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CustomAllocatorTests.cs 19KB

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  1. using System;
  2. using System.Runtime.InteropServices;
  3. using AOT;
  4. using NUnit.Framework;
  5. using Unity.Burst;
  6. using Unity.Collections;
  7. using Unity.Collections.LowLevel.Unsafe;
  8. using Unity.Jobs;
  9. using Unity.Mathematics;
  10. using Unity.Jobs.LowLevel.Unsafe;
  11. using Unity.Collections.Tests;
  12. internal class CustomAllocatorTests : CollectionsTestCommonBase
  13. {
  14. #if !NET_DOTS
  15. [TestCase(1337, 1337)]
  16. [TestCase(0xFFFF, 0x0000)]
  17. [TestCase(0x0000, 0xFFFF)]
  18. [TestCase(0xFFFF, 0xFFFF)]
  19. [TestCase(0x0000, 0x0000)]
  20. public void AllocatorHandleToAllocatorRoundTripWorks(int i, int v)
  21. {
  22. var Index = (ushort)i;
  23. var Version = (ushort)v;
  24. AllocatorManager.AllocatorHandle srcHandle = new AllocatorManager.AllocatorHandle{ Index = Index, Version = Version };
  25. Allocator srcAllocator = srcHandle.ToAllocator;
  26. AllocatorManager.AllocatorHandle destHandle = srcAllocator;
  27. Assert.AreEqual(srcHandle.Index, destHandle.Index);
  28. Assert.AreEqual(srcHandle.Version, destHandle.Version);
  29. Allocator destAllocator = destHandle.ToAllocator;
  30. Assert.AreEqual(srcAllocator, destAllocator);
  31. }
  32. #endif
  33. [Test]
  34. public void AllocatorVersioningWorks()
  35. {
  36. AllocatorManager.Initialize();
  37. var origin = AllocatorManager.Persistent;
  38. var storage = origin.AllocateBlock(default(byte), 100000); // allocate a block of bytes from Malloc.Persistent
  39. for(var i = 1; i <= 3; ++i)
  40. {
  41. var allocatorHelper = new AllocatorHelper<AllocatorManager.StackAllocator>(AllocatorManager.Persistent);
  42. ref var allocator = ref allocatorHelper.Allocator;
  43. allocator.Initialize(storage);
  44. var oldIndex = allocator.Handle.Index;
  45. var oldVersion = allocator.Handle.Version;
  46. allocator.Dispose();
  47. var newVersion = AllocatorManager.SharedStatics.Version.Ref.Data.ElementAt(oldIndex);
  48. Assert.AreEqual(oldVersion + 1, newVersion);
  49. allocatorHelper.Dispose();
  50. }
  51. storage.Dispose();
  52. AllocatorManager.Shutdown();
  53. }
  54. #if !UNITY_DOTSRUNTIME
  55. [Test]
  56. public void ReleasingChildHandlesWorks()
  57. {
  58. AllocatorManager.Initialize();
  59. var origin = AllocatorManager.Persistent;
  60. var storage = origin.AllocateBlock(default(byte), 100000); // allocate a block of bytes from Malloc.Persistent
  61. var allocatorHelper = new AllocatorHelper<AllocatorManager.StackAllocator>(AllocatorManager.Persistent);
  62. ref var allocator = ref allocatorHelper.Allocator;
  63. allocator.Initialize(storage);
  64. var list = NativeList<int>.New(10, ref allocator);
  65. list.Add(0); // put something in the list, so it'll have a size for later
  66. allocator.Dispose(); // ok to tear down the storage that the stack allocator used, too.
  67. Assert.Throws<ObjectDisposedException>(
  68. () => {
  69. list[0] = 0; // we haven't disposed this list, but it was released automatically already. so this is an error.
  70. });
  71. storage.Dispose();
  72. allocatorHelper.Dispose();
  73. AllocatorManager.Shutdown();
  74. }
  75. [Test]
  76. public unsafe void ReleasingChildAllocatorsWorks()
  77. {
  78. AllocatorManager.Initialize();
  79. var origin = AllocatorManager.Persistent;
  80. var parentStorage = origin.AllocateBlock(default(byte), 100000); // allocate a block of bytes from Malloc.Persistent
  81. var parentHelper = new AllocatorHelper<AllocatorManager.StackAllocator>(AllocatorManager.Persistent);
  82. ref var parent = ref parentHelper.Allocator;
  83. parent.Initialize(parentStorage); // and make a stack allocator from it
  84. var childStorage = parent.AllocateBlock(default(byte), 10000); // allocate some space from the parent
  85. var childHelper = new AllocatorHelper<AllocatorManager.StackAllocator>(AllocatorManager.Persistent);
  86. childHelper.Allocator.Initialize(childStorage); // and make a stack allocator from it
  87. parent.Dispose(); // tear down the parent allocator
  88. Assert.Throws<ArgumentException>(() =>
  89. {
  90. childHelper.Allocator.Allocate(default(byte), 1000); // try to allocate from the child - it should fail.
