Açıklama Yok
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

UnityClassRegistration.cpp 13KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317
  1. extern "C" void RegisterStaticallyLinkedModulesGranular()
  2. {
  3. void RegisterModule_SharedInternals();
  4. RegisterModule_SharedInternals();
  5. void RegisterModule_Core();
  6. RegisterModule_Core();
  7. void RegisterModule_AndroidJNI();
  8. RegisterModule_AndroidJNI();
  9. void RegisterModule_Animation();
  10. RegisterModule_Animation();
  11. void RegisterModule_Audio();
  12. RegisterModule_Audio();
  13. void RegisterModule_GameCenter();
  14. RegisterModule_GameCenter();
  15. void RegisterModule_IMGUI();
  16. RegisterModule_IMGUI();
  17. void RegisterModule_ImageConversion();
  18. RegisterModule_ImageConversion();
  19. void RegisterModule_InputLegacy();
  20. RegisterModule_InputLegacy();
  21. void RegisterModule_JSONSerialize();
  22. RegisterModule_JSONSerialize();
  23. void RegisterModule_PerformanceReporting();
  24. RegisterModule_PerformanceReporting();
  25. void RegisterModule_Physics2D();
  26. RegisterModule_Physics2D();
  27. void RegisterModule_RuntimeInitializeOnLoadManagerInitializer();
  28. RegisterModule_RuntimeInitializeOnLoadManagerInitializer();
  29. void RegisterModule_ScreenCapture();
  30. RegisterModule_ScreenCapture();
  31. void RegisterModule_TLS();
  32. RegisterModule_TLS();
  33. void RegisterModule_TextRendering();
  34. RegisterModule_TextRendering();
  35. void RegisterModule_TextCoreFontEngine();
  36. RegisterModule_TextCoreFontEngine();
  37. void RegisterModule_TextCoreTextEngine();
  38. RegisterModule_TextCoreTextEngine();
  39. void RegisterModule_UI();
  40. RegisterModule_UI();
  41. void RegisterModule_UIElements();
  42. RegisterModule_UIElements();
  43. void RegisterModule_UnityAnalyticsCommon();
  44. RegisterModule_UnityAnalyticsCommon();
  45. void RegisterModule_UnityConnect();
  46. RegisterModule_UnityConnect();
  47. void RegisterModule_UnityWebRequest();
  48. RegisterModule_UnityWebRequest();
  49. void RegisterModule_UnityAnalytics();
  50. RegisterModule_UnityAnalytics();
  51. }
  52. template <typename T> void RegisterUnityClass(const char*);
  53. template <typename T> void RegisterStrippedType(int, const char*, const char*);
  54. void InvokeRegisterStaticallyLinkedModuleClasses()
  55. {
  56. // Do nothing (we're in stripping mode)
  57. }
  58. class AnimationClip; template <> void RegisterUnityClass<AnimationClip>(const char*);
  59. class Animator; template <> void RegisterUnityClass<Animator>(const char*);
  60. class AnimatorController; template <> void RegisterUnityClass<AnimatorController>(const char*);
  61. class AnimatorOverrideController; template <> void RegisterUnityClass<AnimatorOverrideController>(const char*);
  62. class Motion; template <> void RegisterUnityClass<Motion>(const char*);
  63. class RuntimeAnimatorController; template <> void RegisterUnityClass<RuntimeAnimatorController>(const char*);
  64. class AudioBehaviour; template <> void RegisterUnityClass<AudioBehaviour>(const char*);
  65. class AudioClip; template <> void RegisterUnityClass<AudioClip>(const char*);
  66. class AudioListener; template <> void RegisterUnityClass<AudioListener>(const char*);
  67. class AudioManager; template <> void RegisterUnityClass<AudioManager>(const char*);
  68. class AudioSource; template <> void RegisterUnityClass<AudioSource>(const char*);
  69. class SampleClip; template <> void RegisterUnityClass<SampleClip>(const char*);
  70. class Behaviour; template <> void RegisterUnityClass<Behaviour>(const char*);
  71. class BuildSettings; template <> void RegisterUnityClass<BuildSettings>(const char*);
  72. class Camera; template <> void RegisterUnityClass<Camera>(const char*);
