286,
  242. 6286,
  243. 8298,
  244. 7721,
  245. 7146,
  246. 6333,
  247. 7628,
  248. 7053,
  249. 6646,
  250. 8674,
  251. 6293,
  252. 5700,
  253. 4666,
  254. 2841,
  255. 6972,
  256. 8526,
  257. 5579,
  258. 5690,
  259. 5498,
  260. 5579,
  261. 5690,
  262. 5690,
  263. 5627,
  264. 5579,
  265. 5700,
  266. 5579,
  267. 5627,
  268. 5627,
  269. 5690,
  270. 5627,
  271. 4589,
  272. };
  273. IL2CPP_EXTERN_C const Il2CppCodeGenModule g_UnityEngine_Physics2DModule_CodeGenModule;
  274. const Il2CppCodeGenModule g_UnityEngine_Physics2DModule_CodeGenModule =
  275. {
  276. "UnityEngine.Physics2DModule.dll",
  277. 56,
  278. s_methodPointers,
  279. 16,
  280. s_adjustorThunks,
  281. s_InvokerIndices,
  282. 0,
  283. NULL,
  284. 0,
  285. NULL,
  286. 0,
  287. NULL,
  288. NULL,
  289. NULL, // module initializer,
  290. NULL,
  291. NULL,
  292. NULL,
  293. };