설명 없음
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

PathEditorTool.cs 14KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495
  1. using System;
  2. using System.Linq;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEditor;
  6. using UnityEditor.EditorTools;
  7. using UnityEditor.U2D.Path.GUIFramework;
  8. using UnityObject = UnityEngine.Object;
  9. namespace UnityEditor.U2D.Path
  10. {
  11. public static class PathEditorToolContents
  12. {
  13. internal static readonly GUIContent shapeToolIcon = IconContent("ShapeTool", "Start editing the Shape in the Scene View.");
  14. internal static readonly GUIContent shapeToolPro = IconContent("ShapeToolPro", "Start editing the Shape in the Scene View.");
  15. internal static GUIContent IconContent(string name, string tooltip = null)
  16. {
  17. return new GUIContent(AssetDatabase.LoadAssetAtPath<Texture2D>("Packages/com.unity.2d.path/Editor/Handles/" + name + ".png"), tooltip);
  18. }
  19. public static GUIContent icon
  20. {
  21. get
  22. {
  23. if (EditorGUIUtility.isProSkin)
  24. return shapeToolPro;
  25. return shapeToolIcon;
  26. }
  27. }
  28. }
  29. internal interface IDuringSceneGuiTool
  30. {
  31. void DuringSceneGui(SceneView sceneView);
  32. bool IsAvailable();
  33. }
  34. [InitializeOnLoad]
  35. internal class EditorToolManager
  36. {
  37. private static List<IDuringSceneGuiTool> m_Tools = new List<IDuringSceneGuiTool>();
  38. static EditorToolManager()
  39. {
  40. SceneView.duringSceneGui += DuringSceneGui;
  41. }
  42. internal static void Add(IDuringSceneGuiTool tool)
  43. {
  44. if (!m_Tools.Contains(tool) && tool is EditorTool)
  45. m_Tools.Add(tool);
  46. }
  47. internal static void Remove(IDuringSceneGuiTool tool)
  48. {
  49. if (m_Tools.Contains(tool))
  50. m_Tools.Remove(tool);
  51. }
  52. internal static bool IsActiveTool<T>() where T : EditorTool
  53. {
  54. return ToolManager.activeToolType.Equals(typeof(T));
  55. }
  56. internal static bool IsAvailable<T>() where T : EditorTool
  57. {
  58. var tool = GetEditorTool<T>();
  59. if (tool != null)
  60. return tool.IsAvailable();
  61. return false;
  62. }
  63. internal static T GetEditorTool<T>() where T : EditorTool
  64. {
  65. foreach(var tool in m_Tools)
  66. {
  67. if (tool.GetType().Equals(typeof(T)))
  68. return tool as T;
  69. }
  70. return null;
  71. }
  72. private static void DuringSceneGui(SceneView sceneView)
  73. {
  74. foreach (var tool in m_Tools)
  75. {
  76. if (tool.IsAvailable() && ToolManager.IsActiveTool(tool as EditorTool))
  77. tool.DuringSceneGui(sceneView);
  78. }
  79. }
  80. }
  81. public abstract class PathEditorTool<T> : EditorTool, IDuringSceneGuiTool where T : ScriptablePath
  82. {
  83. private Dictionary<UnityObject, T> m_Paths = new Dictionary<UnityObject, T>();
  84. private IGUIState m_GUIState = new GUIState();
  85. private Dictionary<UnityObject, PathEditor> m_PathEditors = new Dictionary<UnityObject, PathEditor>();
  86. private Dictionary<UnityObject, SerializedObject> m_SerializedObjects = new Dictionary<UnityObject, SerializedObject>();
  87. private MultipleEditablePathController m_Controller = new MultipleEditablePathController();
  88. private PointRectSelector m_RectSelector = new PointRectSelector();
  89. private bool m_IsActive = false;
  90. internal T[] paths
  91. {
  92. get { return m_Paths.Values.ToArray(); }
  93. }
  94. public bool enableSnapping
  95. {
  96. get { return m_Controller.enableSnapping; }
  97. set { m_Controller.enableSnapping = value; }
  98. }
  99. public override GUIContent toolbarIcon
  100. {
  101. get { return PathEditorToolContents.icon; }
  102. }
  103. public override bool IsAvailable()
  104. {
  105. return targets.Count() > 0;
  106. }
  107. public T GetPath(UnityObject targetObject)
  108. {
  109. var path = default(T);
  110. m_Paths.TryGetValue(targetObject, out path);
  111. return path;
  112. }
  113. public void SetPath(UnityObject target)
  114. {
  115. var path = GetPath(target);
  116. path.localToWorldMatrix = Matrix4x4.identity;
  117. var undoName = Undo.GetCurrentGroupName();
  118. var serializedObject = GetSerializedObject(target);
  119. serializedObject.UpdateIfRequiredOrScript();
  120. SetShape(path, serializedObject);
