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- using System;
- using System.Collections.Generic;
- using System.Linq;
-
- namespace UnityEditor.Purchasing
- {
- /// <summary>
- /// This class will generate the tangled signature used for client-side receipt validation obfuscation.
- /// </summary>
- public static class TangleObfuscator
- {
- /// <summary>
- /// An Exception thrown when the tangle order array provided is invalid or shorter than the number of data slices made.
- /// </summary>
- public class InvalidOrderArray : Exception { }
-
- /// <summary>
- /// Generates the obfucscation tangle data.
- /// </summary>
- /// <param name="data"> The Apple or GooglePlay public key data to be obfuscated. </param>
- /// <param name="order"> The array, passed by reference, of order of the data slices used to obfuscate the data with. </param>
- /// <param name="rkey"> Outputs the encryption key to deobfuscate the tangled data at runtime </param>
- /// <returns>The obfucated public key</returns>
- public static byte[] Obfuscate(byte[] data, int[] order, out int rkey)
- {
- var rnd = new Random();
- var key = rnd.Next(2, 255);
- var res = new byte[data.Length];
- var slices = data.Length / 20 + 1;
-
- if (order == null || order.Length < slices)
- {
- throw new InvalidOrderArray();
- }
-
- Array.Copy(data, res, data.Length);
- for (var i = 0; i < slices - 1; i++)
- {
- var j = rnd.Next(i, slices - 1);
- order[i] = j;
- var sliceSize = 20; // prob should be configurable
- var tmp = res.Skip(i * 20).Take(sliceSize).ToArray(); // tmp = res[i*20 .. slice]
- Array.Copy(res, j * 20, res, i * 20, sliceSize); // res[i] = res[j*20 .. slice]
- Array.Copy(tmp, 0, res, j * 20, sliceSize); // res[j] = tmp
- }
- order[slices - 1] = slices - 1;
-
- rkey = key;
- return res.Select(x => (byte)(x ^ key)).ToArray();
- }
- }
- }
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