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- using System.Collections.Generic;
-
- namespace UnityEditor.Purchasing
- {
- internal static class PurchasingSettingsKeywords
- {
- const string k_KeywordPurchasing = "purchasing";
- const string k_KeywordInApp = "in-app";
- const string k_KeywordPurchase = "purchase";
- const string k_KeywordRevenue = "revenue";
- const string k_KeywordPlatforms = "platforms";
- const string k_KeywordGooglePlay = "Google Play";
- const string k_KeywordPublicKey = "public key";
- const string k_KeywordReceipt = "receipt";
- const string k_KeywordObfuscator = "obfuscator";
- const string k_KeywordCatalog = "catalog";
-
- internal static List<string> GetKeywords()
- {
- return new List<string>()
- {
- k_KeywordPurchasing,
- k_KeywordInApp,
- k_KeywordPurchase,
- k_KeywordRevenue,
- k_KeywordPlatforms,
- k_KeywordGooglePlay,
- k_KeywordPublicKey,
- k_KeywordReceipt,
- k_KeywordObfuscator,
- k_KeywordCatalog
- };
- }
- }
- }
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