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- using System;
- using UnityEngine;
- using UnityEngine.AdaptivePerformance;
- using UnityEngine.UI;
-
- public class ClusterInfoTest : MonoBehaviour
- {
- IAdaptivePerformance ap;
- public Text big;
- public Text med;
- public Text little;
- public Text notSupported;
- public ClusterInfo ClusterInfo;
-
- void Start()
- {
- ap = Holder.Instance;
-
- if (ap == null || !ap.Active)
- {
- Debug.Log("[AP ClusterInfo] Adaptive Performance not active.");
- return;
- }
- if (!ap.SupportedFeature(UnityEngine.AdaptivePerformance.Provider.Feature.ClusterInfo))
- {
- notSupported.gameObject.SetActive(true);
- Debug.Log("[AP ClusterInfo] Feature not supported.");
- }
-
- ClusterInfo = ap.PerformanceStatus.PerformanceMetrics.ClusterInfo;
- AssignClusterInfo(ClusterInfo);
- }
-
- private void Update()
- {
- if (ap == null || !ap.Active)
- return;
-
- var clusterInfo = ap.PerformanceStatus.PerformanceMetrics.ClusterInfo;
-
- if (ClusterInfo.BigCore != clusterInfo.BigCore || ClusterInfo.MediumCore != clusterInfo.MediumCore || ClusterInfo.LittleCore != clusterInfo.LittleCore)
- {
- AssignClusterInfo(clusterInfo);
- }
- }
-
- void AssignClusterInfo(ClusterInfo clusterInfo)
- {
- big.text = $"Big: {clusterInfo.BigCore}";
- med.text = $"Medium: {clusterInfo.MediumCore}";
- little.text = $"Little: {clusterInfo.LittleCore}";
- Debug.Log($"Cluster Info = Big Cores: {clusterInfo.BigCore} Medium Cores: {clusterInfo.MediumCore} Little Cores: {clusterInfo.LittleCore}");
- ClusterInfo = clusterInfo;
- }
- }
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