  121. Undo.SetCurrentGroupName(undoName);
  122. }
  123. private void RepaintInspectors()
  124. {
  125. var editorWindows = Resources.FindObjectsOfTypeAll<EditorWindow>();
  126. foreach (var editorWindow in editorWindows)
  127. {
  128. if (editorWindow.titleContent.text == "Inspector")
  129. editorWindow.Repaint();
  130. }
  131. }
  132. private void OnEnable()
  133. {
  134. m_IsActive = false;
  135. EditorToolManager.Add(this);
  136. SetupRectSelector();
  137. HandleActivation();
  138. ToolManager.activeToolChanged += HandleActivation;
  139. }
  140. private void OnDestroy()
  141. {
  142. EditorToolManager.Remove(this);
  143. ToolManager.activeToolChanged -= HandleActivation;
  144. UnregisterCallbacks();
  145. }
  146. private void HandleActivation()
  147. {
  148. if (m_IsActive == false && ToolManager.IsActiveTool(this))
  149. Activate();
  150. else if (m_IsActive)
  151. Deactivate();
  152. }
  153. private void Activate()
  154. {
  155. m_IsActive = true;
  156. RegisterCallbacks();
  157. InitializeCache();
  158. OnActivate();
  159. }
  160. private void Deactivate()
  161. {
  162. OnDeactivate();
  163. DestroyCache();
  164. UnregisterCallbacks();
  165. m_IsActive = false;
  166. }
  167. private void RegisterCallbacks()
  168. {
  169. UnregisterCallbacks();
  170. Selection.selectionChanged += SelectionChanged;
  171. EditorApplication.playModeStateChanged += PlayModeStateChanged;
  172. Undo.undoRedoPerformed += UndoRedoPerformed;
  173. }
  174. private void UnregisterCallbacks()
  175. {
  176. Selection.selectionChanged -= SelectionChanged;
  177. EditorApplication.playModeStateChanged -= PlayModeStateChanged;
  178. Undo.undoRedoPerformed -= UndoRedoPerformed;
  179. }
  180. private void DestroyCache()
  181. {
  182. foreach (var pair in m_Paths)
  183. {
  184. var path = pair.Value;
  185. if (path != null)
  186. {
  187. Undo.ClearUndo(path);
  188. UnityObject.DestroyImmediate(path);
  189. }
  190. }
  191. m_Paths.Clear();
  192. m_Controller.ClearPaths();
  193. m_PathEditors.Clear();
  194. m_SerializedObjects.Clear();
  195. }
  196. private void UndoRedoPerformed()
  197. {
  198. ForEachTarget((target) =>
  199. {
  200. var path = GetPath(target);
  201. if (!path.modified)
  202. InitializePath(target);
  203. });
  204. }
  205. private void SelectionChanged()
  206. {
  207. InitializeCache();
  208. }
  209. private void PlayModeStateChanged(PlayModeStateChange stateChange)
  210. {
  211. if (stateChange == PlayModeStateChange.EnteredEditMode)
  212. EditorApplication.delayCall += () => { InitializeCache(); }; //HACK: At this point target is null. Let's wait to next frame to refresh.
  213. }
  214. private void SetupRectSelector()
  215. {
  216. m_RectSelector.onSelectionBegin = BeginSelection;
  217. m_RectSelector.onSelectionChanged = UpdateSelection;
  218. m_RectSelector.onSelectionEnd = EndSelection;
  219. }
  220. private void ForEachTarget(Action<UnityObject> action)
  221. {
  222. foreach(var target in targets)
  223. {
  224. if (target == null)
  225. continue;
  226. action(target);
  227. }
  228. }
  229. private void InitializeCache()
  230. {
  231. m_Controller.ClearPaths();
  232. ForEachTarget((target) =>
  233. {
  234. var path = GetOrCreatePath(target);
  235. var pointCount = path.pointCount;
  236. InitializePath(target);
  237. if (pointCount != path.pointCount)
  238. path.selection.Clear();
  239. CreatePathEditor(target);
  240. m_Controller.AddPath(path);
  241. });
  242. }
  243. private void InitializePath(UnityObject target)
  244. {
  245. IShape shape = null;
  246. ControlPoint[] controlPoints = null;
  247. try
  248. {
  249. shape = GetShape(target);
  250. controlPoints = shape.ToControlPoints();
  251. }
  252. catch (Exception e)
  253. {
  254. Debug.LogError(e.Message);
  255. }
  256. var path = GetPath(target);
  257. path.Clear();
  258. if (shape != null && controlPoints != null)
  259. {
  260. path.localToWorldMatrix = Matrix4x4.identity;
  261. path.shapeType = shape.type;
  262. path.isOpenEnded = shape.isOpenEnded;
  263. foreach (var controlPoint in controlPoints)
  264. path.AddPoint(controlPoint);
  265. }
  266. Initialize(path, GetSerializedObject(target));
  267. }
  268. private T GetOrCreatePath(UnityObject targetObject)
