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MiniJSON.cs 18KB

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  1. /*
  2. * Copyright (c) 2013 Calvin Rien
  3. *
  4. * Based on the JSON parser by Patrick van Bergen
  5. * http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html
  6. *
  7. * Simplified it so that it doesn't throw exceptions
  8. * and can be used in Unity iPhone with maximum code stripping.
  9. *
  10. * Permission is hereby granted, free of charge, to any person obtaining
  11. * a copy of this software and associated documentation files (the
  12. * "Software"), to deal in the Software without restriction, including
  13. * without limitation the rights to use, copy, modify, merge, publish,
  14. * distribute, sublicense, and/or sell copies of the Software, and to
  15. * permit persons to whom the Software is furnished to do so, subject to
  16. * the following conditions:
  17. *
  18. * The above copyright notice and this permission notice shall be
  19. * included in all copies or substantial portions of the Software.
  20. *
  21. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  22. * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  23. * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
  24. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
  25. * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  26. * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  27. * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  28. */
  29. using System;
  30. using System.Collections;
  31. using System.Collections.Generic;
  32. using System.IO;
  33. using System.Text;
  34. namespace UnityEngine.Advertisements.Utilities
  35. {
  36. static internal class Json
  37. {
  38. public static object Deserialize(string json)
  39. {
  40. if (json == null)
  41. {
  42. return null;
  43. }
  44. return Parser.Parse(json);
  45. }
  46. sealed class Parser : IDisposable
  47. {
  48. const string WORD_BREAK = "{}[],:\"";
  49. public static bool IsWordBreak(char c)
  50. {
  51. return char.IsWhiteSpace(c) || WORD_BREAK.IndexOf(c) != -1;
  52. }
  53. enum TOKEN
  54. {
  55. NONE,
  56. CURLY_OPEN,
  57. CURLY_CLOSE,
  58. SQUARED_OPEN,
  59. SQUARED_CLOSE,
  60. COLON,
  61. COMMA,
  62. STRING,
  63. NUMBER,
  64. TRUE,
  65. FALSE,
  66. NULL
  67. };
  68. StringReader json;
  69. Parser(string jsonString)
  70. {
  71. json = new StringReader(jsonString);
  72. }
  73. public static object Parse(string jsonString)
  74. {
  75. using (var instance = new Parser(jsonString))
  76. {
  77. return instance.ParseValue();
  78. }
  79. }
  80. public void Dispose()
  81. {
  82. json.Dispose();
  83. json = null;
  84. }
  85. Dictionary<string, object> ParseObject()
  86. {
  87. var table = new Dictionary<string, object>();
  88. // ditch opening brace
  89. json.Read();
  90. // {
  91. while (true)
  92. {
  93. switch (NextToken)
  94. {
  95. case TOKEN.NONE:
  96. return null;
  97. case TOKEN.COMMA:
  98. continue;
  99. case TOKEN.CURLY_CLOSE:
  100. return table;
  101. default:
  102. // name
  103. string name = ParseString();
  104. if (name == null)
  105. {
  106. return null;
  107. }
  108. // :
  109. if (NextToken != TOKEN.COLON)
  110. {
  111. return null;
  112. }
  113. // ditch the colon
  114. json.Read();
  115. // value
  116. table[name] = ParseValue();
  117. break;
  118. }
  119. }
  120. }
  121. List<object> ParseArray()
  122. {
  123. List<object> array = new List<object>();
  124. // ditch opening bracket
  125. json.Read();
  126. // [
  127. var parsing = true;
  128. while (parsing)
  129. {
  130. TOKEN nextToken = NextToken;
  131. switch (nextToken)
  132. {
  133. case TOKEN.NONE:
  134. return null;
  135. case TOKEN.COMMA:
  136. continue;
  137. case TOKEN.SQUARED_CLOSE:
  138. parsing = false;
  139. break;
  140. default:
  141. object value = ParseByToken(nextToken);
  142. array.Add(value);
  143. break;
