{ "name": "com.unity.2d.animation", "version": "9.1.0", "unity": "2022.2", "displayName": "2D Animation", "description": "2D Animation provides all the necessary tooling and runtime components for skeletal animation using Sprites.", "keywords": [ "2d", "animation" ], "category": "2D", "dependencies": { "com.unity.2d.common": "8.0.2", "com.unity.2d.sprite": "1.0.0", "com.unity.collections": "1.1.0", "com.unity.modules.animation": "1.0.0", "com.unity.modules.uielements": "1.0.0" }, "relatedPackages": { "com.unity.2d.animation.tests": "9.1.0", "com.unity.2d.common.tests": "8.0.2", "com.unity.2d.psdimporter": "8.0.4" }, "samples": [ { "displayName": "Samples", "description": "Various 2D Animation sample scenes to show different usage of the 2D Animation tooling for various outcomes.", "path": "Samples~/AnimationSamples" } ], "_upm": { "changelog": "### Fixed\n- Blend weight vertex attribute is added only when sprite has bones. (case DANB-520)\n- Sprite Library editor drag and drop interactions. (case DANB-535)\n- Sprite Library editor drag and drop blocked by labels. (case DANB-558)\n- Adjust the copy-paste logic to not paste sprite mesh to the same sprite twice. (case DANB-530)\n- Sprite Library Asset is selected on creation. (case DANB-542)\n- Sprite Resolver previews not visible after editor regained focus. (case DANB-564)\n\n### Added\n- SpriteSkin's Auto Rebind property can now be accessed from scripts. (case DANB-490)\n- Sprite Library public API to save an asset as a .spriteLib SpriteLibrarySourceAsset." }, "upmCi": { "footprint": "b3146d6bc37f861bad7a2d1151394c33c17d8158" }, "documentationUrl": "https://docs.unity3d.com/Packages/com.unity.2d.animation@9.1/manual/index.html", "repository": { "url": "https://github.cds.internal.unity3d.com/unity/2d.git", "type": "git", "revision": "dfc01cb8076aa8ca74afe1ded252f91c99b080ac" } }