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UpgradeDowngradeSubscription.cs 3.8KB

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  1. using System;
  2. using UnityEngine;
  3. using UnityEngine.Purchasing;
  4. using UnityEngine.Purchasing.Extension;
  5. using UnityEngine.UI;
  6. namespace Samples.Purchasing.AppleAppStore.UpgradeDowngradeSubscription
  7. {
  8. [RequireComponent(typeof(UserWarningAppleAppStore))]
  9. public class UpgradeDowngradeSubscription : MonoBehaviour, IDetailedStoreListener
  10. {
  11. //Your products IDs. They should match the ids of your products in your store.
  12. public string normalSubscriptionId = "com.mycompany.mygame.my_normal_pass_subscription";
  13. public string vipSubscriptionId = "com.mycompany.mygame.my_vip_pass_subscription";
  14. public Text currentSubscriptionText;
  15. public Text deferredSubscriptionChangeText;
  16. SubscriptionGroup m_SubscriptionGroup;
  17. void Start()
  18. {
  19. InitializePurchasing();
  20. UpdateWarningText();
  21. }
  22. void InitializePurchasing()
  23. {
  24. var builder = ConfigurationBuilder.Instance(StandardPurchasingModule.Instance());
  25. builder.AddProduct(normalSubscriptionId, ProductType.Subscription);
  26. builder.AddProduct(vipSubscriptionId, ProductType.Subscription);
  27. UnityPurchasing.Initialize(this, builder);
  28. }
  29. public void OnInitialized(IStoreController controller, IExtensionProvider extensions)
  30. {
  31. Debug.Log("In-App Purchasing successfully initialized");
  32. // Define the subscription group here, duplicating the subscription group on App Store Connect
  33. m_SubscriptionGroup = new SubscriptionGroup(controller, extensions,
  34. normalSubscriptionId, vipSubscriptionId);
  35. UpdateUI(m_SubscriptionGroup.CurrentSubscriptionId());
  36. }
  37. public void BuyNormalSubscription()
  38. {
  39. m_SubscriptionGroup.BuySubscription(normalSubscriptionId);
  40. }
  41. public void BuyVipSubscription()
  42. {
  43. m_SubscriptionGroup.BuySubscription(vipSubscriptionId);
  44. }
  45. public PurchaseProcessingResult ProcessPurchase(PurchaseEventArgs args)
  46. {
  47. var product = args.purchasedProduct;
  48. Debug.Log($"Processing Purchase: {product.definition.id}");
  49. UnlockContent(product);
  50. return PurchaseProcessingResult.Complete;
  51. }
  52. void UnlockContent(Product product)
  53. {
  54. //Unlock content here
  55. UpdateUI(product.definition.id);
  56. }
  57. void UpdateUI(string subscriptionId)
  58. {
  59. currentSubscriptionText.text = $"Current Subscription: {subscriptionId ?? "None"}";
  60. deferredSubscriptionChangeText.text = "";
  61. }
  62. public void OnInitializeFailed(InitializationFailureReason error)
  63. {
  64. OnInitializeFailed(error, null);
  65. }
  66. public void OnInitializeFailed(InitializationFailureReason error, string message)
  67. {
  68. var errorMessage = $"Purchasing failed to initialize. Reason: {error}.";
  69. if (message != null)
  70. {
  71. errorMessage += $" More details: {message}";
  72. }
  73. Debug.Log(errorMessage);
  74. }
  75. public void OnPurchaseFailed(Product product, PurchaseFailureReason failureReason)
  76. {
  77. Debug.Log($"Purchase failed - Product: '{product.definition.id}', PurchaseFailureReason: {failureReason}");
  78. }
  79. public void OnPurchaseFailed(Product product, PurchaseFailureDescription failureDescription)
  80. {
  81. Debug.Log($"Purchase failed - Product: '{product.definition.id}'," +
  82. $" Purchase failure reason: {failureDescription.reason}," +
  83. $" Purchase failure details: {failureDescription.message}");
  84. }
  85. void UpdateWarningText()
  86. {
  87. GetComponent<UserWarningAppleAppStore>().UpdateWarningText();
  88. }
  89. }
  90. }