Nav apraksta
Nevar pievienot vairāk kā 25 tēmas Tēmai ir jāsākas ar burtu vai ciparu, tā var saturēt domu zīmes ('-') un var būt līdz 35 simboliem gara.

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122
  1. using System;
  2. using System.Data;
  3. using JetBrains.Annotations;
  4. using TMPro;
  5. using UnityEngine;
  6. using UnityEngine.Purchasing;
  7. public class MyIAPManager : MonoBehaviour,IStoreListener {
  8. private IStoreController controller;
  9. private IExtensionProvider extensions;
  10. [SerializeField] GameObject 彈跳_pl,彈跳文字_tb;
  11. void Start(){
  12. if(Main.Global.已載入現金道具表==false){
  13. Main.Global.已載入現金道具表=true;
  14. SQL_CommString.SQL_連線字串_正式_SQL();
  15. if(PlayerPrefs.HasKey("系統語言")){Main.Global.系統語言=PlayerPrefs.GetString("系統語言");}
  16. login.刷新現金道具表();
  17. /*SQL_game_sys.SQL_載入現金道具資料表();
  18. DataSet ds1 = new();
  19. SQL_Module.da.Fill(ds1);
  20. Main.Global.道具清單_tabel = ds1.Tables[0];*/
  21. }
  22. Initialize();
  23. }
  24. public void Initialize() {
  25. var builder = ConfigurationBuilder.Instance(StandardPurchasingModule.Instance());
  26. foreach (DataRow row in Main.Global.道具清單_tabel.Rows){
  27. builder.AddProduct(row[2].ToString(), ProductType.Consumable);
  28. }
  29. foreach (DataRow row in Main.Global.菟幣道具清單_tabel.Rows){
  30. builder.AddProduct(row[2].ToString(), ProductType.Consumable);
  31. }
  32. builder.AddProduct("tubao_noad1", ProductType.Consumable);
  33. UnityPurchasing.Initialize (this, builder);
  34. }
  35. /// <summary>
  36. /// Unity IAP 准备好可以进行购买时调用。
  37. /// </summary>
  38. public void OnInitialized (IStoreController controller, IExtensionProvider extensions){
  39. this.controller = controller;
  40. this.extensions = extensions;
  41. }
  42. /// <summary>
  43. /// Unity IAP 遇到不可恢复的初始化错误时调用。
  44. ///
  45. /// 请注意,如果互联网不可用,则不会调用此项;Unity IAP
  46. /// 将尝试初始化,直到互联网变为可用。
  47. /// </summary>
  48. public void OnInitializeFailed (InitializationFailureReason error){
  49. 彈跳_pl.SetActive(true);
  50. 彈跳文字_tb .GetComponent<TextMeshProUGUI>().text= error.ToString();
  51. }
  52. /// &lt;summary>
  53. /// 购买完成时调用。
  54. ///
  55. /// 可能在 OnInitialized() 之后的任何时间调用。
  56. /// &lt;/summary>
  57. public PurchaseProcessingResult ProcessPurchase (PurchaseEventArgs e){
  58. login.購買完成(e.purchasedProduct.definition.id);
  59. return PurchaseProcessingResult.Complete;
  60. }
  61. /// &lt;summary>
  62. /// 购买失败时调用。
  63. /// &lt;/summary>
  64. public void OnPurchaseFailed (Product i, PurchaseFailureReason p){
  65. 彈跳_pl.SetActive(true);
  66. 彈跳文字_tb .GetComponent<TextMeshProUGUI>().text= p.ToString();
  67. }
  68. public void OnInitializeFailed(InitializationFailureReason error, string message){
  69. 彈跳_pl.SetActive(true);
  70. 彈跳文字_tb .GetComponent<TextMeshProUGUI>().text= error.ToString();
  71. throw new System.NotImplementedException();
  72. }
  73. public void OnPurchaseClicked(string productId){
  74. controller.InitiatePurchase(productId);
  75. }
  76. public SubscriptionInfo GetSubscriptionInfo(string ProductId){
  77. var product = controller.products.WithID(ProductId);
  78. if (product != null && product.receipt != null) {
  79. var subscriptionManager = new SubscriptionManager(product, null);
  80. SubscriptionInfo info = subscriptionManager.getSubscriptionInfo();
  81. return info;
  82. }else{
  83. Debug.LogError("找不到产品或收据为空");
  84. return null;
  85. }
  86. }
  87. public DateTime? GetExpireDate(string ProductId){
  88. var product = controller.products.WithID(ProductId);
  89. if (product != null && product.receipt != null){
  90. var subscriptionManager = new SubscriptionManager(product, null);
  91. SubscriptionInfo info = subscriptionManager.getSubscriptionInfo();
  92. if (info != null){
  93. return info.getExpireDate();
  94. }
  95. }else{
  96. Debug.LogError("找不到产品或收据为空");
  97. }
  98. return null;
  99. }
  100. public bool IsSubscribed(string ProductId){
  101. var product = controller.products.WithID(ProductId);
  102. if (product != null && product.receipt != null){
  103. var subscriptionManager = new SubscriptionManager(product, null);
  104. SubscriptionInfo info = subscriptionManager.getSubscriptionInfo();
  105. if (info != null){
  106. return info.isSubscribed() == Result.True;
  107. }
  108. }else{
  109. Debug.LogError("找不到产品或收据为空");
  110. }
  111. return false;
  112. }
  113. }