  144. }
  145. }
  146. return array;
  147. }
  148. object ParseValue()
  149. {
  150. TOKEN nextToken = NextToken;
  151. return ParseByToken(nextToken);
  152. }
  153. object ParseByToken(TOKEN token)
  154. {
  155. switch (token)
  156. {
  157. case TOKEN.STRING:
  158. return ParseString();
  159. case TOKEN.NUMBER:
  160. return ParseNumber();
  161. case TOKEN.CURLY_OPEN:
  162. return ParseObject();
  163. case TOKEN.SQUARED_OPEN:
  164. return ParseArray();
  165. case TOKEN.TRUE:
  166. return true;
  167. case TOKEN.FALSE:
  168. return false;
  169. case TOKEN.NULL:
  170. return null;
  171. default:
  172. return null;
  173. }
  174. }
  175. string ParseString()
  176. {
  177. StringBuilder s = new StringBuilder();
  178. char c;
  179. // ditch opening quote
  180. json.Read();
  181. bool parsing = true;
  182. while (parsing)
  183. {
  184. if (json.Peek() == -1)
  185. {
  186. parsing = false;
  187. break;
  188. }
  189. c = NextChar;
  190. switch (c)
  191. {
  192. case '"':
  193. parsing = false;
  194. break;
  195. case '\\':
  196. if (json.Peek() == -1)
  197. {
  198. parsing = false;
  199. break;
  200. }
  201. c = NextChar;
  202. switch (c)
  203. {
  204. case '"':
  205. case '\\':
  206. case '/':
  207. s.Append(c);
  208. break;
  209. case 'b':
  210. s.Append('\b');
  211. break;
  212. case 'f':
  213. s.Append('\f');
  214. break;
  215. case 'n':
  216. s.Append('\n');
  217. break;
  218. case 'r':
  219. s.Append('\r');
  220. break;
  221. case 't':
  222. s.Append('\t');
  223. break;
  224. case 'u':
  225. var hex = new char[4];
  226. for (int i = 0; i < 4; i++)
  227. {
  228. hex[i] = NextChar;
  229. }
  230. s.Append((char)Convert.ToInt32(new string(hex), 16));
  231. break;
  232. }
  233. break;
  234. default:
  235. s.Append(c);
  236. break;
  237. }
  238. }
  239. return s.ToString();
  240. }
  241. object ParseNumber()
  242. {
  243. string number = NextWord;
  244. if (number.IndexOf('.') == -1)
  245. {
  246. long parsedInt;
  247. long.TryParse(number, System.Globalization.NumberStyles.Any, System.Globalization.CultureInfo.InvariantCulture, out parsedInt);
  248. return parsedInt;
  249. }
  250. double parsedDouble;
  251. double.TryParse(number, System.Globalization.NumberStyles.Any, System.Globalization.CultureInfo.InvariantCulture, out parsedDouble);
  252. return parsedDouble;
  253. }
  254. void EatWhitespace()
  255. {
  256. while (char.IsWhiteSpace(PeekChar))
  257. {
  258. json.Read();
  259. if (json.Peek() == -1)
  260. {
  261. break;
  262. }
  263. }
  264. }
  265. char PeekChar
  266. {
  267. get
  268. {
  269. return Convert.ToChar(json.Peek());
  270. }
  271. }
  272. char NextChar
  273. {
  274. get
  275. {
  276. return Convert.ToChar(json.Read());
  277. }
  278. }
  279. string NextWord
  280. {
  281. get
  282. {
  283. var word = new StringBuilder();
  284. while (!IsWordBreak(PeekChar))
  285. {
  286. word.Append(NextChar);
  287. if (json.Peek() == -1)
  288. {
  289. break;
  290. }
  291. }
  292. return word.ToString();
  293. }
  294. }
  295. TOKEN NextToken
  296. {
  297. get
  298. {
  299. EatWhitespace();
  300. if (json.Peek() == -1)
  301. {
  302. return TOKEN.NONE;
  303. }
  304. switch (PeekChar)
  305. {
  306. case '{':
  307. return TOKEN.CURLY_OPEN;
  308. case '}':
  309. json.Read();
  310. return TOKEN.CURLY_CLOSE;
  311. case '[':
  312. return TOKEN.SQUARED_OPEN;
  313. case ']':
  314. json.Read();
  315. return TOKEN.SQUARED_CLOSE;
  316. case ',':
  317. json.Read();
  318. return TOKEN.COMMA;
  319. case '"':
  320. return TOKEN.STRING;
  321. case ':':
  322. return TOKEN.COLON;
  323. case '0':
  324. case '1':
  325. case '2':
  326. case '3':
  327. case '4':
  328. case '5':
  329. case '6':
  330. case '7':
  331. case '8':
  332. case '9':
  333. case '-':
  334. return TOKEN.NUMBER;
  335. }
  336. switch (NextWord)
  337. {
  338. case "false":
