説明なし
選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。

PSDImportData.cs 5.4KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using PDNWrapper;
  4. using UnityEngine;
  5. namespace UnityEditor.U2D.PSD
  6. {
  7. /// <summary>
  8. /// Custom hidden asset to store meta information of the last import state
  9. /// </summary>
  10. internal class PSDImportData : ScriptableObject
  11. {
  12. [SerializeField]
  13. int m_ImportedTextureWidth;
  14. public int importedTextureWidth
  15. {
  16. get => m_ImportedTextureWidth;
  17. set => m_ImportedTextureWidth = value;
  18. }
  19. [SerializeField]
  20. int m_ImportedTextureHeight;
  21. public int importedTextureHeight
  22. {
  23. get => m_ImportedTextureHeight;
  24. set => m_ImportedTextureHeight = value;
  25. }
  26. [SerializeField]
  27. Vector2Int m_DocumentSize;
  28. public Vector2Int documentSize
  29. {
  30. get => m_DocumentSize;
  31. set => m_DocumentSize = value;
  32. }
  33. [SerializeField]
  34. int m_TextureActualHeight;
  35. public int textureActualHeight
  36. {
  37. get => m_TextureActualHeight;
  38. set => m_TextureActualHeight = value;
  39. }
  40. [SerializeField]
  41. int m_TextureActualWidth;
  42. public int textureActualWidth
  43. {
  44. get => m_TextureActualWidth;
  45. set => m_TextureActualWidth = value;
  46. }
  47. [SerializeField]
  48. PSDLayerData[] m_PsdLayerData;
  49. public PSDLayerData[] psdLayerData
  50. {
  51. get => m_PsdLayerData;
  52. set => m_PsdLayerData = value;
  53. }
  54. public void CreatePSDLayerData(List<BitmapLayer> bitmapLayer)
  55. {
  56. var layerData = new List<PSDLayerData>();
  57. foreach (var fileLayer in bitmapLayer)
  58. {
  59. CreatePSDLayerData(fileLayer, layerData);
  60. }
  61. m_PsdLayerData = layerData.ToArray();
  62. }
  63. void CreatePSDLayerData(BitmapLayer layer, List<PSDLayerData> layerData, int parentIndex = -1)
  64. {
  65. layerData.Add(new PSDLayerData()
  66. {
  67. isGroup = layer.IsGroup,
  68. isVisible = layer.Visible,
  69. layerID = layer.LayerID,
  70. name = layer.Name,
  71. parentIndex = parentIndex,
  72. layerSizeOnFile = new Vector2Int(layer.documentRect.Width, layer.documentRect.Height)
  73. });
  74. parentIndex = layerData.Count - 1;
  75. foreach (var fileLayer in layer.ChildLayer)
  76. {
  77. CreatePSDLayerData(fileLayer, layerData, parentIndex);
  78. }
  79. }
  80. }
  81. // Struct to keep track of GOs and bone
  82. internal struct BoneGO
  83. {
  84. public GameObject go;
  85. public int index;
  86. }
  87. /// <summary>
  88. /// Capture per layer import settings
  89. /// </summary>
  90. [Serializable]
  91. class PSDLayerImportSetting: IPSDLayerMappingStrategyComparable
  92. {
  93. [SerializeField]
  94. string m_SpriteId;
  95. GUID m_SpriteIDGUID;
  96. public string name;
  97. public int layerId;
  98. public bool flatten;
  99. public bool isGroup;
  100. public bool importLayer;
  101. public int layerID => layerId;
  102. string IPSDLayerMappingStrategyComparable.name => name;
  103. bool IPSDLayerMappingStrategyComparable.isGroup => isGroup;
  104. public GUID spriteId
  105. {
  106. get
  107. {
  108. if (string.IsNullOrEmpty(m_SpriteId))
  109. {
  110. m_SpriteIDGUID = GUID.Generate();
  111. m_SpriteId = m_SpriteIDGUID.ToString();
  112. }
  113. return m_SpriteIDGUID;
  114. }
  115. set
  116. {
  117. m_SpriteIDGUID = value;
  118. m_SpriteId = m_SpriteIDGUID.ToString();
  119. }
  120. }
  121. }
  122. /// <summary>
  123. /// PSDLayer data for PSDImportData for last import state
  124. /// </summary>
  125. [Serializable]
  126. class PSDLayerData : IPSDLayerMappingStrategyComparable
  127. {
  128. [SerializeField]
  129. string m_Name;
  130. public string name
  131. {
  132. get => m_Name;
  133. set => m_Name = value;
  134. }
  135. [SerializeField]
  136. int m_ParentIndex;
  137. public int parentIndex
  138. {
  139. get => m_ParentIndex;
  140. set => m_ParentIndex = value;
  141. }
  142. [SerializeField]
  143. int m_LayerID;
  144. public int layerID
  145. {
  146. get => m_LayerID;
  147. set => m_LayerID = value;
  148. }
  149. [SerializeField]
  150. bool m_IsVisible;
  151. public bool isVisible
  152. {
  153. get => m_IsVisible;
  154. set => m_IsVisible = value;
  155. }
  156. [SerializeField]
  157. bool m_IsGroup;
  158. public bool isGroup
  159. {
  160. get => m_IsGroup;
  161. set => m_IsGroup = value;
  162. }
  163. [SerializeField]
  164. bool m_IsImported;
  165. public bool isImported
  166. {
  167. get => m_IsImported;
  168. set => m_IsImported = value;
  169. }
  170. [SerializeField]
  171. Vector2Int m_LayerSizeOnFile;
  172. public Vector2Int layerSizeOnFile
  173. {
  174. get => m_LayerSizeOnFile;
  175. set => m_LayerSizeOnFile = value;
  176. }
  177. }
  178. /// <summary>
  179. /// Data for extracting layers and colors from PSD
  180. /// </summary>
  181. class PSDExtractLayerData
  182. {
  183. public BitmapLayer bitmapLayer;
  184. public PSDLayerImportSetting importSetting;
  185. public PSDExtractLayerData[] children;
  186. }
  187. }