暂无描述
您最多选择25个主题 主题必须以字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符

TransformAccessJob.cs 8.6KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273
  1. using System;
  2. using System.Collections.Generic;
  3. using Unity.Collections;
  4. using Unity.Jobs;
  5. using Unity.Mathematics;
  6. using UnityEngine.Jobs;
  7. using UnityEngine.Profiling;
  8. using Unity.Burst;
  9. namespace UnityEngine.U2D.Animation
  10. {
  11. internal class TransformAccessJob
  12. {
  13. internal struct TransformData
  14. {
  15. public int transformIndex;
  16. public int refCount;
  17. public TransformData(int index)
  18. {
  19. transformIndex = index;
  20. refCount = 1;
  21. }
  22. }
  23. Transform[] m_Transform;
  24. TransformAccessArray m_TransformAccessArray;
  25. NativeHashMap<int, TransformData> m_TransformData;
  26. NativeArray<float4x4> m_TransformMatrix;
  27. bool m_Dirty;
  28. JobHandle m_JobHandle;
  29. public TransformAccessJob()
  30. {
  31. m_TransformMatrix = new NativeArray<float4x4>(1, Allocator.Persistent);
  32. m_TransformData = new NativeHashMap<int, TransformData>(1, Allocator.Persistent);
  33. m_Transform = new Transform[0];
  34. m_Dirty = false;
  35. m_JobHandle = default(JobHandle);
  36. }
  37. public void Destroy()
  38. {
  39. m_JobHandle.Complete();
  40. if (m_TransformMatrix.IsCreated)
  41. m_TransformMatrix.Dispose();
  42. if (m_TransformAccessArray.isCreated)
  43. m_TransformAccessArray.Dispose();
  44. if (m_TransformData.IsCreated)
  45. m_TransformData.Dispose();
  46. }
  47. public NativeHashMap<int, TransformData> transformData
  48. {
  49. get { return m_TransformData; }
  50. }
  51. public NativeArray<float4x4> transformMatrix
  52. {
  53. get { return m_TransformMatrix; }
  54. }
  55. public void AddTransform(Transform t)
  56. {
  57. if (t == null || !m_TransformData.IsCreated)
  58. return;
  59. m_JobHandle.Complete();
  60. int instanceId = t.GetInstanceID();
  61. if (m_TransformData.ContainsKey(instanceId))
  62. {
  63. var transformData = m_TransformData[instanceId];
  64. transformData.refCount += 1;
  65. m_TransformData[instanceId] = transformData;
  66. }
  67. else
  68. {
  69. m_TransformData.TryAdd(instanceId, new TransformData(-1));
  70. ArrayAdd(ref m_Transform, t);
  71. m_Dirty = true;
  72. }
  73. }
  74. static void ArrayAdd<T>(ref T[] array, T item)
  75. {
  76. int arraySize = array.Length;
  77. Array.Resize(ref array, arraySize + 1);
  78. array[arraySize] = item;
  79. }
  80. static void ArrayRemoveAt<T>(ref T[] array, int index)
  81. {
  82. List<T> list = new List<T>(array);
  83. list.RemoveAt(index);
  84. array = list.ToArray();
  85. }
  86. void UpdateTransformIndex()
  87. {
  88. if (!m_Dirty)
  89. return;
  90. m_Dirty = false;
  91. Profiler.BeginSample("UpdateTransformIndex");
  92. NativeArrayHelpers.ResizeIfNeeded(ref m_TransformMatrix, m_Transform.Length);
  93. if (!m_TransformAccessArray.isCreated)
  94. TransformAccessArray.Allocate(m_Transform.Length, -1, out m_TransformAccessArray);
  95. else if (m_TransformAccessArray.capacity != m_Transform.Length)
  96. m_TransformAccessArray.capacity = m_Transform.Length;
  97. m_TransformAccessArray.SetTransforms(m_Transform);
  98. for (int i = 0; i < m_Transform.Length; ++i)
  99. {
  100. if (m_Transform[i] != null)
  101. {
  102. var instanceId = m_Transform[i].GetInstanceID();
  103. var transformData = m_TransformData[instanceId];
  104. transformData.transformIndex = i;
  105. m_TransformData[instanceId] = transformData;
  106. }
  107. }
  108. Profiler.EndSample();
  109. }
  110. public JobHandle StartLocalToWorldJob()
  111. {
  112. if (m_Transform.Length > 0)
  113. {
  114. m_JobHandle.Complete();
  115. UpdateTransformIndex();
  116. Profiler.BeginSample("StartLocalToWorldJob");