  73. namespace Unity { class Component; } template <> void RegisterUnityClass<Unity::Component>(const char*);
  74. class ComputeShader; template <> void RegisterUnityClass<ComputeShader>(const char*);
  75. class Cubemap; template <> void RegisterUnityClass<Cubemap>(const char*);
  76. class CubemapArray; template <> void RegisterUnityClass<CubemapArray>(const char*);
  77. class DelayedCallManager; template <> void RegisterUnityClass<DelayedCallManager>(const char*);
  78. class EditorExtension; template <> void RegisterUnityClass<EditorExtension>(const char*);
  79. class GameManager; template <> void RegisterUnityClass<GameManager>(const char*);
  80. class GameObject; template <> void RegisterUnityClass<GameObject>(const char*);
  81. class GlobalGameManager; template <> void RegisterUnityClass<GlobalGameManager>(const char*);
  82. class GraphicsSettings; template <> void RegisterUnityClass<GraphicsSettings>(const char*);
  83. class InputManager; template <> void RegisterUnityClass<InputManager>(const char*);
  84. class LevelGameManager; template <> void RegisterUnityClass<LevelGameManager>(const char*);
  85. class Light; template <> void RegisterUnityClass<Light>(const char*);
  86. class LightProbes; template <> void RegisterUnityClass<LightProbes>(const char*);
  87. class LightingSettings; template <> void RegisterUnityClass<LightingSettings>(const char*);
  88. class LightmapSettings; template <> void RegisterUnityClass<LightmapSettings>(const char*);
  89. class LowerResBlitTexture; template <> void RegisterUnityClass<LowerResBlitTexture>(const char*);
  90. class Material; template <> void RegisterUnityClass<Material>(const char*);
  91. class Mesh; template <> void RegisterUnityClass<Mesh>(const char*);
  92. class MeshFilter; template <> void RegisterUnityClass<MeshFilter>(const char*);
  93. class MeshRenderer; template <> void RegisterUnityClass<MeshRenderer>(const char*);
  94. class MonoBehaviour; template <> void RegisterUnityClass<MonoBehaviour>(const char*);
  95. class MonoManager; template <> void RegisterUnityClass<MonoManager>(const char*);
  96. class MonoScript; template <> void RegisterUnityClass<MonoScript>(const char*);
  97. class NamedObject; template <> void RegisterUnityClass<NamedObject>(const char*);
  98. class Object; template <> void RegisterUnityClass<Object>(const char*);
  99. class PlayerSettings; template <> void RegisterUnityClass<PlayerSettings>(const char*);
  100. class PreloadData; template <> void RegisterUnityClass<PreloadData>(const char*);
  101. class QualitySettings; template <> void RegisterUnityClass<QualitySettings>(const char*);
  102. namespace UI { class RectTransform; } template <> void RegisterUnityClass<UI::RectTransform>(const char*);
  103. class ReflectionProbe; template <> void RegisterUnityClass<ReflectionProbe>(const char*);
  104. class RenderSettings; template <> void RegisterUnityClass<RenderSettings>(const char*);
  105. class RenderTexture; template <> void RegisterUnityClass<RenderTexture>(const char*);
  106. class Renderer; template <> void RegisterUnityClass<Renderer>(const char*);
  107. class ResourceManager; template <> void RegisterUnityClass<ResourceManager>(const char*);
  108. class RuntimeInitializeOnLoadManager; template <> void RegisterUnityClass<RuntimeInitializeOnLoadManager>(const char*);
  109. class Shader; template <> void RegisterUnityClass<Shader>(const char*);
  110. class ShaderNameRegistry; template <> void RegisterUnityClass<ShaderNameRegistry>(const char*);
  111. class SortingGroup; template <> void RegisterUnityClass<SortingGroup>(const char*);
  112. class Sprite; template <> void RegisterUnityClass<Sprite>(const char*);
  113. class SpriteAtlas; template <> void RegisterUnityClass<SpriteAtlas>(const char*);
  114. class SpriteRenderer; template <> void RegisterUnityClass<SpriteRenderer>(const char*);
