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- using UnityEngine;
- using UnityEngine.AdaptivePerformance;
- using UnityEngine.UI;
-
- public class AdaptiveFrameRateSettings : MonoBehaviour
- {
- public Slider VRRSettingsMin;
- public Text MinText;
- public Slider VRRSettingsMax;
- public Text MaxText;
- public Toggle VRREnabled;
- #if UNITY_ADAPTIVE_PERFORMANCE_SAMSUNG_ANDROID
- AdaptiveVariableRefreshRate AdaptiveVRRO;
- #endif
-
- void Awake()
- {
- #if UNITY_ADAPTIVE_PERFORMANCE_SAMSUNG_ANDROID
- AdaptiveVRRO = GameObject.FindObjectOfType<AdaptiveVariableRefreshRate>();
- if (!AdaptiveVRRO)
- return;
-
- VRREnabled.isOn = AdaptiveVRRO.Enabled;
-
- VRRSettingsMin.value = AdaptiveVRRO.MinBound;
- VRRSettingsMax.value = AdaptiveVRRO.MaxBound;
- #else
- Debug.Log("Adaptive VRR not supported, please install a provider with VRR support.");
- #endif
- }
-
- public void ToggleVRR()
- {
- #if UNITY_ADAPTIVE_PERFORMANCE_SAMSUNG_ANDROID
- if (AdaptiveVRRO)
- AdaptiveVRRO.Enabled = VRREnabled.isOn;
- #endif
- }
-
- void Update()
- {
- #if UNITY_ADAPTIVE_PERFORMANCE_SAMSUNG_ANDROID
- if (!AdaptiveVRRO)
- return;
-
- AdaptiveVRRO.MinBound = VRRSettingsMin.value;
- AdaptiveVRRO.MaxBound = VRRSettingsMax.value;
- #endif
- MinText.text = $"Min FPS - {VRRSettingsMin.value}";
- MaxText.text = $"Max FPS - {VRRSettingsMax.value}";
- }
- }
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