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  1. using UnityEngine;
  2. namespace UnityEditor.U2D.Path
  3. {
  4. public interface IDrawer
  5. {
  6. void DrawCreatePointPreview(Vector3 position);
  7. void DrawPoint(Vector3 position);
  8. void DrawPointHovered(Vector3 position);
  9. void DrawPointSelected(Vector3 position);
  10. void DrawLine(Vector3 p1, Vector3 p2, float width, Color color);
  11. void DrawBezier(Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4, float width, Color color);
  12. void DrawTangent(Vector3 position, Vector3 tangent);
  13. }
  14. }