- namespace UnityEditor.Timeline
- {
- /// <summary>
- /// Implement this interface in your PlayableAsset inspector to change what happens when a UI component in the inspector is modified
- /// </summary>
- /// <remarks>The default PlayableAsset inspector will cause any UI change to force a PlayableGraph rebuild</remarks>
- public interface IInspectorChangeHandler
- {
- /// <summary>
- /// This method will be called when a Playable Asset inspector is modified.
- /// </summary>
- void OnPlayableAssetChangedInInspector();
- }
- }
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