#import NS_ASSUME_NONNULL_BEGIN /** * The `UnityAdsInitializationDelegate` defines the methods which will notify UnityAds * has either successfully initialized or failed with error category and error message */ @protocol UnityAdsInitializationDelegate /** * Called when `UnityAds` is successfully initialized */ - (void)initializationComplete; /** * Called when `UnityAds` is failed in initialization. * @param error * if `kUnityInitializationErrorInternalError`, initialization failed due to environment or internal services * if `kUnityInitializationErrorInvalidArgument`, initialization failed due to invalid argument(e.g. game ID) * if `kUnityInitializationErrorAdBlockerDetected`, initialization failed due to url being blocked * @param message A human readable error message */ - (void)initializationFailed: (UnityAdsInitializationError)error withMessage: (NSString *)message; @end NS_ASSUME_NONNULL_END