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- {
- "name": "com.unity.test-framework",
- "displayName": "Test Framework",
- "version": "1.1.33",
- "unity": "2019.2",
- "unityRelease": "0a10",
- "description": "Test framework for running Edit mode and Play mode tests in Unity.",
- "keywords": [
- "Test",
- "TestFramework"
- ],
- "category": "Unity Test Framework",
- "repository": {
- "url": "https://github.com/Unity-Technologies/com.unity.test-framework.git",
- "type": "git",
- "revision": "34a4d423d64926635eb36d3bb86276179cc186e1"
- },
- "dependencies": {
- "com.unity.ext.nunit": "1.0.6",
- "com.unity.modules.imgui": "1.0.0",
- "com.unity.modules.jsonserialize": "1.0.0"
- },
- "relatedPackages": {
- "com.unity.test-framework.tests": "1.1.33"
- },
- "_upm": {
- "changelog": "- Fixed an issue where using Assert.Expect with the same string multiple times can lead to incorrect errors in some cases (DSTR-442).\r\n- Improved the logging when using multiple Assert.Expect that the logs appear in another order than expected (DSTR-442).\r\n- Moved the targetPlatform specified when running tests in the TestRunnerApi from the Filter to the ExecutionSettings (DSTR-186).\r\n- Fixed an issue where an inheritance of UnityPlatformAttribute which was not working (ESTT-70).\r\n- Fixed the log of excluded platforms which was not displaying the right information.\r\n- Added filename and linenumber to test finished message (DSTR-505).\r\n- Add the possibility of running tests in a specified order from a test list (DSTR-494)."
- },
- "upmCi": {
- "footprint": "2279493b9acd323ab758f64369634dc0daf0dbac"
- }
- }
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