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- {
- "name": "com.unity.2d.spriteshape",
- "version": "9.0.2",
- "unity": "2022.2",
- "displayName": "2D SpriteShape",
- "description": "SpriteShape Runtime & Editor Package contains the tooling and the runtime component that allows you to create very organic looking spline based 2D worlds. It comes with intuitive configurator and a highly performant renderer.",
- "keywords": [
- "2d",
- "shape",
- "spriteshape",
- "smartsprite",
- "spline",
- "terrain2d"
- ],
- "category": "2D",
- "dependencies": {
- "com.unity.mathematics": "1.1.0",
- "com.unity.2d.common": "8.0.1",
- "com.unity.modules.physics2d": "1.0.0"
- },
- "samples": [
- {
- "displayName": "Sprite Shape Samples",
- "description": "Samples to get started with SpriteShape",
- "path": "Samples~/Samples"
- },
- {
- "displayName": "Sprite Shape Extras",
- "description": "This sample has utility scripts that has various use-cases of SpriteShape",
- "path": "Samples~/Extras"
- }
- ],
- "relatedPackages": {
- "com.unity.2d.spriteshape.tests": "9.0.2",
- "com.unity.2d.common.tests": "8.0.1"
- },
- "_upm": {
- "changelog": "### Fixed\n- DANB-328 Fix case where BezierUtility.BezierPoint function parameters are not in the right order\n- DANB-307 Fix case where Error �A Native Collection has not been disposed, resulting in a memory leak occurs in Play Mode\n- DANB-279 Fix case where Spriteshape with tangents enabled has shadow artifacts after reopening the project"
- },
- "upmCi": {
- "footprint": "d5d4155a66eb4f15e1c2e3fc1f59368f20c68204"
- },
- "documentationUrl": "https://docs.unity3d.com/Packages/com.unity.2d.spriteshape@9.0/manual/index.html",
- "repository": {
- "url": "https://github.cds.internal.unity3d.com/unity/2d.git",
- "type": "git",
- "revision": "ff926a6d093212af31bc3c835f61abfbb1b3f163"
- }
- }
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