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- using System;
- using UnityEngine;
- using UnityEngine.Purchasing;
- using UnityEngine.Purchasing.Extension;
- using UnityEngine.UI;
-
- namespace Samples.Purchasing.AppleAppStore.RefreshingAppReceipt
- {
- [RequireComponent(typeof(UserWarningAppleAppStore))]
- public class RefreshingAppReceipt : MonoBehaviour, IDetailedStoreListener
- {
- IStoreController m_StoreController;
- IAppleExtensions m_AppleExtensions;
-
- public string noAdsProductId = "com.mycompany.mygame.no_ads";
-
- public Text hasNoAdsText;
-
- public Text refreshReceiptText;
-
- void Start()
- {
- InitializePurchasing();
- UpdateWarningMessage();
- }
-
- void InitializePurchasing()
- {
- var builder = ConfigurationBuilder.Instance(StandardPurchasingModule.Instance());
-
- builder.AddProduct(noAdsProductId, ProductType.NonConsumable);
-
- UnityPurchasing.Initialize(this, builder);
- }
-
- public void OnInitialized(IStoreController controller, IExtensionProvider extensions)
- {
- Debug.Log("In-App Purchasing successfully initialized");
-
- m_StoreController = controller;
- m_AppleExtensions = extensions.GetExtension<IAppleExtensions>();
-
- UpdateUI();
- }
-
- public void Refresh()
- {
- m_AppleExtensions.RefreshAppReceipt(OnRefreshSuccess, OnRefreshFailure);
- }
-
- void OnRefreshSuccess(string receipt)
- {
- // This does not mean anything was modified,
- // merely that the refresh process succeeded.
- // For information on parsing receipts, see:
- // https://developer.apple.com/library/archive/releasenotes/General/ValidateAppStoreReceipt/Chapters/ValidateLocally.html#//apple_ref/doc/uid/TP40010573-CH1-SW2
- // as well as:
- // https://docs.unity3d.com/Manual/UnityIAPValidatingReceipts.html
- var message = $"Refresh Successful: {receipt}";
- Debug.Log(message);
- refreshReceiptText.text = message;
- }
-
- void OnRefreshFailure(string error)
- {
- var message = $"Refresh Failed: {error}";
- Debug.Log(message);
- refreshReceiptText.text = message;
- }
-
- public void BuyNoAds()
- {
- m_StoreController.InitiatePurchase(noAdsProductId);
- }
-
- public PurchaseProcessingResult ProcessPurchase(PurchaseEventArgs args)
- {
- var product = args.purchasedProduct;
-
- Debug.Log($"Processing Purchase: {product.definition.id}");
- UpdateUI();
-
- return PurchaseProcessingResult.Complete;
- }
-
- void UpdateUI()
- {
- hasNoAdsText.text = HasNoAds() ? "No ads will be shown" : "Ads will be shown";
- }
-
- bool HasNoAds()
- {
- var noAdsProduct = m_StoreController.products.WithID(noAdsProductId);
- return noAdsProduct != null && noAdsProduct.hasReceipt;
- }
-
- public void OnInitializeFailed(InitializationFailureReason error)
- {
- OnInitializeFailed(error, null);
- }
-
- public void OnInitializeFailed(InitializationFailureReason error, string message)
- {
- var errorMessage = $"Purchasing failed to initialize. Reason: {error}.";
-
- if (message != null)
- {
- errorMessage += $" More details: {message}";
- }
-
- Debug.Log(errorMessage);
- }
-
- public void OnPurchaseFailed(Product product, PurchaseFailureReason failureReason)
- {
- Debug.Log($"Purchase failed - Product: '{product.definition.id}', PurchaseFailureReason: {failureReason}");
- }
-
- public void OnPurchaseFailed(Product product, PurchaseFailureDescription failureDescription)
- {
- Debug.Log($"Purchase failed - Product: '{product.definition.id}'," +
- $" Purchase failure reason: {failureDescription.reason}," +
- $" Purchase failure details: {failureDescription.message}");
- }
-
- void UpdateWarningMessage()
- {
- GetComponent<UserWarningAppleAppStore>().UpdateWarningText();
- }
- }
- }
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