using UnityEngine; using UnityEngine.SceneManagement; public class Setup : MonoBehaviour { void Start() { Main.Global.版本號比對="false"; float screenWidth = Screen.width; float screenHeight = Screen.height; if (Screen.orientation == ScreenOrientation.LandscapeLeft) { Main.Global.螢幕方向="橫"; Main.Global.rate = screenHeight / screenWidth; } else if (Screen.orientation == ScreenOrientation.Portrait) { Main.Global.螢幕方向="直"; Main.Global.rate = screenWidth / screenHeight; } if (Main.Global.rate > 0.55f) { Main.Global.固高=1600f; Main.Global.固寬=1000f; Main.Global.螢幕格式="胖"; if (Main.Global.rate>(Main.Global.固寬/Main.Global.固高)) { if (Main.Global.螢幕方向=="直") { Main.Global.固比 = 1f; Main.Global.固比1 = 0f; } else { Main.Global.固比 = 0f; Main.Global.固比1 = 1f; } } else { if (Main.Global.螢幕方向=="直") { Main.Global.固比 = 0f; Main.Global.固比1 = 1f; } else { Main.Global.固比 = 1f; Main.Global.固比1 = 0f; } } } else { Main.Global.螢幕格式="瘦"; Main.Global.固高=1900f; Main.Global.固寬=900f; if ((Main.Global.固寬/Main.Global.固高)