  91. });
  92. parentStorage.Dispose();
  93. parentHelper.Dispose();
  94. childHelper.Dispose();
  95. AllocatorManager.Shutdown();
  96. }
  97. #endif
  98. [Test]
  99. public void AllocatesAndFreesFromMono()
  100. {
  101. AllocatorManager.Initialize();
  102. const int kLength = 100;
  103. var expectedAlignment = math.max(JobsUtility.CacheLineSize, UnsafeUtility.AlignOf<int>());
  104. for (int i = 0; i < kLength; ++i)
  105. {
  106. var allocator = AllocatorManager.Persistent;
  107. var block = allocator.AllocateBlock(default(int), i);
  108. if(i != 0)
  109. Assert.AreNotEqual(IntPtr.Zero, block.Range.Pointer);
  110. Assert.AreEqual(i, block.Range.Items);
  111. Assert.AreEqual(UnsafeUtility.SizeOf<int>(), block.BytesPerItem);
  112. Assert.AreEqual(expectedAlignment, block.Alignment);
  113. Assert.AreEqual(AllocatorManager.Persistent.Value, block.Range.Allocator.Value);
  114. allocator.FreeBlock(ref block);
  115. }
  116. AllocatorManager.Shutdown();
  117. }
  118. [BurstCompile(CompileSynchronously = true)]
  119. struct AllocateJob : IJobParallelFor
  120. {
  121. public NativeArray<AllocatorManager.Block> m_blocks;
  122. public void Execute(int index)
  123. {
  124. var allocator = AllocatorManager.Persistent;
  125. m_blocks[index] = allocator.AllocateBlock(default(int), index);
  126. }
  127. }
  128. [BurstCompile(CompileSynchronously = true)]
  129. struct FreeJob : IJobParallelFor
  130. {
  131. public NativeArray<AllocatorManager.Block> m_blocks;
  132. public void Execute(int index)
  133. {
  134. var temp = m_blocks[index];
  135. temp.Free();
  136. m_blocks[index] = temp;
  137. }
  138. }
  139. [Test]
  140. public void AllocatesAndFreesFromBurst()
  141. {
  142. AllocatorManager.Initialize();
  143. const int kLength = 100;
  144. var blocks = new NativeArray<AllocatorManager.Block>(kLength, Allocator.Persistent);
  145. var allocateJob = new AllocateJob();
  146. allocateJob.m_blocks = blocks;
  147. allocateJob.Schedule(kLength, 1).Complete();
  148. var expectedAlignment = math.max(JobsUtility.CacheLineSize, UnsafeUtility.AlignOf<int>());
  149. for (int i = 0; i < kLength; ++i)
  150. {
  151. var block = allocateJob.m_blocks[i];
  152. if(i != 0)
  153. Assert.AreNotEqual(IntPtr.Zero, block.Range.Pointer);
  154. Assert.AreEqual(i, block.Range.Items);
  155. Assert.AreEqual(UnsafeUtility.SizeOf<int>(), block.BytesPerItem);
  156. Assert.AreEqual(expectedAlignment, block.Alignment);
  157. Assert.AreEqual(AllocatorManager.Persistent.Value, block.Range.Allocator.Value);
  158. }
  159. var freeJob = new FreeJob();
  160. freeJob.m_blocks = blocks;
  161. freeJob.Schedule(kLength, 1).Complete();
  162. for (int i = 0; i < kLength; ++i)
  163. {
  164. var block = allocateJob.m_blocks[i];
  165. Assert.AreEqual(IntPtr.Zero, block.Range.Pointer);
  166. Assert.AreEqual(0, block.Range.Items);
  167. Assert.AreEqual(UnsafeUtility.SizeOf<int>(), block.BytesPerItem);
  168. Assert.AreEqual(expectedAlignment, block.Alignment);
  169. Assert.AreEqual(AllocatorManager.Persistent.Value, block.Range.Allocator.Value);
  170. }
  171. blocks.Dispose();
  172. AllocatorManager.Shutdown();
  173. }
  174. // This allocator wraps UnsafeUtility.Malloc, but also initializes memory to some constant value after allocating.
