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- using System;
- using Unity.Services.Core.Configuration.Internal;
-
- namespace Unity.Services.Core.Configuration
- {
- class ExternalUserId : IExternalUserId
- {
- public string UserId => UnityServices.ExternalUserIdProperty.UserId;
-
- public event Action<string> UserIdChanged
- {
- add => UnityServices.ExternalUserIdProperty.UserIdChanged += value;
- remove => UnityServices.ExternalUserIdProperty.UserIdChanged -= value;
- }
- }
- }
|