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PurchasingServiceIdentifier.cs 313B

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  1. #if SERVICES_SDK_CORE_ENABLED
  2. using Unity.Services.Core.Editor;
  3. namespace UnityEditor.Purchasing
  4. {
  5. internal struct PurchasingServiceIdentifier : IEditorGameServiceIdentifier
  6. {
  7. public string GetKey()
  8. {
  9. return PurchasingIdentifierKey.k_PurchasingKey;
  10. }
  11. }
  12. }
  13. #endif