Nav apraksta
Nevar pievienot vairāk kā 25 tēmas Tēmai ir jāsākas ar burtu vai ciparu, tā var saturēt domu zīmes ('-') un var būt līdz 35 simboliem gara.

AsepriteReader.cs 5.8KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148
  1. using System;
  2. using System.Collections.Generic;
  3. using System.IO;
  4. using UnityEngine;
  5. namespace UnityEditor.U2D.Aseprite
  6. {
  7. /// <summary>
  8. /// File parsing utility for Aseprite files.
  9. /// </summary>
  10. public static class AsepriteReader
  11. {
  12. /// <summary>
  13. /// Reads an Aseprite file from the given path.
  14. /// </summary>
  15. /// <param name="assetPath">Path to the file.</param>
  16. /// <returns>Returns a parsed representation of the file.</returns>
  17. public static AsepriteFile ReadFile(string assetPath)
  18. {
  19. var fileStream = new FileStream(assetPath, FileMode.Open, FileAccess.Read);
  20. var binaryReader = new BinaryReader(fileStream);
  21. var file = new AsepriteFile();
  22. try
  23. {
  24. file.Read(binaryReader);
  25. ReadFrames(in binaryReader, ref file);
  26. }
  27. catch (Exception e)
  28. {
  29. Debug.LogError($"Failed to import file: {assetPath}. Error: {e.Message} \n{e.StackTrace}");
  30. file = null;
  31. }
  32. finally
  33. {
  34. binaryReader.Close();
  35. fileStream.Close();
  36. }
  37. return file;
  38. }
  39. static void ReadFrames(in BinaryReader reader, ref AsepriteFile file)
  40. {
  41. PaletteChunk paletteChunk = null;
  42. for (var i = 0; i < file.noOfFrames; ++i)
  43. {
  44. var frame = new FrameData();
  45. frame.Read(reader);
  46. file.SetFrameData(i, frame);
  47. var noOfChunks = frame.chunkCount;
  48. for (var m = 0; m < noOfChunks; ++m)
  49. {
  50. var chunkHeader = new ChunkHeader();
  51. chunkHeader.Read(reader);
  52. BaseChunk chunk = null;
  53. switch (chunkHeader.chunkType)
  54. {
  55. case ChunkTypes.Cell:
  56. chunk = new CellChunk(chunkHeader.chunkSize, file.colorDepth, paletteChunk, file.alphaPaletteEntry);
  57. break;
  58. case ChunkTypes.CellExtra:
  59. chunk = new CellExtra(chunkHeader.chunkSize);
  60. break;
  61. case ChunkTypes.ColorProfile:
  62. chunk = new ColorProfileChunk(chunkHeader.chunkSize);
  63. break;
  64. case ChunkTypes.ExternalFiles:
  65. chunk = new ExternalFilesChunk(chunkHeader.chunkSize);
  66. break;
  67. case ChunkTypes.Layer:
  68. chunk = new LayerChunk(chunkHeader.chunkSize);
  69. break;
  70. case ChunkTypes.Mask:
  71. chunk = new MaskChunk(chunkHeader.chunkSize);
  72. break;
  73. case ChunkTypes.OldPalette:
  74. chunk = new OldPaletteChunk(chunkHeader.chunkSize);
  75. break;
  76. case ChunkTypes.OldPalette2:
  77. chunk = new OldPaletteChunk2(chunkHeader.chunkSize);
  78. break;
  79. case ChunkTypes.Palette:
  80. chunk = new PaletteChunk(chunkHeader.chunkSize);
  81. paletteChunk = chunk as PaletteChunk;
  82. break;
  83. case ChunkTypes.Path:
  84. chunk = new PathChunk(chunkHeader.chunkSize);
  85. break;
  86. case ChunkTypes.Slice:
  87. chunk = new SliceChunk(chunkHeader.chunkSize);
  88. break;
  89. case ChunkTypes.Tags:
  90. chunk = new TagsChunk(chunkHeader.chunkSize);
  91. break;
  92. case ChunkTypes.Tileset:
  93. chunk = new TilesetChunk(chunkHeader.chunkSize, file.colorDepth, paletteChunk, file.alphaPaletteEntry);
  94. break;
  95. case ChunkTypes.UserData:
  96. chunk = new UserDataChunk(chunkHeader.chunkSize);
  97. break;
  98. default:
  99. Debug.LogWarning($"Could not read chunk data with ID: {chunkHeader.chunkType}. Aborting.");
  100. return;
  101. }
  102. var successful = chunk.Read(reader);
  103. if (!successful)
  104. {
  105. frame.SetChunkData(m, new NoneChunk(0));
  106. continue;
  107. }
  108. frame.SetChunkData(m, chunk);
  109. if (chunk.chunkType == ChunkTypes.UserData)
  110. AssociateUserDataWithChunk(frame.chunks, m, (UserDataChunk)chunk);
  111. }
  112. }
  113. }
  114. static void AssociateUserDataWithChunk(IReadOnlyList<BaseChunk> chunks, int index, UserDataChunk userData)
  115. {
  116. BaseChunk firstNonDataChunk = null;
  117. for (var i = index; i >= 0; --i)
  118. {
  119. if (chunks[i] != null && chunks[i] is not UserDataChunk)
  120. {
  121. firstNonDataChunk = chunks[i];
  122. break;
  123. }
  124. }
  125. if (firstNonDataChunk == null)
  126. return;
  127. switch (firstNonDataChunk.chunkType)
  128. {
  129. case ChunkTypes.Cell:
  130. ((CellChunk)firstNonDataChunk).dataChunk = userData;
  131. break;
  132. }
  133. }
  134. }
  135. }