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- {
- "name": "com.unity.2d.animation",
- "version": "9.1.0",
- "unity": "2022.2",
- "displayName": "2D Animation",
- "description": "2D Animation provides all the necessary tooling and runtime components for skeletal animation using Sprites.",
- "keywords": [
- "2d",
- "animation"
- ],
- "category": "2D",
- "dependencies": {
- "com.unity.2d.common": "8.0.2",
- "com.unity.2d.sprite": "1.0.0",
- "com.unity.collections": "1.1.0",
- "com.unity.modules.animation": "1.0.0",
- "com.unity.modules.uielements": "1.0.0"
- },
- "relatedPackages": {
- "com.unity.2d.animation.tests": "9.1.0",
- "com.unity.2d.common.tests": "8.0.2",
- "com.unity.2d.psdimporter": "8.0.4"
- },
- "samples": [
- {
- "displayName": "Samples",
- "description": "Various 2D Animation sample scenes to show different usage of the 2D Animation tooling for various outcomes.",
- "path": "Samples~/AnimationSamples"
- }
- ],
- "_upm": {
- "changelog": "### Fixed\n- Blend weight vertex attribute is added only when sprite has bones. (case DANB-520)\n- Sprite Library editor drag and drop interactions. (case DANB-535)\n- Sprite Library editor drag and drop blocked by labels. (case DANB-558)\n- Adjust the copy-paste logic to not paste sprite mesh to the same sprite twice. (case DANB-530)\n- Sprite Library Asset is selected on creation. (case DANB-542)\n- Sprite Resolver previews not visible after editor regained focus. (case DANB-564)\n\n### Added\n- SpriteSkin's Auto Rebind property can now be accessed from scripts. (case DANB-490)\n- Sprite Library public API to save an asset as a .spriteLib SpriteLibrarySourceAsset."
- },
- "upmCi": {
- "footprint": "b3146d6bc37f861bad7a2d1151394c33c17d8158"
- },
- "documentationUrl": "https://docs.unity3d.com/Packages/com.unity.2d.animation@9.1/manual/index.html",
- "repository": {
- "url": "https://github.cds.internal.unity3d.com/unity/2d.git",
- "type": "git",
- "revision": "dfc01cb8076aa8ca74afe1ded252f91c99b080ac"
- }
- }
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