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- using System;
- using System.Collections;
- using UnityEngine;
- using UnityEngine.Purchasing;
- using UnityEngine.Purchasing.Extension;
- using UnityEngine.UI;
-
- namespace Samples.Purchasing.Core.IntegratingSelfProvidedBackendReceiptValidation
- {
- public class IntegratingSelfProvidedBackendReceiptValidation : MonoBehaviour, IDetailedStoreListener
- {
- IStoreController m_StoreController;
-
- public string goldProductId = "com.mycompany.mygame.gold1";
- public ProductType goldType = ProductType.Consumable;
-
- public Text GoldCountText;
- public Text ProcessingPurchasesCountText;
-
- int m_GoldCount;
- int m_ProcessingPurchasesCount;
-
- void Start()
- {
- InitializePurchasing();
- UpdateUI();
- }
-
- void InitializePurchasing()
- {
- var builder = ConfigurationBuilder.Instance(StandardPurchasingModule.Instance());
-
- builder.AddProduct(goldProductId, goldType);
-
- UnityPurchasing.Initialize(this, builder);
- }
-
- public void BuyGold()
- {
- m_StoreController.InitiatePurchase(goldProductId);
- }
-
- public void OnInitialized(IStoreController controller, IExtensionProvider extensions)
- {
- Debug.Log("In-App Purchasing successfully initialized");
- m_StoreController = controller;
- }
-
- public void OnInitializeFailed(InitializationFailureReason error)
- {
- OnInitializeFailed(error, null);
- }
-
- public void OnInitializeFailed(InitializationFailureReason error, string message)
- {
- var errorMessage = $"Purchasing failed to initialize. Reason: {error}.";
-
- if (message != null)
- {
- errorMessage += $" More details: {message}";
- }
-
- Debug.Log(errorMessage);
- }
-
- public PurchaseProcessingResult ProcessPurchase(PurchaseEventArgs args)
- {
- //Retrieve the purchased product
- var product = args.purchasedProduct;
-
- StartCoroutine(BackEndValidation(product));
-
- //We return Pending, informing IAP to keep the transaction open while we validate the purchase on our side.
- return PurchaseProcessingResult.Pending;
- }
-
- public void OnPurchaseFailed(Product product, PurchaseFailureReason failureReason)
- {
- Debug.Log($"Purchase failed - Product: '{product.definition.id}', PurchaseFailureReason: {failureReason}");
- }
-
- public void OnPurchaseFailed(Product product, PurchaseFailureDescription failureDescription)
- {
- Debug.Log($"Purchase failed - Product: '{product.definition.id}'," +
- $" Purchase failure reason: {failureDescription.reason}," +
- $" Purchase failure details: {failureDescription.message}");
- }
-
- IEnumerator BackEndValidation(Product product)
- {
- m_ProcessingPurchasesCount++;
- UpdateUI();
-
- //Mock backend validation. Here you would call your own backend and wait for its response.
- //If the app is closed during this time, ProcessPurchase will be called again for the same purchase once the app is opened again.
- yield return MockServerSideValidation(product);
-
- m_ProcessingPurchasesCount--;
- UpdateUI();
-
- Debug.Log($"Confirming purchase of {product.definition.id}");
-
- //Once we have done the validation in our backend, we confirm the purchase.
- m_StoreController.ConfirmPendingPurchase(product);
-
- //We can now add the purchased product to the players inventory
- if (product.definition.id == goldProductId)
- {
- AddGold();
- }
- }
-
- YieldInstruction MockServerSideValidation(Product product)
- {
- const int waitSeconds = 3;
- Debug.Log($"Purchase Pending, Waiting for confirmation for {waitSeconds} seconds - Product: {product.definition.id}");
- return new WaitForSeconds(waitSeconds);
- }
-
- void AddGold()
- {
- m_GoldCount++;
- UpdateUI();
- }
-
- void UpdateUI()
- {
- GoldCountText.text = $"Your Gold: {m_GoldCount}";
-
- ProcessingPurchasesCountText.text = "";
- for (var i = 0; i < m_ProcessingPurchasesCount; i++)
- {
- ProcessingPurchasesCountText.text += "Purchase Processing...\n";
- }
- }
- }
- }
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