설명 없음
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

CHANGELOG.md 5.7KB

Changelog

All notable changes to this package will be documented in this file.

The format is based on Keep a Changelog and this project adheres to Semantic Versioning.

[4.0.2] - 2022-11-08

Fixed

  • Adjusted the loader and subsystem initialization process to allow for falling back to another subsystem if init is not successful.

[4.0.1] - 2022-06-15

Added

  • Fix bug where Adaptive Performance Samsung Provider is not deinitialized properly after not being successfully initialized due to lack of Samsung GameSDK.

Changed

  • Improved handling for GameSDK APIs that may not be available on certain devices.

[4.0.0] - 2021-10-30

Added

  • Verified support for 2022.1 and minimum support 2021 LTS+.
  • Additional logs during the initialization phase of the provider.
  • Added additional documentation for supported devices.

[3.0.0] - 2021-05-04

Added

  • Startup Boost Mode
  • Verified support for 2021.2 and minimum support 2021.2 LTS+. Please use Adaptive Performance 1.x for earlier versions supporting 2018.3+ and Adaptive Performance 2.x for earlier versions supporting 2019.4+.

[2.2.1] - 2021-06-06

Changed

  • Scalers do not use switch-case to determine their value, instead use min, max scale and max level to calculate a scale and increment and apply it to their target when the level changes. VRR scaler specifically.

Added

  • Boost mode
  • Cluster info

[2.1.1] - 2021-02-03

Changed

  • Fix FB: 1305455 IndexOutOfRangeException error thrown on changing VRR Refresh Rate on device.
  • Fix FB: 1309052 IndexOutOfRangeException error thrown on changing VRR Refresh Rate on Device Simulator.

[2.1.0] - 2020-10-12

Changed

  • Updated the version defines for the device simulator to support it in 2021.1 without package.
  • Updated the version to keep in sync with the main Adaptive Performance package.

[2.0.2] - 2020-08-21

Changed

  • Improved Stats reporting.

Removed

  • Folders and files which are not needed by Adaptive Performance from the package.

[2.0.1] - 2020-08-10

Changed

  • Updated GameSDK wrapper to latest version which enhances GPU frametime information

[2.0.0] - 2020-06-05

Added

  • Variable Refresh Rate API (VRR) to support multiple vsync displays
  • Verified support for 2020.2 and minimum support 2019 LTS+. Please use Adaptive Performance Samsung Android 1.x for earlier versions supporting 2018.3+.

[1.2.2] - 2021-02-05

Changed

  • Fix issues where skin temperature was used on Game SDK 1.5 devices instead of PST to send initial temperature warning when devices are hot.

[1.2.1] - 2020-08-21

Changed

  • Update to correct Unity Version (2019.4) and correct dependency to Adaptive Performance (1.2.0).
  • Updated GameSDK wrapper to latest version which enhances GPU frametime information.

[1.2.0] - 2020-07-29

Changed

  • Updates to Subsystem Registry 1.2.0 to fix installation issues if internal subystem module is disabled.
  • Update minimum required Unity version to 2019.4.

[1.1.9] - 2020-07-23

Changed

  • Exchanged GameSDK wrapper with updated version removing GameSDK 3.1 support.
  • Thermal Mitigation Logic changes in GameSDK 3.2 and it was updated in SetFreqLevels() to react to the correct return values.
  • Thermal Mitigation Logic sets Automatic Performance Control to System when not available and releases when it reaches norminal temperature levels.
  • Automatic Performance Control does not lower CPU lower than 1 on GameSDK 3.2 workaround.
  • Add workaround to send temperature warning when the device starts as warm already as currently no events are sent.

[1.1.7] - 2020-05-07

Changed

  • Adaptive Performance needs to re-initialize GameSDK on resume application because some Android onForegroundchange() APIs do not detect the change (e.g. bixby) and cause Adaptive Performance to not get valid data anymore.

[1.1.6] - 2020-04-29

Changed

  • GameSDK 3.2 uses a wider range of temperature levels and maximum temperature level is changed to level 10.
  • GameSDK 3.2 has a different behaviour when setting frequency levels and warning level 2 (throttling) is reached and you are always in control of the CPU/GPU level.

[1.1.4] - 2020-03-26

Removed

  • Game SDK 3.1 initialization due to issues in GameSDK 3.1. Any other GameSDK version is still supported.

[1.1.3] - 2020-03-18

Fixed

  • Avoids that callbacks in GameSDK 3.1, such as Listener.onHighTempWarning(), are not called when onRefreshRateChanged() is not implemented. This is only present on devices supporting VRR

Changed

-With GameSDK 3.1 it’s not necessary to (un)register listeners during OnPause and OnResume as it’s handled in the GameSDK

[1.1.2] - 2020-03-13

Added

  • Updated GameSDK from 3.0 to 3.1

Fixed

  • Avoid onRefreshRateChanged() crash on S20 during Motion smoothness change (60Hz <-> 120Hz) while app is in background and resumed

Improvement

  • GameSDK 3.1 introduced setFrequLevel callback for temperature mitigation to avoid overheating when no additional scale factors are used. This replaces SetLevelWithScene in GameSDK 3.1

[1.1.1] - 2020-02-13

Changed

  • Package name from AP Samsung Android to Adaptive Performance Samsung Android as the Unity Package Manager naming limit was raised to 50 characters

[1.1.0] - 2020-01-30

Fixed

  • Compatibility with .net 3.5 in Unity 2018.4

[1.0.1] - 2019-08-29

Changed

  • Compatibility with Subsystem API changes in Unity 2019.3

[1.0.0] - 2019-08-19

Added

  • Support for Samsung GameSDK 3.0

[0.2.0-preview.1] - 2019-06-19

This is the first preview release of the Adaptive Performance Samsung (Android) package for Adaptive Performance which was integrated within Adaptive Performance previously.