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- /*
- * Copyright (c) 2013 Calvin Rien
- *
- * Based on the JSON parser by Patrick van Bergen
- * http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html
- *
- * Simplified it so that it doesn't throw exceptions
- * and can be used in Unity iPhone with maximum code stripping.
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice shall be
- * included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
- * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Globalization;
- using System.IO;
- using System.Text;
-
- namespace UnityEngine.Purchasing
- {
- namespace MiniJSON
- {
- // Example usage:
- //
- // using UnityEngine;
- // using System.Collections;
- // using System.Collections.Generic;
- // using MiniJSON;
- //
- // public class MiniJSONTest : MonoBehaviour {
- // void Start () {
- // var jsonString = "{ \"array\": [1.44,2,3], " +
- // "\"object\": {\"key1\":\"value1\", \"key2\":256}, " +
- // "\"string\": \"The quick brown fox \\\"jumps\\\" over the lazy dog \", " +
- // "\"unicode\": \"\\u3041 Men\u00fa sesi\u00f3n\", " +
- // "\"int\": 65536, " +
- // "\"float\": 3.1415926, " +
- // "\"bool\": true, " +
- // "\"null\": null }";
- //
- // var dict = Json.Deserialize(jsonString) as Dictionary<string,object>;
- //
- // Debug.Log("deserialized: " + dict.GetType());
- // Debug.Log("dict['array'][0]: " + ((List<object>) dict["array"])[0]);
- // Debug.Log("dict['string']: " + (string) dict["string"]);
- // Debug.Log("dict['float']: " + (double) dict["float"]); // floats come out as doubles
- // Debug.Log("dict['int']: " + (long) dict["int"]); // ints come out as longs
- // Debug.Log("dict['unicode']: " + (string) dict["unicode"]);
- //
- // var str = Json.Serialize(dict);
- //
- // Debug.Log("serialized: " + str);
- // }
- // }
-
- /// <summary>
- /// This class encodes and decodes JSON strings.
- /// Spec. details, see http://www.json.org/
- ///
- /// JSON uses Arrays and Objects. These correspond here to the datatypes IList and IDictionary.
- /// All numbers are parsed to doubles.
- /// </summary>
- public static class Json
- {
- /// <summary>
- /// Parses the string json into a value
- /// </summary>
- /// <param name="json">A JSON string.</param>
- /// <returns>An List<object>, a Dictionary<string, object>, a double, an integer,a string, null, true, or false</returns>
- public static object Deserialize(string json)
- {
- // save the string for debug information
- if (json == null)
- {
- return null;
- }
-
- return Parser.Parse(json);
- }
-
- sealed class Parser : IDisposable
- {
- const string WORD_BREAK = "{}[],:\"";
-
- public static bool IsWordBreak(char c)
- {
- return Char.IsWhiteSpace(c) || WORD_BREAK.IndexOf(c) != -1;
- }
-
- enum TOKEN
- {
- NONE,
- CURLY_OPEN,
- CURLY_CLOSE,
- SQUARED_OPEN,
- SQUARED_CLOSE,
- COLON,
- COMMA,
- STRING,
- NUMBER,
- TRUE,
- FALSE,
- NULL
- };
-
- StringReader json;
-
- Parser(string jsonString)
- {
- json = new StringReader(jsonString);
- }
-
- public static object Parse(string jsonString)
- {
- using (var instance = new Parser(jsonString))
- {
- return instance.ParseValue();
- }
- }
-
- public void Dispose()
- {
- json.Dispose();
- json = null;
- }
-
- Dictionary<string, object> ParseObject()
- {
- var table = new Dictionary<string, object>();
-
- // ditch opening brace
