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- using System.Collections.Generic;
-
- namespace UnityEditor.U2D.PSD
- {
- class PSDImporterAssetPostProcessor : AssetPostprocessor
- {
- static List<PSDImporter> s_AssetImporter;
- public override int GetPostprocessOrder() => int.MinValue;
-
- void OnPreprocessAsset()
- {
- if (assetImporter is PSDImporter)
- {
- if(s_AssetImporter == null)
- s_AssetImporter = new List<PSDImporter>();
- s_AssetImporter.Add((PSDImporter)assetImporter);
- }
- }
-
- internal static bool ContainsImporter(PSDImporter importer)
- {
- return s_AssetImporter == null ? false : s_AssetImporter.Contains(importer);
- }
-
- static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
- {
- s_AssetImporter = null;
- }
- }
- }
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