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- using UnityEngine;
- using System.Text;
- using System.IO;
- using System;
-
- /// <summary>
- /// WAV utility for recording and audio playback functions in Unity.
- /// Version: 1.0 alpha 1
- ///
- /// - Use "ToAudioClip" method for loading wav file / bytes.
- /// Loads .wav (PCM uncompressed) files at 8,16,24 and 32 bits and converts data to Unity's AudioClip.
- ///
- /// - Use "FromAudioClip" method for saving wav file / bytes.
- /// Converts an AudioClip's float data into wav byte array at 16 bit.
- /// </summary>
- /// <remarks>
- /// For documentation and usage examples: https://github.com/deadlyfingers/UnityWav
- /// </remarks>
-
- public class WavUtility
- {
- // Force save as 16-bit .wav
- const int BlockSize_16Bit = 2;
-
- /// <summary>
- /// Load PCM format *.wav audio file (using Unity's Application data path) and convert to AudioClip.
- /// </summary>
- /// <returns>The AudioClip.</returns>
- /// <param name="filePath">Local file path to .wav file</param>
- public static AudioClip ToAudioClip (string filePath)
- {
- if (!filePath.StartsWith (Application.persistentDataPath) && !filePath.StartsWith (Application.dataPath)) {
- Debug.LogWarning ("This only supports files that are stored using Unity's Application data path. \nTo load bundled resources use 'Resources.Load(\"filename\") typeof(AudioClip)' method. \nhttps://docs.unity3d.com/ScriptReference/Resources.Load.html");
- return null;
- }
- byte[] fileBytes = File.ReadAllBytes (filePath);
- return ToAudioClip (fileBytes, 0);
- }
-
- public static AudioClip ToAudioClip (byte[] fileBytes, int offsetSamples = 0, string name = "wav")
- {
- //string riff = Encoding.ASCII.GetString (fileBytes, 0, 4);
- //string wave = Encoding.ASCII.GetString (fileBytes, 8, 4);
- int subchunk1 = BitConverter.ToInt32 (fileBytes, 16);
- UInt16 audioFormat = BitConverter.ToUInt16 (fileBytes, 20);
-
- // NB: Only uncompressed PCM wav files are supported.
- string formatCode = FormatCode (audioFormat);
- Debug.AssertFormat (audioFormat == 1 || audioFormat == 65534, "Detected format code '{0}' {1}, but only PCM and WaveFormatExtensable uncompressed formats are currently supported.", audioFormat, formatCode);
-
- UInt16 channels = BitConverter.ToUInt16 (fileBytes, 22);
- int sampleRate = BitConverter.ToInt32 (fileBytes, 24);
- //int byteRate = BitConverter.ToInt32 (fileBytes, 28);
- //UInt16 blockAlign = BitConverter.ToUInt16 (fileBytes, 32);
- UInt16 bitDepth = BitConverter.ToUInt16 (fileBytes, 34);
-
- int headerOffset = 16 + 4 + subchunk1 + 4;
- int subchunk2 = BitConverter.ToInt32 (fileBytes, headerOffset);
- //Debug.LogFormat ("riff={0} wave={1} subchunk1={2} format={3} channels={4} sampleRate={5} byteRate={6} blockAlign={7} bitDepth={8} headerOffset={9} subchunk2={10} filesize={11}", riff, wave, subchunk1, formatCode, channels, sampleRate, byteRate, blockAlign, bitDepth, headerOffset, subchunk2, fileBytes.Length);
-
- float[] data;
- switch (bitDepth) {
- case 8:
- data = Convert8BitByteArrayToAudioClipData (fileBytes, headerOffset, subchunk2);
- break;
- case 16:
- data = Convert16BitByteArrayToAudioClipData (fileBytes, headerOffset, subchunk2);
- break;
- case 24:
- data = Convert24BitByteArrayToAudioClipData (fileBytes, headerOffset, subchunk2);
- break;
- case 32:
- data = Convert32BitByteArrayToAudioClipData (fileBytes, headerOffset, subchunk2);
- break;
- default:
- throw new Exception (bitDepth + " bit depth is not supported.");
- }
-
- AudioClip audioClip = AudioClip.Create (name, data.Length, (int)channels, sampleRate, false);