- json.Read();
-
- // {
- while (true)
- {
- switch (NextToken)
- {
- case TOKEN.NONE:
- return null;
- case TOKEN.COMMA:
- continue;
- case TOKEN.CURLY_CLOSE:
- return table;
- default:
- // name
- var name = ParseString();
- if (name == null)
- {
- return null;
- }
-
- // :
- if (NextToken != TOKEN.COLON)
- {
- return null;
- }
- // ditch the colon
- json.Read();
-
- // value
- table[name] = ParseValue();
- break;
- }
- }
- }
-
- List<object> ParseArray()
- {
- var array = new List<object>();
-
- // ditch opening bracket
- json.Read();
-
- // [
- var parsing = true;
- while (parsing)
- {
- var nextToken = NextToken;
-
- switch (nextToken)
- {
- case TOKEN.NONE:
- return null;
- case TOKEN.COMMA:
- continue;
- case TOKEN.SQUARED_CLOSE:
- parsing = false;
- break;
- default:
- var value = ParseByToken(nextToken);
-
- array.Add(value);
- break;
- }
- }
-
- return array;
- }
-
- object ParseValue()
- {
- var nextToken = NextToken;
- return ParseByToken(nextToken);
- }
-
- object ParseByToken(TOKEN token)
- {
- switch (token)
- {
- case TOKEN.STRING:
- return ParseString();
- case TOKEN.NUMBER:
- return ParseNumber();
- case TOKEN.CURLY_OPEN:
- return ParseObject();
- case TOKEN.SQUARED_OPEN:
- return ParseArray();
- case TOKEN.TRUE:
- return true;
- case TOKEN.FALSE:
- return false;
- case TOKEN.NULL:
- return null;
- default:
- return null;
- }
- }
-
- string ParseString()
- {
- var s = new StringBuilder();
- char c;
-
- // ditch opening quote
- json.Read();
-
- var parsing = true;
- while (parsing)
- {
-
- if (json.Peek() == -1)
- {
- break;
- }
-
- c = NextChar;
- switch (c)
- {
- case '"':
- parsing = false;
- break;
- case '\\':
- if (json.Peek() == -1)
- {
- parsing = false;
- break;
- }
-
- c = NextChar;
- switch (c)
- {
- case '"':
- case '\\':
- case '/':
- s.Append(c);
- break;
- case 'b':
- s.Append('\b');
- break;
- case 'f':
- s.Append('\f');
- break;
- case 'n':
- s.Append('\n');
- break;
- case 'r':
- s.Append('\r');
- break;
- case 't':
- s.Append('\t');
- break;
- case 'u':
- var hex = new char[4];
-
- for (var i = 0; i < 4; i++)
- {
- hex[i] = NextChar;
- }
-
- s.Append((char)Convert.ToInt32(new string(hex), 16));
- break;
- }
- break;
- default:
- s.Append(c);
- break;
- }
- }
-
- return s.ToString();
- }
-
- object ParseNumber()
- {
- var number = NextWord;
-
- if (number.IndexOf('.') == -1 && number.IndexOf('e') == -1 && number.IndexOf('E') == -1)
- {
- Int64.TryParse(number, NumberStyles.Any, CultureInfo.InvariantCulture, out var parsedInt);
- return parsedInt;
- }
-
- Double.TryParse(number, NumberStyles.Any, CultureInfo.InvariantCulture, out var parsedDouble);
- return parsedDouble;
- }
-
- void EatWhitespace()
- {
- while (Char.IsWhiteSpace(PeekChar))
- {
- json.Read();
-
- if (json.Peek() == -1)
- {
- break;
- }
- }
- }
-
- char PeekChar => Convert.ToChar(json.Peek());
-
- char NextChar => Convert.ToChar(json.Read());
-
- string NextWord
- {
- get
- {
- var word = new StringBuilder();
-
- while (!IsWordBreak(PeekChar))
- {
- word.Append(NextChar);
-
- if (json.Peek() == -1)
- {
- break;
- }
- }
-
- return word.ToString();
- }
- }
-
- TOKEN NextToken
- {
- get
- {
- EatWhitespace();
-
- if (json.Peek() == -1)
- {
- return TOKEN.NONE;
- }
-
- switch (PeekChar)
- {
- case '{':
- return TOKEN.CURLY_OPEN;
- case '}':
- json.Read();
- return TOKEN.CURLY_CLOSE;
