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- using System;
- using System.Collections.Generic;
-
- namespace UnityEngine.Purchasing.Extension
- {
- /// <summary>
- /// Callback interface for <see cref="IStore"/>s.
- /// </summary>
- public interface IStoreCallback
- {
- /// <summary>
- /// For querying product information.
- /// </summary>
- ProductCollection products { get; }
-
- /// <summary>
- /// Purchasing unavailable.
- /// </summary>
- /// <param name="reason"> The reason the initialization failed. </param>
- [Obsolete]
- void OnSetupFailed(InitializationFailureReason reason);
-
- /// <summary>
- /// Purchasing unavailable.
- /// </summary>
- /// <param name="reason"> The reason the initialization failed. </param>
- /// <param name="message"> More information on the failure reason. </param>
- void OnSetupFailed(InitializationFailureReason reason, string message);
-
- /// <summary>
- /// Complete setup by providing a list of available products,
- /// complete with metadata and any associated purchase receipts
- /// and transaction IDs.
- ///
- /// Any previously unseen purchases will be completed by the PurchasingManager.
- /// </summary>
- /// <param name="products"> The list of product descriptions retrieved. </param>
- void OnProductsRetrieved(List<ProductDescription> products);
-
- /// <summary>
- /// Inform Unity Purchasing of a purchase.
- /// </summary>
- /// <param name="storeSpecificId"> The product id specific to the store it was purchased from. </param>
- /// <param name="receipt"> The receipt provided by the store detailing the purchase </param>
- /// <param name="transactionIdentifier"> The id of the transaction </param>
- void OnPurchaseSucceeded(string storeSpecificId, string receipt, string transactionIdentifier);
-
- /// <summary>
- /// Inform Unity Purchasing of all active purchases.
- /// </summary>
- /// <param name="purchasedProducts">all active purchased products</param>
- void OnAllPurchasesRetrieved(List<Product> purchasedProducts);
-
- /// <summary>
- /// Notify a failed purchase with associated details.
- /// </summary>
- /// <param name="desc"> The object detailing the purchase failure </param>
- void OnPurchaseFailed(PurchaseFailureDescription desc);
-
- /// <summary>
- /// Stores may opt to disable Unity IAP's transaction log if they offer a robust transaction
- /// system of their own (e.g. Apple).
- ///
- /// The default value is 'true'.
- /// </summary>
- bool useTransactionLog { get; set; }
- }
- }
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