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- #import <UnityAds/UnityAdsInitializationDelegate.h>
-
- NS_ASSUME_NONNULL_BEGIN
-
- @interface UnityServices : NSObject
-
- - (instancetype)init NS_UNAVAILABLE;
- + (instancetype)initialize NS_UNAVAILABLE;
- /**
- * Initializes UnityAds. UnityAds should be initialized when app starts.
- *
- * @param gameId Unique identifier for a game, given by Unity Ads admin tools or Unity editor.
- * @param testMode Set this flag to `YES` to indicate test mode and show only test ads.
- * @param initializationDelegate Delegate for UnityAdsInitializationDelegate callbacks
- */
- + (void) initialize: (NSString *)gameId
- testMode: (BOOL)testMode
- initializationDelegate: (nullable id<UnityAdsInitializationDelegate>)initializationDelegate;
-
- /**
- * Get the current debug status of `UnityAds`.
- *
- * @return If `YES`, `UnityAds` will provide verbose logs.
- */
- + (BOOL) getDebugMode;
-
- /**
- * Set the logging verbosity of `UnityAds`. Debug mode indicates verbose logging.
- * @warning Does not relate to test mode for ad content.
- * @param enableDebugMode `YES` for verbose logging.
- */
- + (void)setDebugMode: (BOOL)enableDebugMode;
-
- /**
- * Check to see if the current device supports using Unity Ads.
- *
- * @return If `NO`, the current device cannot initialize `UnityAds` or show ads.
- */
- + (BOOL) isSupported;
-
- /**
- * Check the version of this `UnityAds` SDK
- *
- * @return String representing the current version name.
- */
- + (NSString *)getVersion;
-
- /**
- * Check that `UnityAds` has been initialized. This might be useful for debugging initialization problems.
- *
- * @return If `YES`, Unity Ads has been successfully initialized.
- */
- + (BOOL) isInitialized;
-
- + (NSString *)createExpectedParametersString: (NSString *)fieldName current: (NSString *)current received: (NSString *)received;
-
- @end
-
- NS_ASSUME_NONNULL_END
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