- case '[':
- return TOKEN.SQUARED_OPEN;
- case ']':
- json.Read();
- return TOKEN.SQUARED_CLOSE;
- case ',':
- json.Read();
- return TOKEN.COMMA;
- case '"':
- return TOKEN.STRING;
- case ':':
- return TOKEN.COLON;
- case '0':
- case '1':
- case '2':
- case '3':
- case '4':
- case '5':
- case '6':
- case '7':
- case '8':
- case '9':
- case '-':
- return TOKEN.NUMBER;
- }
-
- switch (NextWord)
- {
- case "false":
- return TOKEN.FALSE;
- case "true":
- return TOKEN.TRUE;
- case "null":
- return TOKEN.NULL;
- }
-
- return TOKEN.NONE;
- }
- }
- }
-
- /// <summary>
- /// Converts a IDictionary / IList object or a simple type (string, int, etc.) into a JSON string
- /// </summary>
- /// <param name="obj">A Dictionary<string, object> / List<object></param>
- /// <returns>A JSON encoded string, or null if object 'json' is not serializable</returns>
- public static string Serialize(object obj)
- {
- return Serializer.Serialize(obj);
- }
-
- sealed class Serializer
- {
- readonly StringBuilder builder;
-
- Serializer()
- {
- builder = new StringBuilder();
- }
-
- public static string Serialize(object obj)
- {
- var instance = new Serializer();
-
- instance.SerializeValue(obj);
-
- return instance.builder.ToString();
- }
-
- void SerializeValue(object value)
- {
- IList asList;
- IDictionary asDict;
- string asStr;
-
- if (value == null)
- {
- builder.Append("null");
- }
- else if ((asStr = value as string) != null)
- {
- SerializeString(asStr);
- }
- else if (value is bool)
- {
- builder.Append((bool)value ? "true" : "false");
- }
- else if ((asList = value as IList) != null)
- {
- SerializeArray(asList);
- }
- else if ((asDict = value as IDictionary) != null)
- {
- SerializeObject(asDict);
- }
- else if (value is char)
- {
- SerializeString(new string((char)value, 1));
- }
- else
- {
- SerializeOther(value);
- }
- }
-
- void SerializeObject(IDictionary obj)
- {
- var first = true;
-
- builder.Append('{');
-
- foreach (var e in obj.Keys)
- {
- if (!first)
- {
- builder.Append(',');
- }
-
- SerializeString(e.ToString());
- builder.Append(':');
-
- SerializeValue(obj[e]);
-
- first = false;
- }
-
- builder.Append('}');
- }
-
- void SerializeArray(IList anArray)
- {
- builder.Append('[');
-
- var first = true;
-
- foreach (var obj in anArray)
- {
- if (!first)
- {
- builder.Append(',');
- }
-
- SerializeValue(obj);
-
- first = false;
- }
-
- builder.Append(']');
- }
-
- void SerializeString(string str)
- {
- builder.Append('\"');
-
- var charArray = str.ToCharArray();
- foreach (var c in charArray)
- {
- switch (c)
- {
- case '"':
- builder.Append("\\\"");
- break;
- case '\\':
- builder.Append("\\\\");
- break;
- case '\b':
- builder.Append("\\b");
- break;
- case '\f':
- builder.Append("\\f");
- break;
- case '\n':
- builder.Append("\\n");
- break;
- case '\r':
- builder.Append("\\r");
- break;
- case '\t':
- builder.Append("\\t");
- break;
- default:
- var codepoint = Convert.ToInt32(c);
- if ((codepoint >= 32) && (codepoint <= 126))
- {
- builder.Append(c);
- }
- else
- {
- builder.Append("\\u");
- builder.Append(codepoint.ToString("x4"));
- }
- break;
- }
- }
-
- builder.Append('\"');
- }
-
- void SerializeOther(object value)
- {
- // Ensure we serialize Numbers using decimal (.) characters; avoid using comma (,) for
- // decimal separator. Use CultureInfo.InvariantCulture.