- audioClip.SetData (data, 0);
- return audioClip;
- }
-
- #region wav file bytes to Unity AudioClip conversion methods
-
- private static float[] Convert8BitByteArrayToAudioClipData (byte[] source, int headerOffset, int dataSize)
- {
- int wavSize = BitConverter.ToInt32 (source, headerOffset);
- headerOffset += sizeof(int);
- Debug.AssertFormat (wavSize > 0 && wavSize == dataSize, "Failed to get valid 8-bit wav size: {0} from data bytes: {1} at offset: {2}", wavSize, dataSize, headerOffset);
-
- float[] data = new float[wavSize];
-
- sbyte maxValue = sbyte.MaxValue;
-
- int i = 0;
- while (i < wavSize) {
- data [i] = (float)source [i] / maxValue;
- ++i;
- }
-
- return data;
- }
-
- private static float[] Convert16BitByteArrayToAudioClipData (byte[] source, int headerOffset, int dataSize)
- {
- int wavSize = BitConverter.ToInt32 (source, headerOffset);
- headerOffset += sizeof(int);
- Debug.AssertFormat (wavSize > 0 && wavSize == dataSize, "Failed to get valid 16-bit wav size: {0} from data bytes: {1} at offset: {2}", wavSize, dataSize, headerOffset);
-
- int x = sizeof(Int16); // block size = 2
- int convertedSize = wavSize / x;
-
- float[] data = new float[convertedSize];
-
- Int16 maxValue = Int16.MaxValue;
-
- int offset = 0;
- int i = 0;
- while (i < convertedSize) {
- offset = i * x + headerOffset;
- data [i] = (float)BitConverter.ToInt16 (source, offset) / maxValue;
- ++i;
- }
-
- Debug.AssertFormat (data.Length == convertedSize, "AudioClip .wav data is wrong size: {0} == {1}", data.Length, convertedSize);
-
- return data;
- }
-
- private static float[] Convert24BitByteArrayToAudioClipData (byte[] source, int headerOffset, int dataSize)
- {
- int wavSize = BitConverter.ToInt32 (source, headerOffset);
- headerOffset += sizeof(int);
- Debug.AssertFormat (wavSize > 0 && wavSize == dataSize, "Failed to get valid 24-bit wav size: {0} from data bytes: {1} at offset: {2}", wavSize, dataSize, headerOffset);
-
- int x = 3; // block size = 3
- int convertedSize = wavSize / x;
-
- int maxValue = Int32.MaxValue;
-
- float[] data = new float[convertedSize];
-
- byte[] block = new byte[sizeof(int)]; // using a 4 byte block for copying 3 bytes, then copy bytes with 1 offset
-
- int offset = 0;
- int i = 0;
- while (i < convertedSize) {
- offset = i * x + headerOffset;
- Buffer.BlockCopy (source, offset, block, 1, x);
- data [i] = (float)BitConverter.ToInt32 (block, 0) / maxValue;
- ++i;
- }
-
- Debug.AssertFormat (data.Length == convertedSize, "AudioClip .wav data is wrong size: {0} == {1}", data.Length, convertedSize);
-
- return data;
- }
-
- private static float[] Convert32BitByteArrayToAudioClipData (byte[] source, int headerOffset, int dataSize)
- {
- int wavSize = BitConverter.ToInt32 (source, headerOffset);
- headerOffset += sizeof(int);
- Debug.AssertFormat (wavSize > 0 && wavSize == dataSize, "Failed to get valid 32-bit wav size: {0} from data bytes: {1} at offset: {2}", wavSize, dataSize, headerOffset);
-
- int x = sizeof(float); // block size = 4
- int convertedSize = wavSize / x;
-
- Int32 maxValue = Int32.MaxValue;
-
- float[] data = new float[convertedSize];
-
- int offset = 0;
- int i = 0;
- while (i < convertedSize) {
- offset = i * x + headerOffset;
- data [i] = (float)BitConverter.ToInt32 (source, offset) / maxValue;
- ++i;
- }
-
- Debug.AssertFormat (data.Length == convertedSize, "AudioClip .wav data is wrong size: {0} == {1}", data.Length, convertedSize);
-
- return data;
- }
-
- #endregion
-
- public static byte[] FromAudioClip (AudioClip audioClip)
