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SkinningModule.cs 24KB

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  1. using UnityEngine;
  2. using System;
  3. using System.Linq;
  4. using System.Collections.Generic;
  5. using UnityEditor.U2D.Sprites;
  6. namespace UnityEditor.U2D.Animation
  7. {
  8. [RequireSpriteDataProvider(typeof(ISpriteMeshDataProvider), typeof(ISpriteBoneDataProvider))]
  9. internal partial class SkinningModule : SpriteEditorModuleBase
  10. {
  11. private static class Styles
  12. {
  13. public static string moduleName = L10n.Tr("Skinning Editor");
  14. }
  15. private SkinningCache m_SkinningCache;
  16. private int m_PrevNearestControl = -1;
  17. private SpriteOutlineRenderer m_SpriteOutlineRenderer;
  18. private MeshPreviewTool m_MeshPreviewTool;
  19. private SkinningMode m_PreviousSkinningMode;
  20. private SpriteBoneInfluenceTool m_CharacterSpriteTool;
  21. private HorizontalToggleTools m_HorizontalToggleTools;
  22. private AnimationAnalytics m_Analytics;
  23. private ModuleToolGroup m_ModuleToolGroup;
  24. IMeshPreviewBehaviour m_MeshPreviewBehaviourOverride = null;
  25. bool m_CollapseToolbar;
  26. bool m_HasUnsavedChanges = false;
  27. Texture2D m_WorkspaceBackgroundTexture;
  28. internal SkinningCache skinningCache
  29. {
  30. get { return m_SkinningCache; }
  31. }
  32. private BaseTool currentTool
  33. {
  34. get { return skinningCache.selectedTool; }
  35. set { skinningCache.selectedTool = value; }
  36. }
  37. private BaseTool previousTool
  38. {
  39. get;
  40. set;
  41. }
  42. public override string moduleName
  43. {
  44. get { return Styles.moduleName; }
  45. }
  46. public override void OnModuleActivate()
  47. {
  48. m_SkinningCache = Cache.Create<SkinningCache>();
  49. m_WorkspaceBackgroundTexture = new Texture2D(1, 1, TextureFormat.RGBAHalf, false, true);
  50. m_WorkspaceBackgroundTexture.hideFlags = HideFlags.HideAndDontSave;
  51. m_WorkspaceBackgroundTexture.SetPixel(1, 1, new Color(0, 0, 0, 0));
  52. m_WorkspaceBackgroundTexture.Apply();
  53. AddMainUI(spriteEditor.GetMainVisualContainer());
  54. using (skinningCache.DisableUndoScope())
  55. {
  56. skinningCache.Create(spriteEditor.GetDataProvider<ISpriteEditorDataProvider>(), SkinningCachePersistentState.instance);
  57. skinningCache.CreateToolCache(spriteEditor, m_LayoutOverlay);
  58. m_CharacterSpriteTool = skinningCache.CreateTool<SpriteBoneInfluenceTool>();
  59. m_CharacterSpriteTool.Initialize(m_LayoutOverlay);
  60. m_MeshPreviewTool = skinningCache.CreateTool<MeshPreviewTool>();
  61. SetupModuleToolGroup();
  62. m_MeshPreviewTool.Activate();
  63. m_SpriteOutlineRenderer = new SpriteOutlineRenderer(skinningCache.events);
  64. spriteEditor.enableMouseMoveEvent = true;
  65. EditorApplication.playModeStateChanged += PlayModeStateChanged;
  66. Undo.undoRedoPerformed += UndoRedoPerformed;
  67. skinningCache.events.skeletonTopologyChanged.AddListener(SkeletonTopologyChanged);
  68. skinningCache.events.skeletonPreviewPoseChanged.AddListener(SkeletonPreviewPoseChanged);
  69. skinningCache.events.skeletonBindPoseChanged.AddListener(SkeletonBindPoseChanged);
  70. skinningCache.events.characterPartChanged.AddListener(CharacterPartChanged);
  71. skinningCache.events.skinningModeChanged.AddListener(OnViewModeChanged);
