説明なし
選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。

RefreshingAppReceipt.cs 4.2KB

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  1. using System;
  2. using UnityEngine;
  3. using UnityEngine.Purchasing;
  4. using UnityEngine.Purchasing.Extension;
  5. using UnityEngine.UI;
  6. namespace Samples.Purchasing.AppleAppStore.RefreshingAppReceipt
  7. {
  8. [RequireComponent(typeof(UserWarningAppleAppStore))]
  9. public class RefreshingAppReceipt : MonoBehaviour, IDetailedStoreListener
  10. {
  11. IStoreController m_StoreController;
  12. IAppleExtensions m_AppleExtensions;
  13. public string noAdsProductId = "com.mycompany.mygame.no_ads";
  14. public Text hasNoAdsText;
  15. public Text refreshReceiptText;
  16. void Start()
  17. {
  18. InitializePurchasing();
  19. UpdateWarningMessage();
  20. }
  21. void InitializePurchasing()
  22. {
  23. var builder = ConfigurationBuilder.Instance(StandardPurchasingModule.Instance());
  24. builder.AddProduct(noAdsProductId, ProductType.NonConsumable);
  25. UnityPurchasing.Initialize(this, builder);
  26. }
  27. public void OnInitialized(IStoreController controller, IExtensionProvider extensions)
  28. {
  29. Debug.Log("In-App Purchasing successfully initialized");
  30. m_StoreController = controller;
  31. m_AppleExtensions = extensions.GetExtension<IAppleExtensions>();
  32. UpdateUI();
  33. }
  34. public void Refresh()
  35. {
  36. m_AppleExtensions.RefreshAppReceipt(OnRefreshSuccess, OnRefreshFailure);
  37. }
  38. void OnRefreshSuccess(string receipt)
  39. {
  40. // This does not mean anything was modified,
  41. // merely that the refresh process succeeded.
  42. // For information on parsing receipts, see:
  43. // https://developer.apple.com/library/archive/releasenotes/General/ValidateAppStoreReceipt/Chapters/ValidateLocally.html#//apple_ref/doc/uid/TP40010573-CH1-SW2
  44. // as well as:
  45. // https://docs.unity3d.com/Manual/UnityIAPValidatingReceipts.html
  46. var message = $"Refresh Successful: {receipt}";
  47. Debug.Log(message);
  48. refreshReceiptText.text = message;
  49. }
  50. void OnRefreshFailure(string error)
  51. {
  52. var message = $"Refresh Failed: {error}";
  53. Debug.Log(message);
  54. refreshReceiptText.text = message;
  55. }
  56. public void BuyNoAds()
  57. {
  58. m_StoreController.InitiatePurchase(noAdsProductId);
  59. }
  60. public PurchaseProcessingResult ProcessPurchase(PurchaseEventArgs args)
  61. {
  62. var product = args.purchasedProduct;
  63. Debug.Log($"Processing Purchase: {product.definition.id}");
  64. UpdateUI();
  65. return PurchaseProcessingResult.Complete;
  66. }
  67. void UpdateUI()
  68. {
  69. hasNoAdsText.text = HasNoAds() ? "No ads will be shown" : "Ads will be shown";
  70. }
  71. bool HasNoAds()
  72. {
  73. var noAdsProduct = m_StoreController.products.WithID(noAdsProductId);
  74. return noAdsProduct != null && noAdsProduct.hasReceipt;
  75. }
  76. public void OnInitializeFailed(InitializationFailureReason error)
  77. {
  78. OnInitializeFailed(error, null);
  79. }
  80. public void OnInitializeFailed(InitializationFailureReason error, string message)
  81. {
  82. var errorMessage = $"Purchasing failed to initialize. Reason: {error}.";
  83. if (message != null)
  84. {
  85. errorMessage += $" More details: {message}";
  86. }
  87. Debug.Log(errorMessage);
  88. }
  89. public void OnPurchaseFailed(Product product, PurchaseFailureReason failureReason)
  90. {
  91. Debug.Log($"Purchase failed - Product: '{product.definition.id}', PurchaseFailureReason: {failureReason}");
  92. }
  93. public void OnPurchaseFailed(Product product, PurchaseFailureDescription failureDescription)
  94. {
  95. Debug.Log($"Purchase failed - Product: '{product.definition.id}'," +
  96. $" Purchase failure reason: {failureDescription.reason}," +
  97. $" Purchase failure details: {failureDescription.message}");
  98. }
  99. void UpdateWarningMessage()
  100. {
  101. GetComponent<UserWarningAppleAppStore>().UpdateWarningText();
  102. }
  103. }
  104. }