-
- // NOTE: decimals lose precision during serialization.
- // They always have, I'm just letting you know.
- // Previously floats and doubles lost precision too.
- if (value is float)
- {
- builder.Append(((float)value).ToString("R", CultureInfo.InvariantCulture));
- }
- else if (value is int
- || value is uint
- || value is long
- || value is sbyte
- || value is byte
- || value is short
- || value is ushort
- || value is ulong)
- {
- builder.Append(value);
- }
- else if (value is double
- || value is decimal)
- {
- builder.Append(Convert.ToDouble(value).ToString("R", CultureInfo.InvariantCulture));
- }
- else
- {
- SerializeString(value.ToString());
- }
- }
- }
- }
-
- // By Unity
- #region Extension methods
-
- /// <summary>
- /// Extension class for MiniJson to access values in JSON format.
- /// </summary>
- public static class MiniJsonExtensions
- {
- /// <summary>
- /// Get the HashDictionary of a key in JSON dictionary.
- /// </summary>
- /// <param name="dic">The JSON in dictionary representations.</param>
- /// <param name="key">The Key to get the HashDictionary from in the JSON dictionary.</param>
- /// <returns>The HashDictionary found in the JSON</returns>
- public static Dictionary<string, object> GetHash(this Dictionary<string, object> dic, string key)
- {
- return (Dictionary<string, object>)dic[key];
- }
-
- /// <summary>
- /// Get the casted enum in the JSON dictionary.
- /// </summary>
- /// <param name="dic">The JSON in dictionary representations.</param>
- /// <param name="key">The Key to get the casted enum from in the JSON dictionary.</param>
- /// <typeparam name="T">The class to cast the enum.</typeparam>
- /// <returns>The casted enum or will return T if the key was not found in the JSON dictionary.</returns>
- public static T GetEnum<T>(this Dictionary<string, object> dic, string key)
- {
- if (dic.ContainsKey(key))
- {
- return (T)Enum.Parse(typeof(T), dic[key].ToString(), true);
- }
-
- return default;
- }
-
- /// <summary>
- /// Get the string in the JSON dictionary.
- /// </summary>
- /// <param name="dic">The JSON in dictionary representations.</param>
- /// <param name="key">The Key to get the string from in the JSON dictionary.</param>
- /// <param name="defaultValue">The default value to send back if the JSON dictionary doesn't contains the key.</param>
- /// <returns>The string from the JSON dictionary or the default value if there is none</returns>
- public static string GetString(this Dictionary<string, object> dic, string key, string defaultValue = "")
- {
- if (dic.ContainsKey(key))
- {
- return dic[key].ToString();
- }
-
- return defaultValue;
- }
-
- /// <summary>
- /// Get the long in the JSON dictionary.
- /// </summary>
- /// <param name="dic">The JSON in dictionary representations.</param>
- /// <param name="key">The Key to get the long from in the JSON dictionary.</param>
- /// <returns>The long from the JSON dictionary or 0 if the key was not found in the JSON dictionary</returns>
- public static long GetLong(this Dictionary<string, object> dic, string key)
- {
- if (dic.ContainsKey(key))
- {
- return long.Parse(dic[key].ToString());
- }
-
- return 0;
- }
-
- /// <summary>
- /// Get the list of strings in the JSON dictionary.
- /// </summary>
- /// <param name="dic">The JSON in dictionary representations.</param>
- /// <param name="key">The Key to get the list of strings from in the JSON dictionary.</param>
- /// <returns>The list of strings from the JSON dictionary or an empty list of strings if the key was not found in the JSON dictionary</returns>
- public static List<string> GetStringList(this Dictionary<string, object> dic, string key)
- {
- if (dic.ContainsKey(key))
- {
- var result = new List<string>();
- var objs = (List<object>)dic[key];
- foreach (var v in objs)
- {
- result.Add(v.ToString());
- }
-
- return result;
- }
-
- return new List<string>();
- }
-
- /// <summary>
- /// Get the bool in the JSON dictionary.
