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RuntimeSwap.cs 1.3KB

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  1. using System;
  2. using UnityEngine;
  3. using UnityEngine.U2D.Animation;
  4. namespace Unity.U2D.Animation.Sample
  5. {
  6. internal class RuntimeSwap : MonoBehaviour
  7. {
  8. [Serializable]
  9. class SwapEntry
  10. {
  11. public Sprite sprite = null;
  12. public string category = "";
  13. public string entry = "";
  14. }
  15. [Serializable]
  16. class SwapGroup
  17. {
  18. public SwapEntry[] swapEntries = null;
  19. }
  20. [SerializeField]
  21. SwapGroup[] m_SwapGroup = null;
  22. [SerializeField]
  23. SpriteLibrary m_SpriteLibraryTarget = null;
  24. public void OverrideEntry(int i)
  25. {
  26. if (m_SwapGroup == null || m_SwapGroup.Length < i)
  27. return;
  28. foreach (var entry in m_SwapGroup[i].swapEntries)
  29. {
  30. m_SpriteLibraryTarget.AddOverride(entry.sprite, entry.category, entry.entry);
  31. }
  32. }
  33. public void ResetEntry(int i)
  34. {
  35. if (m_SwapGroup == null || m_SwapGroup.Length < i)
  36. return;
  37. foreach (var entry in m_SwapGroup[i].swapEntries)
  38. {
  39. m_SpriteLibraryTarget.RemoveOverride(entry.category, entry.entry);
  40. }
  41. }
  42. }
  43. }