123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247 |
- using System.Collections;
- using NUnit.Framework;
- using UnityEngine.TestTools;
- using UnityEngine.SceneManagement;
- using UnityEngine.Advertisements.Utilities;
-
- namespace UnityEngine.Advertisements.Tests
- {
- public class UnityLifecycleManagerTests
- {
- private const string k_CoroutineExecutorGameObjectName = UnityLifecycleManager.gameObjectName;
- private IUnityLifecycleManager m_UnityLifecycleManager;
-
- private bool m_CoroutineVerification;
-
- [SetUp]
- public void Setup()
- {
- m_UnityLifecycleManager = new UnityLifecycleManager();
- }
-
- [TearDown]
- public void TearDown()
- {
- m_UnityLifecycleManager?.Dispose();
- m_UnityLifecycleManager = null;
- }
-
- [Test]
- public void TestReferenceCount()
- {
- using (new UnityLifecycleManager())
- {
- using (new UnityLifecycleManager())
- {
- m_UnityLifecycleManager.Dispose();
- Assert.That(GameObject.Find(k_CoroutineExecutorGameObjectName), Is.Not.Null, "Expected " + k_CoroutineExecutorGameObjectName + " to exists");
- }
-
- Assert.That(GameObject.Find(k_CoroutineExecutorGameObjectName), Is.Not.Null, "Expected " + k_CoroutineExecutorGameObjectName + " to exists");
- }
- }
-
- [Test]
- public void GameObjectExists()
- {
- Assert.That(GameObject.Find(k_CoroutineExecutorGameObjectName), Is.Not.Null, "Expected " + k_CoroutineExecutorGameObjectName + " to exists");
- }
-
- [Test]
- public void GameObjectDestroyed()
- {
- Assert.That(GameObject.Find(k_CoroutineExecutorGameObjectName), Is.Not.Null, "Expected " + k_CoroutineExecutorGameObjectName + " to exists");
-
- m_UnityLifecycleManager.Dispose();
-
- Assert.That(GameObject.Find(k_CoroutineExecutorGameObjectName), Is.Null, "Expected " + k_CoroutineExecutorGameObjectName + " to be destroyed");
- }
-
- [Test]
- public void CheckGameObject()
- {
- var gameObject = GameObject.Find(k_CoroutineExecutorGameObjectName);
-
- Assert.That(gameObject, Is.Not.Null);
-
- Assert.That(gameObject.hideFlags, Is.EqualTo(HideFlags.HideInHierarchy | HideFlags.HideInInspector));
-
- var components = gameObject.GetComponents<MonoBehaviour>();
- Assert.That(components.Length, Is.EqualTo(2), "Game object should have two MonoBehaviour components");
-
- var applicationQuitMonoBehavior = gameObject.GetComponent<CoroutineExecutor>();
- Assert.That(applicationQuitMonoBehavior, Is.Not.Null, "Unable to find ApplicationQuit MonoBehavior");
- Assert.That(applicationQuitMonoBehavior.hideFlags, Is.EqualTo(HideFlags.HideInHierarchy | HideFlags.HideInInspector));
-
- var coroutineExecutorMonoBehavior = gameObject.GetComponent<CoroutineExecutor>();
- Assert.That(coroutineExecutorMonoBehavior, Is.Not.Null, "Unable to find CoroutineExecutor MonoBehavior");
- Assert.That(coroutineExecutorMonoBehavior.hideFlags, Is.EqualTo(HideFlags.HideInHierarchy | HideFlags.HideInInspector));
- }
-
- [Test]
- public void OnlyOwnerShouldDestroyObject()
- {
- Assert.That(GameObject.Find(k_CoroutineExecutorGameObjectName), Is.Not.Null);
-
- using (new UnityLifecycleManager())
- {
- Assert.That(Resources.FindObjectsOfTypeAll<CoroutineExecutor>().Length, Is.EqualTo(1));
- }
-
- Assert.That(GameObject.Find(k_CoroutineExecutorGameObjectName), Is.Not.Null);
- }
-
- [UnityTest]
- public IEnumerator GameObjectExistsWithNoComponent()
- {
- m_UnityLifecycleManager?.Dispose();
- yield return null; //Make sure the above disposed object gets cleaned up properly
- Assert.That(GameObject.Find(k_CoroutineExecutorGameObjectName), Is.Null, "Expected " + k_CoroutineExecutorGameObjectName + " to be destroyed");
- GameObject dummyCoroutineExecutor = new GameObject(k_CoroutineExecutorGameObjectName);
- Assert.That(GameObject.Find(k_CoroutineExecutorGameObjectName), Is.Not.Null, "Expected " + k_CoroutineExecutorGameObjectName + " to exists");
- Assert.That(GameObject.Find(k_CoroutineExecutorGameObjectName).GetComponent<CoroutineExecutor>(), Is.Null, "Expected " + k_CoroutineExecutorGameObjectName + " to be an empty GameObject");
- Assert.That(GameObject.Find(k_CoroutineExecutorGameObjectName).GetComponent<ApplicationQuit>(), Is.Null, "Expected " + k_CoroutineExecutorGameObjectName + " to be an empty GameObject");
- m_UnityLifecycleManager = new UnityLifecycleManager();
- Assert.That(GameObject.Find(k_CoroutineExecutorGameObjectName), Is.Not.Null, "Expected " + k_CoroutineExecutorGameObjectName + " to exists");
- Assert.That(GameObject.Find(k_CoroutineExecutorGameObjectName).GetComponent<CoroutineExecutor>(), Is.Not.Null, "Expected " + k_CoroutineExecutorGameObjectName + " to exists with a CoroutineExecutor MonoBehavior attached to the GameObject");