- /// </summary>
- /// <param name="dic">The JSON in dictionary representations.</param>
- /// <param name="key">The Key to get the bool from in the JSON dictionary.</param>
- /// <returns>The bool from the JSON dictionary or false if the key was not found in the JSON dictionary</returns>
- public static bool GetBool(this Dictionary<string, object> dic, string key)
- {
- if (dic.ContainsKey(key))
- {
- return bool.Parse(dic[key].ToString());
- }
-
- return false;
- }
-
- /// <summary>
- /// Get the casted object in the JSON dictionary.
- /// </summary>
- /// <param name="dic">The JSON in dictionary representations.</param>
- /// <param name="key">The Key to get the casted object from in the JSON dictionary.</param>
- /// <typeparam name="T">The class to cast the object.</typeparam>
- /// <returns>The casted object or will return T if the key was not found in the JSON dictionary.</returns>
- public static T Get<T>(this Dictionary<string, object> dic, string key)
- {
- if (dic.ContainsKey(key))
- {
- return (T)dic[key];
- }
-
- return default;
- }
-
- /// <summary>
- /// Convert a Dictionary to JSON.
- /// </summary>
- /// <param name="obj">The dictionary to convert to JSON.</param>
- /// <returns>The converted dictionary in JSON string format.</returns>
- public static string toJson(this Dictionary<string, object> obj)
- {
- return MiniJson.JsonEncode(obj);
- }
-
- /// <summary>
- /// Convert a Dictionary to JSON.
- /// </summary>
- /// <param name="obj">The dictionary to convert to JSON.</param>
- /// <returns>The converted dictionary in JSON string format.</returns>
- public static string toJson(this Dictionary<string, string> obj)
- {
- return MiniJson.JsonEncode(obj);
- }
-
- /// <summary>
- /// Convert a string array to JSON.
- /// </summary>
- /// <param name="array">The string array to convert to JSON.</param>
- /// <returns>The converted dictionary in JSON string format.</returns>
- public static string toJson(this string[] array)
- {
- var list = new List<object>();
- foreach (var s in array)
- {
- list.Add(s);
- }
-
- return MiniJson.JsonEncode(list);
- }
-
- /// <summary>
- /// Convert string JSON into List of Objects.
- /// </summary>
- /// <param name="json">String JSON to convert.</param>
- /// <returns>List of Objects converted from string json.</returns>
- public static List<object> ArrayListFromJson(this string json)
- {
- return MiniJson.JsonDecode(json) as List<object>;
- }
-
- /// <summary>
- /// Convert string JSON into Dictionary.
- /// </summary>
- /// <param name="json">String JSON to convert.</param>
- /// <returns>Dictionary converted from string json.</returns>
- public static Dictionary<string, object> HashtableFromJson(this string json)
- {
- return MiniJson.JsonDecode(json) as Dictionary<string, object>;
- }
- }
-
- #endregion
- }
-
- /// <summary>
- /// Extension class for MiniJson to Encode and Decode JSON.
- /// </summary>
- public class MiniJson
- {
- /// <summary>
- /// Converts an object into a JSON string
- /// </summary>
- /// <param name="json">Object to convert to JSON string</param>
- /// <returns>JSON string</returns>
- public static string JsonEncode(object json)
- {
- return MiniJSON.Json.Serialize(json);
- }
-
- /// <summary>
- /// Converts an string into a JSON object
- /// </summary>
- /// <param name="json">String to convert to JSON object</param>
- /// <returns>JSON object</returns>
- public static object JsonDecode(string json)
- {
- return MiniJSON.Json.Deserialize(json);
- }
- }
- }
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