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- using UnityEngine;
-
- public class SpinLoad : MonoBehaviour
- {
- public bool active = false;
- Vector3 rand1, rand2;
- void Update()
- {
- if (!active)
- return;
-
- rand1 = new Vector3(Random.Range(-1, 1), Random.Range(-1, 1), Random.Range(-1, 1));
- rand2 = new Vector3(Random.Range(-1, 1), Random.Range(-1, 1), Random.Range(-1, 1));
- transform.Rotate(Vector3.Cross(rand1, rand2));
- }
- }
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