using UnityEngine; using Firebase; using UnityEngine.Events; using System.Threading.Tasks; using System; public class FirebaseManager : MonoBehaviour { public Firebase.Auth.FirebaseAuth auth; public Firebase.Auth.FirebaseUser user; void Start() { auth = Firebase.Auth.FirebaseAuth.DefaultInstance; auth.StateChanged += AuthStateChanged; } public async Task Register(string email,string password){ try{ var RegisterTask = auth.CreateUserWithEmailAndPasswordAsync(email, password); await RegisterTask; if(RegisterTask.IsCanceled){ return "2-取消"; }else if(RegisterTask.IsFaulted){ Debug.Log(RegisterTask.Exception.InnerException.Message); return "1-"+RegisterTask.Exception.InnerException.Message; }else if (RegisterTask.IsCompletedSuccessfully){ Debug.Log("註冊成功"); string userID = RegisterTask.Result.User.UserId; ulong creationDate = RegisterTask.Result.User.Metadata.CreationTimestamp; SQL_game_sys.SQL_使用者_新增(userID,creationDate.ToString() ,"遊客", password,"0","","1","0"); return "0-註冊成功"; }else{ Debug.Log("註冊失敗,未知錯誤"); return "1-未知错误"; } }catch(Exception ex){ Debug.Log("註冊失敗:" + ex.Message); return "1-" + ex.Message; } } public async Task 登入(string email,string password){ try{ var signInTask = auth.SignInWithEmailAndPasswordAsync(email, password); await signInTask; if (signInTask.IsFaulted){ Debug.Log(signInTask.Exception.InnerException.Message); return "1-" + signInTask.Exception.InnerException.Message; }else if (signInTask.IsCompletedSuccessfully){ Debug.Log("登录成功!"); Main.Global.登入條件=0; return "0-登录成功!"; }else{ Debug.Log("登录失败:未知错误"); return "1-未知错误"; } }catch (Exception ex){ Debug.Log("登录失败:" + ex.Message); return "1-" + ex.Message; } } public async Task Google登入(string googleIdToken,string googleAccessToken,string passowrd){ try{ Firebase.Auth.Credential credential = Firebase.Auth.GoogleAuthProvider.GetCredential(googleIdToken, googleAccessToken); var googlesignintask=auth.SignInAndRetrieveDataWithCredentialAsync(credential); await googlesignintask; if (googlesignintask.IsFaulted) { return "1-1."+googlesignintask.Exception.InnerException.Message; }else if(googlesignintask.IsCompletedSuccessfully){ Main.Global.登入條件=1; string userID = googlesignintask.Result.User.UserId; ulong creationDate = googlesignintask.Result.User.Metadata.CreationTimestamp; SQL_game_sys.SQL_使用者_查詢暱稱(userID); if(SQL_Module.dr.Read()){}else{ SQL_game_sys.SQL_使用者_新增(userID,creationDate.ToString(),"GOOGLE遊客", passowrd,"0","","0","1"); } return "0"; }else { return "1-2.未知错误"; } }catch (Exception ex){ return "1-3." + ex.Message; } } public async Task 遊客登入(){ try{ var signInTask = auth.SignInAnonymouslyAsync(); await signInTask; if (signInTask.IsCompleted && !signInTask.IsCanceled && !signInTask.IsFaulted){ Debug.Log("遊客登入成功!"); string userID = signInTask.Result.User.UserId; ulong creationDate = signInTask.Result.User.Metadata.CreationTimestamp; Debug.Log(userID); SQL_game_sys.SQL_使用者_新增(userID,creationDate.ToString() ,"遊客","", "0", "", "0", "0"); return "0"; }else{ Debug.LogError("2-1." + signInTask.Exception); return "2-1." + signInTask.Exception; } }catch (Exception ex){ Debug.LogError("2-2." + ex.Message); return "2-2." + ex.Message; } } public async Task 刪除使用者() { try { Firebase.Auth.FirebaseUser currentUser = auth.CurrentUser; if (currentUser != null) { await currentUser.DeleteAsync(); return "0-使用者資料刪除成功"; } else { return "1-沒有使用者登入"; } } catch (Exception ex) { return "1-" + ex.Message; } } public async void 重設密碼(string password){ Firebase.Auth.FirebaseUser user = auth.CurrentUser; var usertask = user.UpdatePasswordAsync(password); await usertask; } public async Task 重設EMAIL(string password) { try { Firebase.Auth.FirebaseUser user = auth.CurrentUser; var usertask = user.UpdateEmailAsync(password); await usertask; return "邮箱重设成功"; } catch (Exception ex) { return "重设邮箱时出错:" + ex.Message; } } public void 登出(){ auth.SignOut(); } void AuthStateChanged(object sender, System.EventArgs eventArgs) { if (auth.CurrentUser != user) { user = auth.CurrentUser; if (user != null) { Debug.Log($"登入帳號 - {user.Email}"); } } } void OnDestroy() { auth.StateChanged -= AuthStateChanged; } }