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RestoringTransactions.cs 3.9KB

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  1. using System;
  2. using UnityEngine;
  3. using UnityEngine.Purchasing;
  4. using UnityEngine.Purchasing.Extension;
  5. using UnityEngine.UI;
  6. namespace Samples.Purchasing.GooglePlay.RestoringTransactions
  7. {
  8. [RequireComponent(typeof(UserWarningGooglePlayStore))]
  9. public class RestoringTransactions : MonoBehaviour, IDetailedStoreListener
  10. {
  11. IStoreController m_StoreController;
  12. IGooglePlayStoreExtensions m_GooglePlayStoreExtensions;
  13. public string noAdsProductId = "com.mycompany.mygame.no_ads";
  14. public Text hasNoAdsText;
  15. public Text restoreStatusText;
  16. void Start()
  17. {
  18. InitializePurchasing();
  19. UpdateWarningMessage();
  20. }
  21. void InitializePurchasing()
  22. {
  23. var builder = ConfigurationBuilder.Instance(StandardPurchasingModule.Instance());
  24. builder.AddProduct(noAdsProductId, ProductType.NonConsumable);
  25. UnityPurchasing.Initialize(this, builder);
  26. }
  27. public void OnInitialized(IStoreController controller, IExtensionProvider extensions)
  28. {
  29. Debug.Log("In-App Purchasing successfully initialized");
  30. m_StoreController = controller;
  31. m_GooglePlayStoreExtensions = extensions.GetExtension<IGooglePlayStoreExtensions>();
  32. UpdateUI();
  33. }
  34. public void Restore()
  35. {
  36. m_GooglePlayStoreExtensions.RestoreTransactions(OnRestore);
  37. }
  38. void OnRestore(bool success, string error)
  39. {
  40. var restoreMessage = "";
  41. if (success)
  42. {
  43. // This does not mean anything was restored,
  44. // merely that the restoration process succeeded.
  45. restoreMessage = "Restore Successful";
  46. }
  47. else
  48. {
  49. // Restoration failed.
  50. restoreMessage = $"Restore Failed with error: {error}";
  51. }
  52. Debug.Log(restoreMessage);
  53. restoreStatusText.text = restoreMessage;
  54. }
  55. public void BuyNoAds()
  56. {
  57. m_StoreController.InitiatePurchase(noAdsProductId);
  58. }
  59. public PurchaseProcessingResult ProcessPurchase(PurchaseEventArgs args)
  60. {
  61. var product = args.purchasedProduct;
  62. Debug.Log($"Processing Purchase: {product.definition.id}");
  63. UpdateUI();
  64. return PurchaseProcessingResult.Complete;
  65. }
  66. void UpdateUI()
  67. {
  68. hasNoAdsText.text = HasNoAds() ? "No ads will be shown" : "Ads will be shown";
  69. }
  70. bool HasNoAds()
  71. {
  72. var noAdsProduct = m_StoreController.products.WithID(noAdsProductId);
  73. return noAdsProduct != null && noAdsProduct.hasReceipt;
  74. }
  75. public void OnInitializeFailed(InitializationFailureReason error)
  76. {
  77. OnInitializeFailed(error, null);
  78. }
  79. public void OnInitializeFailed(InitializationFailureReason error, string message)
  80. {
  81. var errorMessage = $"Purchasing failed to initialize. Reason: {error}.";
  82. if (message != null)
  83. {
  84. errorMessage += $" More details: {message}";
  85. }
  86. Debug.Log(errorMessage);
  87. }
  88. public void OnPurchaseFailed(Product product, PurchaseFailureReason failureReason)
  89. {
  90. Debug.Log($"Purchase failed - Product: '{product.definition.id}', PurchaseFailureReason: {failureReason}");
  91. }
  92. public void OnPurchaseFailed(Product product, PurchaseFailureDescription failureDescription)
  93. {
  94. Debug.Log($"Purchase failed - Product: '{product.definition.id}'," +
  95. $" Purchase failure reason: {failureDescription.reason}," +
  96. $" Purchase failure details: {failureDescription.message}");
  97. }
  98. void UpdateWarningMessage()
  99. {
  100. GetComponent<UserWarningGooglePlayStore>().UpdateWarningText();
  101. }
  102. }
  103. }