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TextContent.cs 8.0KB

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  1. using UnityEngine;
  2. namespace UnityEditor.U2D.Animation
  3. {
  4. internal static class TextContent
  5. {
  6. // Undo
  7. public static string setMode = "Set Mode";
  8. public static string setTool = "Set Tool";
  9. public static string pasteData = "Paste Data";
  10. public static string generateGeometry = "Generate Geometry";
  11. public static string generateWeights = "Generate Weights";
  12. public static string normalizeWeights = "Normalize Weights";
  13. public static string clearWeights = "Clear Weights";
  14. public static string restorePose = "Restore Pose";
  15. public static string selection = "Selection";
  16. public static string clearSelection = "Clear Selection";
  17. public static string editWeights = "Edit Weights";
  18. public static string boneName = "Bone Name";
  19. public static string boneDepth = "Bone Depth";
  20. public static string boneColor = "Bone Color";
  21. public static string rotateBone = "Rotate Bone";
  22. public static string moveBone = "Move Bone";
  23. public static string colorBoneChanged = "Bone Color";
  24. public static string freeMoveBone = "Free Move Bone";
  25. public static string moveJoint = "Move Joint";
  26. public static string moveEndPoint = "Move End Point";
  27. public static string boneLength = "Bone Length";
  28. public static string createBone = "Create Bone";
  29. public static string splitBone = "Split Bone";
  30. public static string removeBone = "Remove Bone";
  31. public static string moveVertices = "Move Vertices";
  32. public static string createVertex = "Create Vertex";
  33. public static string createEdge = "Create Edge";
  34. public static string splitEdge = "Split Edge";
  35. public static string removeEdge = "Remove Edge";
  36. public static string removeVertices = "Remove Vertices";
  37. public static string selectionChange = "Selection Change";
  38. public static string boneVisibility = "Bone Visibility";
  39. public static string setParentBone = "Set Parent Bone";
  40. public static string visibilityChange = "VisibilityChange";
  41. public static string boneSelection = "Bone Selection";
  42. public static string expandBones = "Expand Bones";
  43. public static string meshVisibility = "Mesh Visibility";
  44. public static string meshOpacity = "Mesh Opacity";
  45. public static string opacityChange = "Opacity Change";
  46. public static string spriteVisibility = "SpriteVisibility";
  47. public static string visibilityTab = "Visibility Tab";
  48. public static string addBoneInfluence = "Add Bone Influence";
  49. public static string removeBoneInfluence = "Remove Bone Influence";
  50. public static string reorderBoneInfluence = "Reorder Bone Influence";
  51. public static string addSpriteInfluence = "Add Sprite Influence";
  52. public static string removeSpriteInfluence = "Remove Sprite Influence";
  53. public static string spriteSelection = "Sprite selection";
  54. // Tooltips
  55. public static string visibilityIconTooltip = L10n.Tr("Visibility tool");
  56. public static string characterIconTooltip = L10n.Tr("Restore bind pose");
  57. public static string spriteSheetIconTooltip = L10n.Tr("Switch between Sprite sheet and Character mode");
  58. public static string copyTooltip = L10n.Tr("Copy");
  59. public static string pasteTooltip = L10n.Tr("Paste");
  60. public static string onTooltip = L10n.Tr("On");
  61. public static string offTooltip = L10n.Tr("Off");
  62. public static string addBoneInfluenceTooltip = L10n.Tr("Add selected bone to influence Sprite");
  63. public static string removeBoneInfluenceTooltip = L10n.Tr("Remove selected bone from influencing Sprite");
  64. public static string addSpriteInfluenceTooltip = L10n.Tr("Add selected Sprite to be influenced by bone");
  65. public static string removeSpriteInfluenceTooltip = L10n.Tr("Remove selected Sprite from being influenced by bone");
  66. // Horizontal tool bar button txt