  115. class TagManager; template <> void RegisterUnityClass<TagManager>(const char*);
  116. class TextAsset; template <> void RegisterUnityClass<TextAsset>(const char*);
  117. class Texture; template <> void RegisterUnityClass<Texture>(const char*);
  118. class Texture2D; template <> void RegisterUnityClass<Texture2D>(const char*);
  119. class Texture2DArray; template <> void RegisterUnityClass<Texture2DArray>(const char*);
  120. class Texture3D; template <> void RegisterUnityClass<Texture3D>(const char*);
  121. class TimeManager; template <> void RegisterUnityClass<TimeManager>(const char*);
  122. class Transform; template <> void RegisterUnityClass<Transform>(const char*);
  123. class BoxCollider2D; template <> void RegisterUnityClass<BoxCollider2D>(const char*);
  124. class Collider2D; template <> void RegisterUnityClass<Collider2D>(const char*);
  125. class Physics2DSettings; template <> void RegisterUnityClass<Physics2DSettings>(const char*);
  126. class PhysicsMaterial2D; template <> void RegisterUnityClass<PhysicsMaterial2D>(const char*);
  127. class Rigidbody2D; template <> void RegisterUnityClass<Rigidbody2D>(const char*);
  128. namespace TextRendering { class Font; } template <> void RegisterUnityClass<TextRendering::Font>(const char*);
  129. namespace UI { class Canvas; } template <> void RegisterUnityClass<UI::Canvas>(const char*);
  130. namespace UI { class CanvasGroup; } template <> void RegisterUnityClass<UI::CanvasGroup>(const char*);
  131. namespace UI { class CanvasRenderer; } template <> void RegisterUnityClass<UI::CanvasRenderer>(const char*);
  132. class UnityConnectSettings; template <> void RegisterUnityClass<UnityConnectSettings>(const char*);
  133. void RegisterAllClasses()
  134. {
  135. void RegisterBuiltinTypes();
  136. RegisterBuiltinTypes();
  137. //Total: 75 non stripped classes
  138. //0. AnimationClip
  139. RegisterUnityClass<AnimationClip>("Animation");
  140. //1. Animator
  141. RegisterUnityClass<Animator>("Animation");
  142. //2. AnimatorController
  143. RegisterUnityClass<AnimatorController>("Animation");
  144. //3. AnimatorOverrideController
  145. RegisterUnityClass<AnimatorOverrideController>("Animation");
  146. //4. Motion
  147. RegisterUnityClass<Motion>("Animation");
  148. //5. RuntimeAnimatorController
  149. RegisterUnityClass<RuntimeAnimatorController>("Animation");
  150. //6. AudioBehaviour
  151. RegisterUnityClass<AudioBehaviour>("Audio");
  152. //7. AudioClip
  153. RegisterUnityClass<AudioClip>("Audio");
  154. //8. AudioListener
  155. RegisterUnityClass<AudioListener>("Audio");
  156. //9. AudioManager
  157. RegisterUnityClass<AudioManager>("Audio");
  158. //10. AudioSource
  159. RegisterUnityClass<AudioSource>("Audio");
  160. //11. SampleClip
  161. RegisterUnityClass<SampleClip>("Audio");
  162. //12. Behaviour
  163. RegisterUnityClass<Behaviour>("Core");
  164. //13. BuildSettings
  165. RegisterUnityClass<BuildSettings>("Core");
  166. //14. Camera
  167. RegisterUnityClass<Camera>("Core");
  168. //15. Component
  169. RegisterUnityClass<Unity::Component>("Core");
  170. //16. ComputeShader
  171. RegisterUnityClass<ComputeShader>("Core");
  172. //17. Cubemap
  173. RegisterUnityClass<Cubemap>("Core");
  174. //18. CubemapArray
  175. RegisterUnityClass<CubemapArray>("Core");
  176. //19. DelayedCallManager
  177. RegisterUnityClass<DelayedCallManager>("Core");
  178. //20. EditorExtension
  179. RegisterUnityClass<EditorExtension>("Core");
  180. //21. GameManager
  181. RegisterUnityClass<GameManager>("Core");
  182. //22. GameObject
  183. RegisterUnityClass<GameObject>("Core");
  184. //23. GlobalGameManager
  185. RegisterUnityClass<GlobalGameManager>("Core");
  186. //24. GraphicsSettings
  187. RegisterUnityClass<GraphicsSettings>("Core");