  117. var job = new LocalToWorldTransformAccessJob()
  118. {
  119. outMatrix = transformMatrix,
  120. };
  121. m_JobHandle = job.Schedule(m_TransformAccessArray);
  122. Profiler.EndSample();
  123. return m_JobHandle;
  124. }
  125. return default(JobHandle);
  126. }
  127. public JobHandle StartWorldToLocalJob()
  128. {
  129. if (m_Transform.Length > 0)
  130. {
  131. m_JobHandle.Complete();
  132. UpdateTransformIndex();
  133. Profiler.BeginSample("StartWorldToLocalJob");
  134. var job = new WorldToLocalTransformAccessJob()
  135. {
  136. outMatrix = transformMatrix,
  137. };
  138. m_JobHandle = job.Schedule(m_TransformAccessArray);
  139. Profiler.EndSample();
  140. return m_JobHandle;
  141. }
  142. return default(JobHandle);
  143. }
  144. internal string GetDebugLog()
  145. {
  146. var log = "";
  147. #if COLLECTIONS_2_0_OR_ABOVE
  148. log += "TransformData Count: " + m_TransformData.Count + "\n";
  149. #else
  150. log += "TransformData Count: " + m_TransformData.Count() + "\n";
  151. #endif
  152. log += "Transform Count: " + m_Transform.Length + "\n";
  153. foreach (var ss in m_Transform)
  154. {
  155. log += ss == null ? "null" : ss.name + " " + ss.GetInstanceID();
  156. log += "\n";
  157. if (ss != null)
  158. {
  159. log += "RefCount: " + m_TransformData[ss.GetInstanceID()].refCount + "\n";
  160. }
  161. log += "\n";
  162. }
  163. return log;
  164. }
  165. internal void RemoveTransformsByIds(IList<int> idsToRemove)
  166. {
  167. if (!m_TransformData.IsCreated)
  168. return;
  169. m_JobHandle.Complete();
  170. for (var i = idsToRemove.Count - 1; i >= 0; --i)
  171. {
  172. var id = idsToRemove[i];
  173. if (!m_TransformData.ContainsKey(id))
  174. {
  175. idsToRemove.Remove(id);
  176. continue;
  177. }
  178. var transformData = m_TransformData[id];
  179. if (transformData.refCount > 1)
  180. {
  181. transformData.refCount -= 1;
  182. m_TransformData[id] = transformData;
  183. idsToRemove.Remove(id);
  184. }
  185. }
  186. if (idsToRemove.Count == 0)
  187. return;
  188. var transformList = new List<Transform>(m_Transform);
  189. foreach (var id in idsToRemove)
  190. {
  191. m_TransformData.Remove(id);
  192. var index = transformList.FindIndex(t => t.GetInstanceID() == id);
  193. if (index >= 0)
  194. transformList.RemoveAt(index);
  195. }
  196. m_Transform = transformList.ToArray();
  197. }
  198. internal void RemoveTransformById(int transformId)
  199. {
  200. if (!m_TransformData.IsCreated)
  201. return;
  202. m_JobHandle.Complete();
  203. if (m_TransformData.ContainsKey(transformId))
  204. {
  205. var transformData = m_TransformData[transformId];
  206. if (transformData.refCount == 1)
  207. {
  208. m_TransformData.Remove(transformId);
  209. var index = Array.FindIndex(m_Transform, t => t.GetInstanceID() == transformId);
  210. if (index >= 0)
  211. {
  212. ArrayRemoveAt(ref m_Transform, index);
  213. }
  214. m_Dirty = true;
  215. }
  216. else
  217. {
  218. transformData.refCount -= 1;
  219. m_TransformData[transformId] = transformData;
  220. }
  221. }
  222. }
  223. }
  224. [BurstCompile]
  225. internal struct LocalToWorldTransformAccessJob : IJobParallelForTransform
  226. {
  227. [WriteOnly]
  228. public NativeArray<float4x4> outMatrix;
  229. public void Execute(int index, TransformAccess transform)
  230. {
  231. outMatrix[index] = transform.localToWorldMatrix;
  232. }
  233. }
  234. [BurstCompile]
  235. internal struct WorldToLocalTransformAccessJob : IJobParallelForTransform
  236. {
  237. [WriteOnly]
  238. public NativeArray<float4x4> outMatrix;
  239. public void Execute(int index, TransformAccess transform)
  240. {
  241. outMatrix[index] = transform.worldToLocalMatrix;
  242. }
  243. }
  244. }