#if UNITY_EDITOR || UNITY_ANDROID using UnityEngine; namespace NativeCameraNamespace { public class NCCameraCallbackAndroid : AndroidJavaProxy { private readonly NativeCamera.CameraCallback callback; private readonly NCCallbackHelper callbackHelper; public NCCameraCallbackAndroid( NativeCamera.CameraCallback callback ) : base( "com.yasirkula.unity.NativeCameraMediaReceiver" ) { this.callback = callback; callbackHelper = new GameObject( "NCCallbackHelper" ).AddComponent(); } public void OnMediaReceived( string path ) { callbackHelper.CallOnMainThread( () => callback( !string.IsNullOrEmpty( path ) ? path : null ) ); } } } #endif