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- using System;
- using System.Collections;
- using UnityEngine;
-
- namespace Uniject
- {
- /// <summary>
- /// An interface allowing Engine APIs to be stubbed out
- /// because unit tests do not have access to Engine APIs.
- /// </summary>
- internal interface IUtil
- {
- RuntimePlatform platform { get; }
- bool isEditor { get; }
- string persistentDataPath { get; }
- string cloudProjectId { get; }
- /// <summary>
- /// WARNING: Reading from this may require special application privileges.
- /// </summary>
- string deviceUniqueIdentifier { get; }
- string unityVersion { get; }
- string userId { get; }
- string gameVersion { get; }
- UInt64 sessionId { get; }
- DateTime currentTime { get; }
- string deviceModel { get; }
- string deviceName { get; }
- DeviceType deviceType { get; }
- string operatingSystem { get; }
- int screenWidth { get; }
- int screenHeight { get; }
- float screenDpi { get; }
- string screenOrientation { get; }
-
- T[] GetAnyComponentsOfType<T>() where T : class;
- object InitiateCoroutine(IEnumerator start);
- object GetWaitForSeconds(int seconds);
- void InitiateCoroutine(IEnumerator start, int delayInSeconds);
- void RunOnMainThread(Action runnable);
- // Have the specified action called when the app is paused or resumed.
- // The parameter is true if paused, false if resuming.
- // https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnApplicationPause.html
- void AddPauseListener(Action<bool> runnable);
- /// <summary>
- /// Returns true if potentialDescendant is-a potentialBase (or a subclass of potentialBase).
- /// </summary>
- /// <param name="potentialBase"></param>
- /// <param name="potentialDescendant"></param>
- /// <returns></returns>
- bool IsClassOrSubclass(Type potentialBase, Type potentialDescendant);
- }
- }
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