  67. public static string visibilityIconText = L10n.Tr("Visibility");
  68. public static string spriteSheetIconText = L10n.Tr("Sprite Sheet");
  69. public static string copyText = L10n.Tr("Copy");
  70. public static string pasteText = L10n.Tr("Paste");
  71. // Settings
  72. public static string selectedOutlineColor = L10n.Tr("Selected Outline Color");
  73. public static string spriteOutlineSize = L10n.Tr("Sprite Outline Size");
  74. public static string boneOutlineSize = L10n.Tr("Bone Outline Size");
  75. // Sprite Library
  76. public static string convertGroupToCategory = L10n.Tr("Convert Group to Category");
  77. public static string newTrailingDots = L10n.Tr("New...");
  78. public static string removeEmptyCategory = L10n.Tr("Remove Empty Category");
  79. public static string convertLayerToCategory = L10n.Tr("Convert Layer to Category");
  80. public static string clearAllCategory = L10n.Tr("Clear All Category");
  81. public static string spriteCategoryChanged = L10n.Tr("Sprite Category Changed");
  82. public static string spriteCategoryIndexChanged = L10n.Tr("Sprite Category Index Changed");
  83. public static string categoryList = L10n.Tr("Category List");
  84. public static string label = L10n.Tr("Label");
  85. public static string spriteLibraryCircularDependency = L10n.Tr("The Sprite Library can't be added because self-referencing is not allowed. Try another Sprite Library instead.");
  86. // Other
  87. public static string generatingGeometry = L10n.Tr("Generating Geometry");
  88. public static string savePopupTitle = L10n.Tr("Unsaved changes");
  89. public static string savePopupMessage = L10n.Tr("There are some unsaved changes, would you like to save them?");
  90. public static string savePopupOptionYes = L10n.Tr("Yes");
  91. public static string savePopupOptionNo = L10n.Tr("No");
  92. public static string generatingOutline = L10n.Tr("Generating Outline");
  93. public static string triangulatingGeometry = L10n.Tr("Triangulating Geometry");
  94. public static string subdividingGeometry = L10n.Tr("Subdividing Geometry");
  95. public static string generatingWeights = L10n.Tr("Generating Weights");
  96. public static string restorePoseLocalized = L10n.Tr("Restore Pose");
  97. public static string vertexWeight = L10n.Tr("Vertex Weight");
  98. public static string vertexWeightToolTip = L10n.Tr("Adjust bone weights for selected vertex");
  99. public static string bone = L10n.Tr("Bone");
  100. public static string depth = L10n.Tr("Depth");
  101. public static string color = L10n.Tr("Color");
  102. public static string sprite = L10n.Tr("Sprite");
  103. public static string name = L10n.Tr("Name");
  104. public static string none = L10n.Tr("None");
  105. public static string size = L10n.Tr("Size");
  106. public static string noSpriteSelected = L10n.Tr("No sprite selected");
  107. public static string weightSlider = L10n.Tr("Weight Slider");
  108. public static string weightBrush = L10n.Tr("Weight Brush");
  109. public static string generateAll = L10n.Tr("Generate All");
  110. public static string generate = L10n.Tr("Generate");
  111. public static string mode = L10n.Tr("Mode");
  112. public static string modeTooltip = L10n.Tr("Different operation mode for weight adjustment");
  113. public static string boneToolTip = L10n.Tr("The bone that is affecting");
  114. public static string noBoneSelected = L10n.Tr("No bone selected");
  115. public static string boneInfluences = L10n.Tr("Bone Influences");
  116. public static string influencedSprites = L10n.Tr("Sprite Influences");
  117. // Error messages
  118. public static string smoothMeshError = "Generated mesh could not be smoothed. Please try using different parameters";
  119. public static string copyError1 = "Unable to convert copied data to Skinning Module paste data.";
  120. public static string copyError2 = "There is no copied data to paste.";
  121. public static string copyError3 = "Target has a different number of Sprites ({0}) compared to copied source ({1}) for Mesh copy.";
  122. }
  123. }