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- namespace UnityEngine.Purchasing
- {
- /// <summary>
- /// The various reasons a purchase can fail.
- /// </summary>
- public enum PurchaseFailureReason
- {
- /// <summary>
- /// Purchasing may be disabled in security settings.
- /// </summary>
- PurchasingUnavailable,
-
- /// <summary>
- /// Another purchase is already in progress.
- /// </summary>
- ExistingPurchasePending,
-
- /// <summary>
- /// The product was reported unavailable by the purchasing system.
- /// </summary>
- ProductUnavailable,
-
- /// <summary>
- /// Signature validation of the purchase's receipt failed.
- /// </summary>
- SignatureInvalid,
-
- /// <summary>
- /// The user opted to cancel rather than proceed with the purchase.
- /// This is not specified on platforms that do not distinguish
- /// cancellation from other failure (Amazon, Microsoft).
- /// </summary>
- UserCancelled,
-
- /// <summary>
- /// There was a problem with the payment.
- /// This is unique to Apple platforms.
- /// </summary>
- PaymentDeclined,
-
- /// <summary>
- /// The transaction has already been completed successfully. This error can occur
- /// on Apple platforms if the transaction is finished successfully while the user
- /// is logged out of the app store, using a receipt generated while the user was
- /// logged in.
- /// </summary>
- DuplicateTransaction,
-
- /// <summary>
- /// A catch all for remaining purchase problems.
- /// Note: Use Enum.Parse to use this named constant if targeting Unity 5.3
- /// or 5.4. Its value differs for 5.5+ which introduced DuplicateTransaction.
- /// </summary>
- Unknown
- }
- }
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