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- using System;
- using System.Collections.Generic;
- using System.Linq;
-
- namespace UnityEngine.Purchasing.Security
- {
- /// <summary>
- /// Stub cross-platform receipt validator class for platforms not supported by this feature.
- /// Will always throw exceptions if used.
- /// </summary>
- public class CrossPlatformValidator
- {
- /// <summary>
- /// Constructs an instance and checks the validity of the certification keys
- /// which only takes input parameters for the supported platforms and uses a common bundle ID for Apple and GooglePlay.
- /// </summary>
- /// <param name="googlePublicKey"> The GooglePlay public key. </param>
- /// <param name="appleRootCert"> The Apple certification key. </param>
- /// <param name="appBundleId"> The bundle ID for all platforms. </param>
- public CrossPlatformValidator(byte[] googlePublicKey, byte[] appleRootCert, string appBundleId)
- {
- throw new NotImplementedException();
- }
-
- /// <summary>
- /// Constructs an instance and checks the validity of the certification keys
- /// which only takes input parameters for the supported platforms.
- /// </summary>
- /// <param name="googlePublicKey"> The GooglePlay public key. </param>
- /// <param name="appleRootCert"> The Apple certification key. </param>
- /// <param name="googleBundleId"> The GooglePlay bundle ID. </param>
- /// <param name="appleBundleId"> The Apple bundle ID. </param>
- public CrossPlatformValidator(byte[] googlePublicKey, byte[] appleRootCert, string googleBundleId, string appleBundleId)
- {
- throw new NotImplementedException();
- }
-
- /// <summary>
- /// Validates a receipt.
- /// </summary>
- /// <param name="unityIAPReceipt"> The receipt to be validated. </param>
- /// <returns> An array of receipts parsed from the validation process </returns>
- public IPurchaseReceipt[] Validate(string unityIAPReceipt)
- {
- throw new NotImplementedException();
- }
- }
- }
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