- {
- string file;
- return FromAudioClip (audioClip, out file, false);
- }
-
- public static byte[] FromAudioClip (AudioClip audioClip, out string filepath, bool saveAsFile = true, string dirname = "recordings")
- {
- MemoryStream stream = new MemoryStream ();
-
- const int headerSize = 44;
-
- // get bit depth
- UInt16 bitDepth = 16; //BitDepth (audioClip);
-
- // NB: Only supports 16 bit
- //Debug.AssertFormat (bitDepth == 16, "Only converting 16 bit is currently supported. The audio clip data is {0} bit.", bitDepth);
-
- // total file size = 44 bytes for header format and audioClip.samples * factor due to float to Int16 / sbyte conversion
- int fileSize = audioClip.samples * BlockSize_16Bit + headerSize; // BlockSize (bitDepth)
-
- // chunk descriptor (riff)
- WriteFileHeader (ref stream, fileSize);
- // file header (fmt)
- WriteFileFormat (ref stream, audioClip.channels, audioClip.frequency, bitDepth);
- // data chunks (data)
- WriteFileData (ref stream, audioClip, bitDepth);
-
- byte[] bytes = stream.ToArray ();
-
- // Validate total bytes
- Debug.AssertFormat (bytes.Length == fileSize, "Unexpected AudioClip to wav format byte count: {0} == {1}", bytes.Length, fileSize);
-
- // Save file to persistant storage location
- if (saveAsFile) {
- filepath = string.Format ("{0}/{1}/{2}.{3}", Application.persistentDataPath, dirname, DateTime.UtcNow.ToString ("yyMMdd-HHmmss-fff"), "wav");
- Directory.CreateDirectory (Path.GetDirectoryName (filepath));
- File.WriteAllBytes (filepath, bytes);
- //Debug.Log ("Auto-saved .wav file: " + filepath);
- } else {
- filepath = null;
- }
-
- stream.Dispose ();
-
- return bytes;
- }
-
- #region write .wav file functions
-
- private static int WriteFileHeader (ref MemoryStream stream, int fileSize)
- {
- int count = 0;
- int total = 12;
-
- // riff chunk id
- byte[] riff = Encoding.ASCII.GetBytes ("RIFF");
- count += WriteBytesToMemoryStream (ref stream, riff, "ID");
-
- // riff chunk size
- int chunkSize = fileSize - 8; // total size - 8 for the other two fields in the header
- count += WriteBytesToMemoryStream (ref stream, BitConverter.GetBytes (chunkSize), "CHUNK_SIZE");
-
- byte[] wave = Encoding.ASCII.GetBytes ("WAVE");
- count += WriteBytesToMemoryStream (ref stream, wave, "FORMAT");
-
- // Validate header
- Debug.AssertFormat (count == total, "Unexpected wav descriptor byte count: {0} == {1}", count, total);
-
- return count;
- }
-
- private static int WriteFileFormat (ref MemoryStream stream, int channels, int sampleRate, UInt16 bitDepth)
- {
- int count = 0;
- int total = 24;
-
- byte[] id = Encoding.ASCII.GetBytes ("fmt ");
- count += WriteBytesToMemoryStream (ref stream, id, "FMT_ID");
-
- int subchunk1Size = 16; // 24 - 8
- count += WriteBytesToMemoryStream (ref stream, BitConverter.GetBytes (subchunk1Size), "SUBCHUNK_SIZE");
-
- UInt16 audioFormat = 1;
- count += WriteBytesToMemoryStream (ref stream, BitConverter.GetBytes (audioFormat), "AUDIO_FORMAT");
-
- UInt16 numChannels = Convert.ToUInt16 (channels);
- count += WriteBytesToMemoryStream (ref stream, BitConverter.GetBytes (numChannels), "CHANNELS");
-
- count += WriteBytesToMemoryStream (ref stream, BitConverter.GetBytes (sampleRate), "SAMPLE_RATE");
-
- int byteRate = sampleRate * channels * BytesPerSample (bitDepth);
- count += WriteBytesToMemoryStream (ref stream, BitConverter.GetBytes (byteRate), "BYTE_RATE");
-
- UInt16 blockAlign = Convert.ToUInt16 (channels * BytesPerSample (bitDepth));
- count += WriteBytesToMemoryStream (ref stream, BitConverter.GetBytes (blockAlign), "BLOCK_ALIGN");
