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MyIAPManager2.cs 4.3KB

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  1. using System;
  2. using System.Data;
  3. using JetBrains.Annotations;
  4. using TMPro;
  5. using UnityEngine;
  6. using UnityEngine.Purchasing;
  7. public class MyIAPManager2 : MonoBehaviour,IStoreListener{
  8. private IStoreController controller;
  9. private IExtensionProvider extensions;
  10. // Start is called before the first frame update
  11. void Start(){
  12. if(Main.Global.已載入現金道具表==false){
  13. Main.Global.已載入現金道具表=true;
  14. SQL_CommString.SQL_連線字串_正式_SQL();
  15. if(PlayerPrefs.HasKey("系統語言")){Main.Global.系統語言=PlayerPrefs.GetString("系統語言");}
  16. login.刷新現金道具表();
  17. /*SQL_game_sys.SQL_載入現金道具資料表();
  18. DataSet ds1 = new();
  19. SQL_Module.da.Fill(ds1);
  20. Main.Global.道具清單_tabel = ds1.Tables[0];*/
  21. }
  22. Initialize();
  23. }
  24. public void Initialize() {
  25. var builder = ConfigurationBuilder.Instance(StandardPurchasingModule.Instance());
  26. foreach (DataRow row in Main.Global.道具清單_tabel.Rows){
  27. builder.AddProduct(row[2].ToString(), ProductType.Consumable);
  28. }
  29. foreach (DataRow row in Main.Global.菟幣道具清單_tabel.Rows){
  30. builder.AddProduct(row[2].ToString(), ProductType.Consumable);
  31. }
  32. builder.AddProduct("tubao_noad1", ProductType.Consumable);
  33. UnityPurchasing.Initialize (this, builder);
  34. }
  35. /// <summary>
  36. /// Unity IAP 准备好可以进行购买时调用。
  37. /// </summary>
  38. public void OnInitialized (IStoreController controller, IExtensionProvider extensions){
  39. this.controller = controller;
  40. this.extensions = extensions;
  41. }
  42. /// <summary>
  43. /// Unity IAP 遇到不可恢复的初始化错误时调用。
  44. ///
  45. /// 请注意,如果互联网不可用,则不会调用此项;Unity IAP
  46. /// 将尝试初始化,直到互联网变为可用。
  47. /// </summary>
  48. public void OnInitializeFailed (InitializationFailureReason error){
  49. }
  50. /// <summary>
  51. /// 购买完成时调用。
  52. ///
  53. /// 可能在 OnInitialized() 之后的任何时间调用。
  54. /// </summary>
  55. public PurchaseProcessingResult ProcessPurchase (PurchaseEventArgs e){
  56. Player.購買完成(e.purchasedProduct.definition.id);
  57. return PurchaseProcessingResult.Complete;
  58. }
  59. /// <summary>
  60. /// 购买失败时调用。
  61. /// </summary>
  62. public void OnPurchaseFailed (Product i, PurchaseFailureReason p){
  63. }
  64. public void OnInitializeFailed(InitializationFailureReason error, string message){
  65. throw new System.NotImplementedException();
  66. }
  67. public void OnPurchaseClicked(string productId){
  68. controller.InitiatePurchase(productId);
  69. }
  70. public SubscriptionInfo GetSubscriptionInfo(string ProductId){
  71. var product = controller.products.WithID(ProductId);
  72. if (product != null && product.receipt != null) {
  73. var subscriptionManager = new SubscriptionManager(product, null);
  74. SubscriptionInfo info = subscriptionManager.getSubscriptionInfo();
  75. return info;
  76. }else{
  77. Debug.LogError("找不到产品或收据为空");
  78. return null;
  79. }
  80. }
  81. public DateTime? GetExpireDate(string ProductId){
  82. var product = controller.products.WithID(ProductId);
  83. if (product != null && product.receipt != null){
  84. var subscriptionManager = new SubscriptionManager(product, null);
  85. SubscriptionInfo info = subscriptionManager.getSubscriptionInfo();
  86. if (info != null){
  87. return info.getExpireDate();
  88. }
  89. }else{
  90. Debug.LogError("找不到产品或收据为空");
  91. }
  92. return null;
  93. }
  94. public bool IsSubscribed(string ProductId){
  95. var product = controller.products.WithID(ProductId);
  96. if (product != null && product.receipt != null){
  97. var subscriptionManager = new SubscriptionManager(product, null);
  98. SubscriptionInfo info = subscriptionManager.getSubscriptionInfo();
  99. if (info != null){
  100. return info.isSubscribed() == Result.True;
  101. }
  102. }else{
  103. Debug.LogError("找不到产品或收据为空");
  104. }
  105. return false;
  106. }
  107. }