- Assert.That(GameObject.Find(k_CoroutineExecutorGameObjectName).GetComponent<ApplicationQuit>(), Is.Not.Null, "Expected " + k_CoroutineExecutorGameObjectName + " to exists with a ApplicationQuit MonoBehavior attached to the GameObject");
- }
-
- [UnityTest]
- public IEnumerator KeepsObjectWhenNewSceneLoaded()
- {
- m_UnityLifecycleManager.Dispose();
- m_UnityLifecycleManager = null;
-
- var scene = SceneManager.CreateScene("test");
- while (!scene.isLoaded) yield return null;
-
- SceneManager.SetActiveScene(scene);
-
- m_UnityLifecycleManager = new UnityLifecycleManager();
-
- yield return SceneManager.UnloadSceneAsync(scene);
-
- Assert.NotNull(GameObject.Find(k_CoroutineExecutorGameObjectName), "Expected " + k_CoroutineExecutorGameObjectName + " to stay when scene unloaded");
- }
-
- [UnityTest]
- public IEnumerator CoroutineExecutorRunsCoroutines()
- {
- m_CoroutineVerification = false;
-
- yield return m_UnityLifecycleManager.StartCoroutine(VerifyExecution());
-
- Assert.True(m_CoroutineVerification, "This variable was not properly set in the VerifyExecution coroutine");
- }
-
- [UnityTest]
- public IEnumerator CoroutineExecutorRunsCoroutinesAfterBeingDestroyed()
- {
- var coroutineExecutorGameObject = GameObject.Find(k_CoroutineExecutorGameObjectName);
- GameObject.DestroyImmediate(coroutineExecutorGameObject);
-
- m_CoroutineVerification = false;
-
- yield return m_UnityLifecycleManager.StartCoroutine(VerifyExecution());
-
- Assert.True(m_CoroutineVerification, "This variable was not properly set in the VerifyExecution coroutine");
- }
-
- [UnityTest]
- [Timeout(10000)]
- public IEnumerator CoroutineExecutorCanRunAction()
- {
- var hasPostedSuccessfully = false;
- m_UnityLifecycleManager.Post(() => {
- hasPostedSuccessfully = true;
- });
-
- while (!hasPostedSuccessfully) yield return null;
- Assert.That(hasPostedSuccessfully, Is.True, "Post was not executed successfully");
- }
-
- [UnityTest]
- public IEnumerator CoroutineExecutorRunsActionsAfterBeingDestroyed() {
- var coroutineExecutorGameObject = GameObject.Find(k_CoroutineExecutorGameObjectName);
- GameObject.DestroyImmediate(coroutineExecutorGameObject);
-
- m_CoroutineVerification = false;
-
- m_UnityLifecycleManager.Post(() => {
- m_CoroutineVerification = true;
- });
-
- yield return null;
-
- Assert.True(m_CoroutineVerification, "This variable was not properly set by the action run via Post");
- }
-
- [UnityTest]
- public IEnumerator JungleRunnerRegression()
- {
- //Destroy all GameObjects in the scene the try and run a coroutine. Keep the PlaymodeTestsController GameObject only.
- var gameObjectList = GameObject.FindObjectsOfType<GameObject>();
- for (int i = 0; i < gameObjectList.Length; i++)
- {
- var go = gameObjectList[i];
- if (go.GetComponent("UnityEngine.TestTools.TestRunner.PlaymodeTestsController") != null)
- {
- continue;
- }
- GameObject.DestroyImmediate(go);
- }
-
- m_CoroutineVerification = false;
-
- yield return m_UnityLifecycleManager.StartCoroutine(VerifyExecution());
-
- Assert.True(m_CoroutineVerification, "This variable was not properly set in the VerifyExecution coroutine");
- }
-
- [UnityTest]
- public IEnumerator JungleRunnerRegression_Post()
- {
- //Destroy all GameObjects in the scene the try and run a coroutine. Keep the PlaymodeTestsController GameObject only.
- var gameObjectList = GameObject.FindObjectsOfType<GameObject>();
- for (int i = 0; i < gameObjectList.Length; i++)
- {
- var go = gameObjectList[i];
- if (go.GetComponent("UnityEngine.TestTools.TestRunner.PlaymodeTestsController") != null)
- {
- continue;
- }
- GameObject.DestroyImmediate(go);
- }
-
- m_CoroutineVerification = false;
-
- m_UnityLifecycleManager.Post(() => {
- m_CoroutineVerification = true;
- });
-
- yield return null;
-
- Assert.True(m_CoroutineVerification, "This variable was not properly set in the VerifyExecution coroutine");
- }
-
- [UnityTest]
- public IEnumerator SetOnApplicationQuitCallback()
- {
- bool callbackWasCalled = false;
- m_UnityLifecycleManager.SetOnApplicationQuitCallback(() => {
- callbackWasCalled = true;
- });
-
- GameObject.Find(k_CoroutineExecutorGameObjectName).SendMessage("OnApplicationQuit");
- yield return null;
- Assert.That(callbackWasCalled, Is.True, "Callback was not called as expected.");
- }
-
- private IEnumerator VerifyExecution()
- {
- yield return null;
- m_CoroutineVerification = true;
- }
- }
- }
|