  175. [BurstCompile(CompileSynchronously = true)]
  176. struct ClearToValueAllocator : AllocatorManager.IAllocator
  177. {
  178. public AllocatorManager.AllocatorHandle Handle { get { return m_handle; } set { m_handle = value; } }
  179. public Allocator ToAllocator { get { return m_handle.ToAllocator; } }
  180. public bool IsCustomAllocator { get { return m_handle.IsCustomAllocator; } }
  181. internal AllocatorManager.AllocatorHandle m_handle;
  182. internal AllocatorManager.AllocatorHandle m_parent;
  183. public byte m_clearValue;
  184. public void Initialize<T>(byte ClearValue, ref T parent) where T : unmanaged, AllocatorManager.IAllocator
  185. {
  186. m_parent = parent.Handle;
  187. m_clearValue = ClearValue;
  188. #if ENABLE_UNITY_COLLECTIONS_CHECKS
  189. parent.Handle.AddChildAllocator(m_handle);
  190. #endif
  191. }
  192. public unsafe int Try(ref AllocatorManager.Block block)
  193. {
  194. var temp = block.Range.Allocator;
  195. block.Range.Allocator = m_parent;
  196. var error = AllocatorManager.Try(ref block);
  197. block.Range.Allocator = temp;
  198. if (error != 0)
  199. return error;
  200. if (block.Range.Pointer != IntPtr.Zero) // if we allocated or reallocated...
  201. UnsafeUtility.MemSet((void*)block.Range.Pointer, m_clearValue, block.Bytes); // clear to a value.
  202. return 0;
  203. }
  204. [BurstCompile(CompileSynchronously = true)]
  205. [MonoPInvokeCallback(typeof(AllocatorManager.TryFunction))]
  206. public static unsafe int Try(IntPtr state, ref AllocatorManager.Block block)
  207. {
  208. return ((ClearToValueAllocator*)state)->Try(ref block);
  209. }
  210. public AllocatorManager.TryFunction Function => Try;
  211. public void Dispose()
  212. {
  213. m_handle.Dispose();
  214. }
  215. }
  216. [BurstCompile(CompileSynchronously = true)]
  217. internal struct CountingAllocator : AllocatorManager.IAllocator
  218. {
  219. public AllocatorManager.AllocatorHandle Handle { get { return m_handle; } set { m_handle = value; } }
  220. public Allocator ToAllocator { get { return m_handle.ToAllocator; } }
  221. public bool IsCustomAllocator { get { return m_handle.IsCustomAllocator; } }
  222. public AllocatorManager.AllocatorHandle m_handle;
  223. public int AllocationCount;
  224. public bool WasUsed => AllocationCount > 0;
  225. public void Initialize()
  226. {
  227. AllocationCount = 0;
  228. #if ENABLE_UNITY_ALLOCATIONS_CHECKS
  229. AllocatorManager.Persistent.Handle.AddChildAllocator(m_handle);
  230. #endif
  231. }
  232. public int Try(ref AllocatorManager.Block block)
  233. {
  234. var temp = block.Range.Allocator;
  235. block.Range.Allocator = AllocatorManager.Persistent;
  236. var error = AllocatorManager.Try(ref block);
  237. block.Range.Allocator = temp;
  238. if (error != 0)
  239. return error;
  240. if (block.Range.Pointer != IntPtr.Zero) // if we allocated or reallocated...
  241. ++AllocationCount;
  242. return 0;
  243. }
  244. [BurstCompile(CompileSynchronously = true)]
  245. [MonoPInvokeCallback(typeof(AllocatorManager.TryFunction))]
  246. public static unsafe int Try(IntPtr state, ref AllocatorManager.Block block)
  247. {
  248. return ((CountingAllocator*)state)->Try(ref block);
  249. }
  250. public AllocatorManager.TryFunction Function => Try;
  251. public void Dispose()
  252. {
  253. m_handle.Dispose();
  254. }
  255. }
  256. [Test]
  257. public void UserDefinedAllocatorWorks()
  258. {
  259. AllocatorManager.Initialize();
  260. var parent = AllocatorManager.Persistent;
  261. var allocatorHelper = new AllocatorHelper<ClearToValueAllocator>(AllocatorManager.Persistent);
  262. ref var allocator = ref allocatorHelper.Allocator;
  263. allocator.Initialize(0, ref parent);
  264. var expectedAlignment = math.max(JobsUtility.CacheLineSize, UnsafeUtility.AlignOf<int>());
  265. for (byte ClearValue = 0; ClearValue < 0xF; ++ClearValue)
  266. {
  267. allocator.m_clearValue = ClearValue;
  268. const int kLength = 100;
  269. for (int i = 1; i < kLength; ++i)
  270. {
  271. var block = allocator.AllocateBlock(default(int), i);
  272. Assert.AreNotEqual(IntPtr.Zero, block.Range.Pointer);
  273. Assert.AreEqual(i, block.Range.Items);
  274. Assert.AreEqual(UnsafeUtility.SizeOf<int>(), block.BytesPerItem);
  275. Assert.AreEqual(expectedAlignment, block.Alignment);
  276. allocator.FreeBlock(ref block);
  277. }
  278. }
  279. allocator.Dispose();
  280. allocatorHelper.Dispose();
  281. AllocatorManager.Shutdown();
  282. }
  283. // this is testing for the case where we want+ to install a stack allocator that itself allocates from a big hunk
  284. // of memory provided by the default Persistent allocator, and then make allocations on the stack allocator.
