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- using System;
-
- namespace UnityEngine.Purchasing
- {
- /// <summary>
- /// An interface to native underlying store systems. Provides a base for opaquely typed
- /// communication across a language-bridge upon which additional functionality can be composed.
- /// Is used by most public IStore implementations which themselves are owned by the purchasing
- /// core.
- /// </summary>
- public interface INativeStore
- {
- /// <summary>
- /// Call the Store to retrieve the store products. The `IStoreCallback` will be call with the retrieved products.
- /// </summary>
- /// <param name="json">The catalog of products to retrieve the store information from in JSON format.</param>
- void RetrieveProducts(String json);
- /// <summary>
- /// Call the Store to purchase a product. The `IStoreCallback` will be call when the purchase is successful.
- /// </summary>
- /// <param name="productJSON">The product to buy in JSON format.</param>
- /// <param name="developerPayload">A string used by some stores to fight fraudulent transactions.</param>
- void Purchase(string productJSON, string developerPayload);
- /// <summary>
- /// Call the Store to consume a product.
- /// </summary>
- /// <param name="productJSON">Product to consume in JSON format.</param>
- /// <param name="transactionID">The transaction id of the receipt to close.</param>
- void FinishTransaction(string productJSON, string transactionID);
- }
-
- delegate void UnityPurchasingCallback(string subject, string payload, string receipt, string transactionId,
- string originalTransactionId, bool isRestored);
- }
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