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- {
- "name": "com.unity.2d.aseprite",
- "version": "1.1.2",
- "unity": "2021.3",
- "unityRelease": "15f1",
- "displayName": "2D Aseprite Importer",
- "description": "2D Aseprite Importer is a package which enables the import of .aseprite files from the Pixel Art tool Aseprite.",
- "keywords": [
- "2d",
- "Aseprite",
- "Pixel",
- "Art",
- "assetimporter"
- ],
- "category": "2D",
- "dependencies": {
- "com.unity.2d.sprite": "1.0.0",
- "com.unity.2d.common": "6.0.6",
- "com.unity.mathematics": "1.2.6",
- "com.unity.modules.animation": "1.0.0"
- },
- "relatedPackages": {
- "com.unity.2d.aseprite.tests": "1.1.2"
- },
- "_upm": {
- "changelog": "### Fixed\n- Fixed an issue where the Mosaic padding did not show up in Sprite Sheet import mode.\n- Fixed an issue where using Sprite Padding with individual import mode would misalign the GameObjects in the generated model prefab.\n- Fixed an issue where the Aseprite package would contest with the XR subsystem package over the InternalAPIEditorBridge.005. (UUM-49338)"
- },
- "upmCi": {
- "footprint": "a30baddfffe6ebab395d3ed4b87cc97e8f482e91"
- },
- "documentationUrl": "https://docs.unity3d.com/Packages/com.unity.2d.aseprite@1.1/manual/index.html",
- "repository": {
- "url": "https://github.cds.internal.unity3d.com/unity/AsepriteImporter.git",
- "type": "git",
- "revision": "8275421014cb00f6e46a4dd3d73132df4b144ad4"
- }
- }
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