  188. //25. InputManager
  189. RegisterUnityClass<InputManager>("Core");
  190. //26. LevelGameManager
  191. RegisterUnityClass<LevelGameManager>("Core");
  192. //27. Light
  193. RegisterUnityClass<Light>("Core");
  194. //28. LightProbes
  195. RegisterUnityClass<LightProbes>("Core");
  196. //29. LightingSettings
  197. RegisterUnityClass<LightingSettings>("Core");
  198. //30. LightmapSettings
  199. RegisterUnityClass<LightmapSettings>("Core");
  200. //31. LowerResBlitTexture
  201. RegisterUnityClass<LowerResBlitTexture>("Core");
  202. //32. Material
  203. RegisterUnityClass<Material>("Core");
  204. //33. Mesh
  205. RegisterUnityClass<Mesh>("Core");
  206. //34. MeshFilter
  207. RegisterUnityClass<MeshFilter>("Core");
  208. //35. MeshRenderer
  209. RegisterUnityClass<MeshRenderer>("Core");
  210. //36. MonoBehaviour
  211. RegisterUnityClass<MonoBehaviour>("Core");
  212. //37. MonoManager
  213. RegisterUnityClass<MonoManager>("Core");
  214. //38. MonoScript
  215. RegisterUnityClass<MonoScript>("Core");
  216. //39. NamedObject
  217. RegisterUnityClass<NamedObject>("Core");
  218. //40. Object
  219. //Skipping Object
  220. //41. PlayerSettings
  221. RegisterUnityClass<PlayerSettings>("Core");
  222. //42. PreloadData
  223. RegisterUnityClass<PreloadData>("Core");
  224. //43. QualitySettings
  225. RegisterUnityClass<QualitySettings>("Core");
  226. //44. RectTransform
  227. RegisterUnityClass<UI::RectTransform>("Core");
  228. //45. ReflectionProbe
  229. RegisterUnityClass<ReflectionProbe>("Core");
  230. //46. RenderSettings
  231. RegisterUnityClass<RenderSettings>("Core");
  232. //47. RenderTexture
  233. RegisterUnityClass<RenderTexture>("Core");
  234. //48. Renderer
  235. RegisterUnityClass<Renderer>("Core");
  236. //49. ResourceManager
  237. RegisterUnityClass<ResourceManager>("Core");
  238. //50. RuntimeInitializeOnLoadManager
  239. RegisterUnityClass<RuntimeInitializeOnLoadManager>("Core");
  240. //51. Shader
  241. RegisterUnityClass<Shader>("Core");
  242. //52. ShaderNameRegistry
  243. RegisterUnityClass<ShaderNameRegistry>("Core");
  244. //53. SortingGroup
  245. RegisterUnityClass<SortingGroup>("Core");
  246. //54. Sprite
  247. RegisterUnityClass<Sprite>("Core");
  248. //55. SpriteAtlas
  249. RegisterUnityClass<SpriteAtlas>("Core");
  250. //56. SpriteRenderer
  251. RegisterUnityClass<SpriteRenderer>("Core");
  252. //57. TagManager
  253. RegisterUnityClass<TagManager>("Core");
  254. //58. TextAsset
  255. RegisterUnityClass<TextAsset>("Core");
  256. //59. Texture
  257. RegisterUnityClass<Texture>("Core");
  258. //60. Texture2D
  259. RegisterUnityClass<Texture2D>("Core");
  260. //61. Texture2DArray
  261. RegisterUnityClass<Texture2DArray>("Core");
  262. //62. Texture3D
  263. RegisterUnityClass<Texture3D>("Core");
  264. //63. TimeManager
  265. RegisterUnityClass<TimeManager>("Core");
  266. //64. Transform
  267. RegisterUnityClass<Transform>("Core");
  268. //65. BoxCollider2D
  269. RegisterUnityClass<BoxCollider2D>("Physics2D");
  270. //66. Collider2D
  271. RegisterUnityClass<Collider2D>("Physics2D");
  272. //67. Physics2DSettings
  273. RegisterUnityClass<Physics2DSettings>("Physics2D");
  274. //68. PhysicsMaterial2D
  275. RegisterUnityClass<PhysicsMaterial2D>("Physics2D");
  276. //69. Rigidbody2D
  277. RegisterUnityClass<Rigidbody2D>("Physics2D");
  278. //70. Font
  279. RegisterUnityClass<TextRendering::Font>("TextRendering");
  280. //71. Canvas
  281. RegisterUnityClass<UI::Canvas>("UI");
  282. //72. CanvasGroup
  283. RegisterUnityClass<UI::CanvasGroup>("UI");
  284. //73. CanvasRenderer
  285. RegisterUnityClass<UI::CanvasRenderer>("UI");
  286. //74. UnityConnectSettings
  287. RegisterUnityClass<UnityConnectSettings>("UnityConnect");
  288. }