  285. [Test]
  286. public void StackAllocatorWorks()
  287. {
  288. AllocatorManager.Initialize();
  289. var origin = AllocatorManager.Persistent;
  290. var backingStorage = origin.AllocateBlock(default(byte), 100000); // allocate a block of bytes from Malloc.Persistent
  291. var allocatorHelper = new AllocatorHelper<AllocatorManager.StackAllocator>(AllocatorManager.Persistent);
  292. ref var allocator = ref allocatorHelper.Allocator;
  293. allocator.Initialize(backingStorage);
  294. var expectedAlignment = math.max(JobsUtility.CacheLineSize, UnsafeUtility.AlignOf<int>());
  295. const int kLength = 100;
  296. for (int i = 1; i < kLength; ++i)
  297. {
  298. var block = allocator.AllocateBlock(default(int), i);
  299. Assert.AreNotEqual(IntPtr.Zero, block.Range.Pointer);
  300. Assert.AreEqual(i, block.Range.Items);
  301. Assert.AreEqual(UnsafeUtility.SizeOf<int>(), block.BytesPerItem);
  302. Assert.AreEqual(expectedAlignment, block.Alignment);
  303. allocator.FreeBlock(ref block);
  304. }
  305. allocator.Dispose();
  306. backingStorage.Dispose();
  307. allocatorHelper.Dispose();
  308. AllocatorManager.Shutdown();
  309. }
  310. [Test]
  311. public void CustomAllocatorNativeListWorksWithoutHandles()
  312. {
  313. AllocatorManager.Initialize();
  314. var allocator = AllocatorManager.Persistent;
  315. var list = NativeList<byte>.New(100, ref allocator);
  316. list.Dispose(ref allocator);
  317. AllocatorManager.Shutdown();
  318. }
  319. #if !UNITY_DOTSRUNTIME
  320. [Test]
  321. public void CustomAllocatorNativeListThrowsWhenAllocatorIsWrong()
  322. {
  323. AllocatorManager.Initialize();
  324. var allocator0 = AllocatorManager.Persistent;
  325. var list = NativeList<byte>.New(100, ref allocator0);
  326. Assert.Throws<ArgumentOutOfRangeException>(() =>
  327. {
  328. list.Dispose(ref CommonRwdAllocatorHelper.Allocator);
  329. });
  330. list.Dispose(ref allocator0);
  331. AllocatorManager.Shutdown();
  332. }
  333. #endif
  334. // this is testing for the case where we want to install a custom allocator that clears memory to a constant
  335. // byte value, and then have an UnsafeList use that custom allocator.
