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FraudDetection.cs 4.4KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Security.Cryptography;
  4. using System.Text;
  5. using UnityEngine;
  6. using UnityEngine.Purchasing;
  7. using UnityEngine.Purchasing.Extension;
  8. using UnityEngine.UI;
  9. namespace Samples.Purchasing.GooglePlay.FraudDetection
  10. {
  11. [RequireComponent(typeof(UserWarningGooglePlayStore))]
  12. public class FraudDetection : MonoBehaviour, IDetailedStoreListener
  13. {
  14. IStoreController m_StoreController;
  15. public User user;
  16. public string goldProductId = "com.mycompany.mygame.gold1";
  17. public ProductType goldType = ProductType.Consumable;
  18. public Text goldCountText;
  19. int m_GoldCount;
  20. void Start()
  21. {
  22. InitializePurchasing();
  23. UpdateWarningMessage();
  24. }
  25. void InitializePurchasing()
  26. {
  27. var builder = ConfigurationBuilder.Instance(StandardPurchasingModule.Instance());
  28. var googlePlayConfiguration = builder.Configure<IGooglePlayConfiguration>();
  29. ConfigureGoogleFraudDetection(googlePlayConfiguration);
  30. builder.AddProduct(goldProductId, goldType);
  31. UnityPurchasing.Initialize(this, builder);
  32. }
  33. void ConfigureGoogleFraudDetection(IGooglePlayConfiguration googlePlayConfiguration)
  34. {
  35. //To make sure the account id and profile id do not contain personally identifiable information, we obfuscate this information by hashing it.
  36. var obfuscatedAccountId = HashString(user.AccountId);
  37. var obfuscatedProfileId = HashString(user.ProfileId);
  38. googlePlayConfiguration.SetObfuscatedAccountId(obfuscatedAccountId);
  39. googlePlayConfiguration.SetObfuscatedProfileId(obfuscatedProfileId);
  40. }
  41. static string HashString(string input)
  42. {
  43. var stringBuilder = new StringBuilder();
  44. foreach (var b in GetHash(input))
  45. stringBuilder.Append(b.ToString("X2"));
  46. return stringBuilder.ToString();
  47. }
  48. static IEnumerable<byte> GetHash(string input)
  49. {
  50. using (HashAlgorithm algorithm = SHA256.Create())
  51. return algorithm.ComputeHash(Encoding.UTF8.GetBytes(input));
  52. }
  53. public void OnInitialized(IStoreController controller, IExtensionProvider extensions)
  54. {
  55. Debug.Log("In-App Purchasing successfully initialized");
  56. m_StoreController = controller;
  57. UpdateUI();
  58. }
  59. public void BuyGold()
  60. {
  61. m_StoreController.InitiatePurchase(goldProductId);
  62. }
  63. public PurchaseProcessingResult ProcessPurchase(PurchaseEventArgs args)
  64. {
  65. var product = args.purchasedProduct;
  66. Debug.Log($"Processing Purchase: {product.definition.id}");
  67. UnlockContent(product);
  68. return PurchaseProcessingResult.Complete;
  69. }
  70. void UnlockContent(Product product)
  71. {
  72. if (product.definition.id == goldProductId)
  73. {
  74. AddGold();
  75. }
  76. UpdateUI();
  77. }
  78. void AddGold()
  79. {
  80. m_GoldCount++;
  81. }
  82. void UpdateUI()
  83. {
  84. goldCountText.text = $"Your Gold: {m_GoldCount}";
  85. }
  86. public void OnInitializeFailed(InitializationFailureReason error)
  87. {
  88. OnInitializeFailed(error, null);
  89. }
  90. public void OnInitializeFailed(InitializationFailureReason error, string message)
  91. {
  92. var errorMessage = $"Purchasing failed to initialize. Reason: {error}.";
  93. if (message != null)
  94. {
  95. errorMessage += $" More details: {message}";
  96. }
  97. Debug.Log(errorMessage);
  98. }
  99. public void OnPurchaseFailed(Product product, PurchaseFailureReason failureReason)
  100. {
  101. Debug.Log($"Purchase failed - Product: '{product.definition.id}', PurchaseFailureReason: {failureReason}");
  102. }
  103. public void OnPurchaseFailed(Product product, PurchaseFailureDescription failureDescription)
  104. {
  105. Debug.Log($"Purchase failed - Product: '{product.definition.id}'," +
  106. $" Purchase failure reason: {failureDescription.reason}," +
  107. $" Purchase failure details: {failureDescription.message}");
  108. }
  109. void UpdateWarningMessage()
  110. {
  111. GetComponent<UserWarningGooglePlayStore>().UpdateWarningText();
  112. }
  113. }
  114. }