  269. {
  270. var path = GetPath(targetObject);
  271. if (path == null)
  272. {
  273. path = ScriptableObject.CreateInstance<T>();
  274. path.hideFlags = HideFlags.HideAndDontSave;
  275. path.owner = targetObject;
  276. m_Paths[targetObject] = path;
  277. }
  278. return path;
  279. }
  280. private PathEditor GetPathEditor(UnityObject target)
  281. {
  282. PathEditor pathEditor;
  283. m_PathEditors.TryGetValue(target, out pathEditor);
  284. return pathEditor;
  285. }
  286. private void CreatePathEditor(UnityObject target)
  287. {
  288. var pathEditor = new PathEditor();
  289. pathEditor.controller = m_Controller;
  290. pathEditor.drawerOverride = GetCustomDrawer(target);
  291. m_PathEditors[target] = pathEditor;
  292. }
  293. private SerializedObject GetSerializedObject(UnityObject target)
  294. {
  295. var serializedObject = default(SerializedObject);
  296. if (!m_SerializedObjects.TryGetValue(target, out serializedObject))
  297. {
  298. serializedObject = new SerializedObject(target);
  299. m_SerializedObjects[target] = serializedObject;
  300. }
  301. return serializedObject;
  302. }
  303. void IDuringSceneGuiTool.DuringSceneGui(SceneView sceneView)
  304. {
  305. if (m_GUIState.eventType == EventType.Layout)
  306. m_Controller.ClearClosestPath();
  307. m_RectSelector.OnGUI();
  308. bool changed = false;
  309. ForEachTarget((target) =>
  310. {
  311. var path = GetPath(target);
  312. if (path != null)
  313. {
  314. path.localToWorldMatrix = GetLocalToWorldMatrix(target);
  315. path.forward = GetForward(target);
  316. path.up = GetUp(target);
  317. path.right = GetRight(target);
  318. m_Controller.editablePath = path;
  319. using (var check = new EditorGUI.ChangeCheckScope())
  320. {
  321. var pathEditor = GetPathEditor(target);
  322. pathEditor.linearTangentIsZero = GetLinearTangentIsZero(target);
  323. pathEditor.OnGUI();
  324. OnCustomGUI(path);
  325. changed |= check.changed;
  326. }
  327. }
  328. });
  329. if (changed)
  330. {
  331. SetShapes();
  332. RepaintInspectors();
  333. }
  334. }
  335. private void BeginSelection(ISelector<Vector3> selector, bool isAdditive)
  336. {
  337. m_Controller.RegisterUndo("Selection");
  338. if (isAdditive)
  339. {
  340. ForEachTarget((target) =>
  341. {
  342. var path = GetPath(target);
  343. path.selection.BeginSelection();
  344. });
  345. }
  346. else
  347. {
  348. UpdateSelection(selector);
  349. }
  350. }
  351. private void UpdateSelection(ISelector<Vector3> selector)
  352. {
  353. var repaintInspectors = false;
  354. ForEachTarget((target) =>
  355. {
  356. var path = GetPath(target);
  357. repaintInspectors |= path.Select(selector);
  358. });
  359. if (repaintInspectors)
  360. RepaintInspectors();
  361. }
  362. private void EndSelection(ISelector<Vector3> selector)
  363. {
  364. ForEachTarget((target) =>
  365. {
  366. var path = GetPath(target);
  367. path.selection.EndSelection(true);
  368. });
  369. }
  370. internal void SetShapes()
  371. {
  372. ForEachTarget((target) =>
  373. {
  374. SetPath(target);
  375. });
  376. }
  377. private Transform GetTransform(UnityObject target)
  378. {
  379. return (target as Component).transform;
  380. }
  381. private Matrix4x4 GetLocalToWorldMatrix(UnityObject target)
  382. {
  383. return GetTransform(target).localToWorldMatrix;
  384. }
  385. private Vector3 GetForward(UnityObject target)
  386. {
  387. return GetTransform(target).forward;
  388. }
  389. private Vector3 GetUp(UnityObject target)
  390. {
  391. return GetTransform(target).up;
  392. }
  393. private Vector3 GetRight(UnityObject target)
  394. {
  395. return GetTransform(target).right;
  396. }
  397. protected abstract IShape GetShape(UnityObject target);
  398. protected virtual void Initialize(T path, SerializedObject serializedObject) { }
  399. protected abstract void SetShape(T path, SerializedObject serializedObject);
  400. protected virtual void OnActivate() { }
  401. protected virtual void OnDeactivate() { }
  402. protected virtual void OnCustomGUI(T path) { }
  403. protected virtual bool GetLinearTangentIsZero(UnityObject target) { return false; }
  404. protected virtual IDrawer GetCustomDrawer(UnityObject target) { return null; }
  405. }
  406. }