  336. [Test]
  337. public void CustomAllocatorUnsafeListWorks()
  338. {
  339. AllocatorManager.Initialize();
  340. var parent = AllocatorManager.Persistent;
  341. var allocatorHelper = new AllocatorHelper<ClearToValueAllocator>(AllocatorManager.Persistent);
  342. ref var allocator = ref allocatorHelper.Allocator;
  343. allocator.Initialize(0xFE, ref parent);
  344. for (byte ClearValue = 0; ClearValue < 0xF; ++ClearValue)
  345. {
  346. allocator.m_clearValue = ClearValue;
  347. var unsafelist = new UnsafeList<byte>(1, allocator.Handle);
  348. const int kLength = 100;
  349. unsafelist.Resize(kLength);
  350. for (int i = 0; i < kLength; ++i)
  351. Assert.AreEqual(ClearValue, unsafelist[i]);
  352. unsafelist.Dispose();
  353. }
  354. allocator.Dispose();
  355. allocatorHelper.Dispose();
  356. AllocatorManager.Shutdown();
  357. }
  358. [Test]
  359. public unsafe void SlabAllocatorWorks()
  360. {
  361. var SlabSizeInBytes = 256;
  362. var SlabSizeInInts = SlabSizeInBytes / sizeof(int);
  363. var Slabs = 256;
  364. AllocatorManager.Initialize();
  365. var origin = AllocatorManager.Persistent;
  366. var backingStorage = origin.AllocateBlock(default(byte), Slabs * SlabSizeInBytes); // allocate a block of bytes from Malloc.Persistent
  367. var allocatorHelper = new AllocatorHelper<AllocatorManager.SlabAllocator>(AllocatorManager.Persistent);
  368. ref var allocator = ref allocatorHelper.Allocator;
  369. allocator.Initialize(backingStorage, SlabSizeInBytes, Slabs * SlabSizeInBytes);
  370. var expectedAlignment = math.max(JobsUtility.CacheLineSize, UnsafeUtility.AlignOf<int>());
  371. var block0 = allocator.AllocateBlock(default(int), SlabSizeInInts);
  372. Assert.AreNotEqual(IntPtr.Zero, block0.Range.Pointer);
  373. Assert.AreEqual(SlabSizeInInts, block0.Range.Items);
  374. Assert.AreEqual(UnsafeUtility.SizeOf<int>(), block0.BytesPerItem);
  375. Assert.AreEqual(expectedAlignment, block0.Alignment);
  376. Assert.AreEqual(1, allocator.Occupied[0]);
  377. var block1 = allocator.AllocateBlock(default(int), SlabSizeInInts - 1);
  378. Assert.AreNotEqual(IntPtr.Zero, block1.Range.Pointer);
  379. Assert.AreEqual(SlabSizeInInts - 1, block1.Range.Items);
  380. Assert.AreEqual(UnsafeUtility.SizeOf<int>(), block1.BytesPerItem);
  381. Assert.AreEqual(expectedAlignment, block1.Alignment);
  382. Assert.AreEqual(3, allocator.Occupied[0]);
  383. allocator.FreeBlock(ref block0);
  384. Assert.AreEqual(2, allocator.Occupied[0]);
  385. allocator.FreeBlock(ref block1);
  386. Assert.AreEqual(0, allocator.Occupied[0]);
  387. Assert.Throws<ArgumentException>(() =>
  388. {
  389. allocatorHelper.Allocator.AllocateBlock(default(int), 65);
  390. });
  391. allocator.Dispose();
  392. backingStorage.Dispose();
  393. allocatorHelper.Dispose();
  394. AllocatorManager.Shutdown();
  395. }
  396. [Test]
  397. public unsafe void CollectionHelper_IsAligned()
  398. {
  399. Assert.Throws<ArgumentException>(() => CollectionHelper.IsAligned((void*)0x0, 0)); // value is 0
  400. Assert.Throws<ArgumentException>(() => CollectionHelper.IsAligned((void*)0x1000, 0)); // alignment is 0
  401. Assert.Throws<ArgumentException>(() => CollectionHelper.IsAligned((void*)0x1000, 3)); // alignment is not pow2
  402. for (var i = 0; i < 31; ++i)
  403. {
  404. Assert.IsTrue(CollectionHelper.IsAligned((void*)0x80000000, 1<<i));
  405. }
  406. }
  407. [Test]
  408. public void AllocatorManager_AllocateBlock_UsesAlignmentArgument()
  409. {
  410. int sizeOf = 1;
  411. int alignOf = 4096;
  412. int items = 1;
  413. var temp = AllocatorManager.Temp;
  414. var block = temp.AllocateBlock(sizeOf, alignOf, items);
  415. Assert.AreNotEqual(IntPtr.Zero, block.Range.Pointer);
  416. unsafe
  417. {
  418. Assert.IsTrue(CollectionHelper.IsAligned((void*)block.Range.Pointer, alignOf));
  419. }
  420. }
  421. [Test]
  422. public void AllocatorManager_AllocateBlock_AlwaysCacheLineAligned()
  423. {
  424. int sizeOf = 1;
  425. int items = 1;
  426. var temp = AllocatorManager.Temp;
  427. for (int alignment = 1; alignment < 256; ++alignment)
  428. {
  429. var block = temp.AllocateBlock(sizeOf, alignment, items);
  430. Assert.AreNotEqual(IntPtr.Zero, block.Range.Pointer);
  431. unsafe
  432. {
  433. Assert.IsTrue(CollectionHelper.IsAligned((void*)block.Range.Pointer, CollectionHelper.CacheLineSize));
  434. }
  435. }
  436. }
  437. }