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GridPaintingToolbar.cs 1.6KB

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  1. using UnityEngine.UIElements;
  2. using UnityEditor.Toolbars;
  3. namespace UnityEditor.Tilemaps
  4. {
  5. /// <summary>
  6. /// A VisualElement displaying a Toolbar showing EditorTools for GridPainting.
  7. /// </summary>
  8. /// <description>
  9. /// This shows the EditorTools available for the active Brush.
  10. /// </description>
  11. public class GridPaintingToolbar : VisualElement
  12. {
  13. /// <summary>
  14. /// Factory for GridPaintingToolbar.
  15. /// </summary>
  16. public class GridPaintingToolbarFactory : UxmlFactory<GridPaintingToolbar, GridPaintingToolbarUxmlTraits> {}
  17. /// <summary>
  18. /// UxmlTraits for GridPaintingToolbar.
  19. /// </summary>
  20. public class GridPaintingToolbarUxmlTraits : UxmlTraits {}
  21. private static readonly string ussClassName = "unity-tilepalette-toolbar";
  22. private static readonly string k_Name = L10n.Tr("Tile Palette Toolbar");
  23. private static readonly string[] k_ToolbarElements = { TilemapEditorToolbarStrip.k_ToolbarId };
  24. /// <summary>
  25. /// Initializes and returns an instance of GridPaintingToolbar.
  26. /// </summary>
  27. public GridPaintingToolbar() : this(null) { }
  28. /// <summary>
  29. /// Initializes and returns an instance of GridPaintingToolbar.
  30. /// </summary>
  31. /// <param name="editorWindow">Editor Window containing this VisualElement.</param>
  32. public GridPaintingToolbar(EditorWindow editorWindow)
  33. {
  34. AddToClassList(ussClassName);
  35. name = k_Name;
  36. var ot = EditorToolbar.CreateOverlay(k_ToolbarElements, editorWindow);
  37. Add(ot);
  38. }
  39. }
  40. }