  339. return TOKEN.FALSE;
  340. case "true":
  341. return TOKEN.TRUE;
  342. case "null":
  343. return TOKEN.NULL;
  344. }
  345. return TOKEN.NONE;
  346. }
  347. }
  348. }
  349. public static string Serialize(object obj)
  350. {
  351. return Serializer.Serialize(obj);
  352. }
  353. sealed class Serializer
  354. {
  355. StringBuilder builder;
  356. Serializer()
  357. {
  358. builder = new StringBuilder();
  359. }
  360. public static string Serialize(object obj)
  361. {
  362. var instance = new Serializer();
  363. instance.SerializeValue(obj);
  364. return instance.builder.ToString();
  365. }
  366. void SerializeValue(object value)
  367. {
  368. IList asList;
  369. IDictionary asDict;
  370. string asStr;
  371. if (value == null)
  372. {
  373. builder.Append("null");
  374. }
  375. else if ((asStr = value as string) != null)
  376. {
  377. SerializeString(asStr);
  378. }
  379. else if (value is bool)
  380. {
  381. builder.Append((bool)value ? "true" : "false");
  382. }
  383. else if ((asList = value as IList) != null)
  384. {
  385. SerializeArray(asList);
  386. }
  387. else if ((asDict = value as IDictionary) != null)
  388. {
  389. SerializeObject(asDict);
  390. }
  391. else if (value is char)
  392. {
  393. SerializeString(new string((char)value, 1));
  394. }
  395. else
  396. {
  397. SerializeOther(value);
  398. }
  399. }
  400. void SerializeObject(IDictionary obj)
  401. {
  402. bool first = true;
  403. builder.Append('{');
  404. foreach (object e in obj.Keys)
  405. {
  406. if (!first)
  407. {
  408. builder.Append(',');
  409. }
  410. SerializeString(e.ToString());
  411. builder.Append(':');
  412. SerializeValue(obj[e]);
  413. first = false;
  414. }
  415. builder.Append('}');
  416. }
  417. void SerializeArray(IList anArray)
  418. {
  419. builder.Append('[');
  420. bool first = true;
  421. foreach (object obj in anArray)
  422. {
  423. if (!first)
  424. {
  425. builder.Append(',');
  426. }
  427. SerializeValue(obj);
  428. first = false;
  429. }
  430. builder.Append(']');
  431. }
  432. void SerializeString(string str)
  433. {
  434. builder.Append('\"');
  435. char[] charArray = str.ToCharArray();
  436. foreach (var c in charArray)
  437. {
  438. switch (c)
  439. {
  440. case '"':
  441. builder.Append("\\\"");
  442. break;
  443. case '\\':
  444. builder.Append("\\\\");
  445. break;
  446. case '\b':
  447. builder.Append("\\b");
  448. break;
  449. case '\f':
  450. builder.Append("\\f");
  451. break;
  452. case '\n':
  453. builder.Append("\\n");
  454. break;
  455. case '\r':
  456. builder.Append("\\r");
  457. break;
  458. case '\t':
  459. builder.Append("\\t");
  460. break;
  461. default:
  462. int codepoint = Convert.ToInt32(c);
  463. if ((codepoint >= 32) && (codepoint <= 126))
  464. {
  465. builder.Append(c);
  466. }
  467. else
  468. {
  469. builder.Append("\\u");
  470. builder.Append(codepoint.ToString("x4"));
  471. }
  472. break;
  473. }
  474. }
  475. builder.Append('\"');
  476. }
  477. void SerializeOther(object value)
  478. {
  479. // NOTE: decimals lose precision during serialization.
  480. // They always have, I'm just letting you know.
  481. // Previously floats and doubles lost precision too.
  482. if (value is float)
  483. {
  484. builder.Append(((float)value).ToString("R", System.Globalization.CultureInfo.InvariantCulture));
  485. }
  486. else if (value is int
  487. || value is uint
  488. || value is long
  489. || value is sbyte
  490. || value is byte
  491. || value is short
  492. || value is ushort
  493. || value is ulong)
  494. {
  495. builder.Append(value);
  496. }
  497. else if (value is double
  498. || value is decimal)
  499. {
  500. builder.Append(Convert.ToDouble(value).ToString("R", System.Globalization.CultureInfo.InvariantCulture));
  501. }
  502. else
  503. {
  504. SerializeString(value.ToString());
  505. }
  506. }
  507. }
  508. }
  509. }