-
- count += WriteBytesToMemoryStream (ref stream, BitConverter.GetBytes (bitDepth), "BITS_PER_SAMPLE");
-
- // Validate format
- Debug.AssertFormat (count == total, "Unexpected wav fmt byte count: {0} == {1}", count, total);
-
- return count;
- }
-
- private static int WriteFileData (ref MemoryStream stream, AudioClip audioClip, UInt16 bitDepth)
- {
- int count = 0;
- int total = 8;
-
- // Copy float[] data from AudioClip
- float[] data = new float[audioClip.samples * audioClip.channels];
- audioClip.GetData (data, 0);
-
- byte[] bytes = ConvertAudioClipDataToInt16ByteArray (data);
-
- byte[] id = Encoding.ASCII.GetBytes ("data");
- count += WriteBytesToMemoryStream (ref stream, id, "DATA_ID");
-
- int subchunk2Size = Convert.ToInt32 (audioClip.samples * BlockSize_16Bit); // BlockSize (bitDepth)
- count += WriteBytesToMemoryStream (ref stream, BitConverter.GetBytes (subchunk2Size), "SAMPLES");
-
- // Validate header
- Debug.AssertFormat (count == total, "Unexpected wav data id byte count: {0} == {1}", count, total);
-
- // Write bytes to stream
- count += WriteBytesToMemoryStream (ref stream, bytes, "DATA");
-
- // Validate audio data
- Debug.AssertFormat (bytes.Length == subchunk2Size, "Unexpected AudioClip to wav subchunk2 size: {0} == {1}", bytes.Length, subchunk2Size);
-
- return count;
- }
-
- private static byte[] ConvertAudioClipDataToInt16ByteArray (float[] data)
- {
- MemoryStream dataStream = new MemoryStream ();
-
- int x = sizeof(Int16);
-
- Int16 maxValue = Int16.MaxValue;
-
- int i = 0;
- while (i < data.Length) {
- dataStream.Write (BitConverter.GetBytes (Convert.ToInt16 (data [i] * maxValue)), 0, x);
- ++i;
- }
- byte[] bytes = dataStream.ToArray ();
-
- // Validate converted bytes
- Debug.AssertFormat (data.Length * x == bytes.Length, "Unexpected float[] to Int16 to byte[] size: {0} == {1}", data.Length * x, bytes.Length);
-
- dataStream.Dispose ();
-
- return bytes;
- }
-
- private static int WriteBytesToMemoryStream (ref MemoryStream stream, byte[] bytes, string tag = "")
- {
- int count = bytes.Length;
- stream.Write (bytes, 0, count);
- //Debug.LogFormat ("WAV:{0} wrote {1} bytes.", tag, count);
- return count;
- }
-
- #endregion
-
- /// <summary>
- /// Calculates the bit depth of an AudioClip
- /// </summary>
- /// <returns>The bit depth. Should be 8 or 16 or 32 bit.</returns>
- /// <param name="audioClip">Audio clip.</param>
- public static UInt16 BitDepth (AudioClip audioClip)
- {
- UInt16 bitDepth = Convert.ToUInt16 (audioClip.samples * audioClip.channels * audioClip.length / audioClip.frequency);
- Debug.AssertFormat (bitDepth == 8 || bitDepth == 16 || bitDepth == 32, "Unexpected AudioClip bit depth: {0}. Expected 8 or 16 or 32 bit.", bitDepth);
- return bitDepth;
- }
-
- private static int BytesPerSample (UInt16 bitDepth)
- {
- return bitDepth / 8;
- }
-
- private static int BlockSize (UInt16 bitDepth)
- {
- switch (bitDepth) {
- case 32:
- return sizeof(Int32); // 32-bit -> 4 bytes (Int32)
- case 16:
- return sizeof(Int16); // 16-bit -> 2 bytes (Int16)
- case 8:
- return sizeof(sbyte); // 8-bit -> 1 byte (sbyte)
- default:
- throw new Exception (bitDepth + " bit depth is not supported.");
- }
- }
-
- private static string FormatCode (UInt16 code)
- {
- switch (code) {
- case 1:
- return "PCM";
- case 2:
- return "ADPCM";
- case 3:
- return "IEEE";
- case 7:
- return "μ-law";
- case 65534:
- return "WaveFormatExtensable";
- default:
- Debug.LogWarning ("Unknown wav code format:" + code);
- return "";
- }
- }
-
- }
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