123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124 |
- using System;
- using UnityEngine;
- using UnityEngine.Purchasing;
- using UnityEngine.Purchasing.Extension;
- using UnityEngine.UI;
-
- namespace Samples.Purchasing.Core.BuyingConsumables
- {
- public class BuyingConsumables : MonoBehaviour, IDetailedStoreListener
- {
- IStoreController m_StoreController; // The Unity Purchasing system.
-
- //Your products IDs. They should match the ids of your products in your store.
- public string goldProductId = "com.mycompany.mygame.gold1";
- public string diamondProductId = "com.mycompany.mygame.diamond1";
-
- public Text GoldCountText;
- public Text DiamondCountText;
-
- int m_GoldCount;
- int m_DiamondCount;
-
- void Start()
- {
- InitializePurchasing();
- UpdateUI();
- }
-
- void InitializePurchasing()
- {
- var builder = ConfigurationBuilder.Instance(StandardPurchasingModule.Instance());
-
- //Add products that will be purchasable and indicate its type.
- builder.AddProduct(goldProductId, ProductType.Consumable);
- builder.AddProduct(diamondProductId, ProductType.Consumable);
-
- UnityPurchasing.Initialize(this, builder);
- }
-
- public void BuyGold()
- {
- m_StoreController.InitiatePurchase(goldProductId);
- }
-
- public void BuyDiamond()
- {
- m_StoreController.InitiatePurchase(diamondProductId);
- }
-
- public void OnInitialized(IStoreController controller, IExtensionProvider extensions)
- {
- Debug.Log("In-App Purchasing successfully initialized");
- m_StoreController = controller;
- }
-
- public void OnInitializeFailed(InitializationFailureReason error)
- {
- OnInitializeFailed(error, null);
- }
-
- public void OnInitializeFailed(InitializationFailureReason error, string message)
- {
- var errorMessage = $"Purchasing failed to initialize. Reason: {error}.";
-
- if (message != null)
- {
- errorMessage += $" More details: {message}";
- }
-
- Debug.Log(errorMessage);
- }
-
- public PurchaseProcessingResult ProcessPurchase(PurchaseEventArgs args)
- {
- //Retrieve the purchased product
- var product = args.purchasedProduct;
-
- //Add the purchased product to the players inventory
- if (product.definition.id == goldProductId)
- {
- AddGold();
- }
- else if (product.definition.id == diamondProductId)
- {
- AddDiamond();
- }
-
- Debug.Log($"Purchase Complete - Product: {product.definition.id}");
-
- //We return Complete, informing IAP that the processing on our side is done and the transaction can be closed.
- return PurchaseProcessingResult.Complete;
- }
-
- public void OnPurchaseFailed(Product product, PurchaseFailureReason failureReason)
- {
- Debug.Log($"Purchase failed - Product: '{product.definition.id}', PurchaseFailureReason: {failureReason}");
- }
-
- public void OnPurchaseFailed(Product product, PurchaseFailureDescription failureDescription)
- {
- Debug.Log($"Purchase failed - Product: '{product.definition.id}'," +
- $" Purchase failure reason: {failureDescription.reason}," +
- $" Purchase failure details: {failureDescription.message}");
- }
-
- void AddGold()
- {
- m_GoldCount++;
- UpdateUI();
- }
-
- void AddDiamond()
- {
- m_DiamondCount++;
- UpdateUI();
- }
-
- void UpdateUI()
- {
- GoldCountText.text = $"Your Gold: {m_GoldCount}";
- DiamondCountText.text = $"Your Diamonds: {m_DiamondCount}";
- }
- }
- }
|