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- using System;
- namespace UnityEditor.Purchasing
- {
- /// <summary>
- /// This is an internal API.
- /// We recommend that you do not use it as it will be removed in a future release.
- /// </summary>
- [Obsolete("Internal API, it will be removed soon.")]
- public static class EventSources
- {
- internal const string k_SourceIapMenu = "iap_menu";
- internal const string k_SourceGameObjectMenu = "game_object_menu";
- }
- }
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