  72. skinningCache.events.meshChanged.AddListener(OnMeshChanged);
  73. skinningCache.events.boneNameChanged.AddListener(OnBoneNameChanged);
  74. skinningCache.events.boneDepthChanged.AddListener(OnBoneDepthChanged);
  75. skinningCache.events.boneColorChanged.AddListener(OnBoneColorChanged);
  76. skinningCache.events.meshPreviewBehaviourChange.AddListener(OnMeshPreviewBehaviourChange);
  77. skinningCache.RestoreFromPersistentState();
  78. ActivateTool(skinningCache.selectedTool);
  79. skinningCache.RestoreToolStateFromPersistentState();
  80. // Set state for Switch Mode tool
  81. m_PreviousSkinningMode = skinningCache.mode;
  82. if (skinningCache.mode == SkinningMode.Character)
  83. {
  84. skinningCache.GetTool(Tools.SwitchMode).Deactivate();
  85. }
  86. else
  87. {
  88. skinningCache.GetTool(Tools.SwitchMode).Activate();
  89. }
  90. SetupSpriteEditor(true);
  91. m_HorizontalToggleTools = new HorizontalToggleTools(skinningCache)
  92. {
  93. onActivateTool = (b) =>
  94. {
  95. using (skinningCache.UndoScope(TextContent.setTool))
  96. {
  97. ActivateTool(b);
  98. }
  99. }
  100. };
  101. var ai = spriteEditor.GetDataProvider<ISpriteEditorDataProvider>() as AssetImporter;
  102. m_Analytics = new AnimationAnalytics(new UnityAnalyticsStorage(),
  103. skinningCache.events,
  104. new SkinningModuleAnalyticsModel(skinningCache),
  105. ai == null ? -1 : ai.GetInstanceID());
  106. UpdateCollapseToolbar();
  107. }
  108. }
  109. public override void OnModuleDeactivate()
  110. {
  111. if (m_SpriteOutlineRenderer != null)
  112. m_SpriteOutlineRenderer.Dispose();
  113. spriteEditor.enableMouseMoveEvent = false;
  114. EditorApplication.playModeStateChanged -= PlayModeStateChanged;
  115. Undo.undoRedoPerformed -= UndoRedoPerformed;
  116. skinningCache.events.skeletonTopologyChanged.RemoveListener(SkeletonTopologyChanged);
  117. skinningCache.events.skeletonPreviewPoseChanged.RemoveListener(SkeletonPreviewPoseChanged);
  118. skinningCache.events.skeletonBindPoseChanged.RemoveListener(SkeletonBindPoseChanged);
  119. skinningCache.events.characterPartChanged.RemoveListener(CharacterPartChanged);
  120. skinningCache.events.skinningModeChanged.RemoveListener(OnViewModeChanged);
  121. skinningCache.events.meshChanged.RemoveListener(OnMeshChanged);
  122. skinningCache.events.boneNameChanged.RemoveListener(OnBoneNameChanged);
  123. skinningCache.events.boneDepthChanged.RemoveListener(OnBoneDepthChanged);
  124. skinningCache.events.boneColorChanged.RemoveListener(OnBoneColorChanged);
  125. skinningCache.events.meshPreviewBehaviourChange.RemoveListener(OnMeshPreviewBehaviourChange);
  126. RemoveMainUI(spriteEditor.GetMainVisualContainer());
  127. RestoreSpriteEditor();
  128. m_Analytics.Dispose();
  129. m_Analytics = null;
  130. Cache.Destroy(m_SkinningCache);
  131. }
  132. void PlayModeStateChanged(PlayModeStateChange newState)
  133. {
  134. if (newState == PlayModeStateChange.ExitingEditMode && m_HasUnsavedChanges)
  135. {
  136. var shouldApply = EditorUtility.DisplayDialog(TextContent.savePopupTitle, TextContent.savePopupMessage, TextContent.savePopupOptionYes, TextContent.savePopupOptionNo);
  137. spriteEditor.ApplyOrRevertModification(shouldApply);
  138. }
  139. }
  140. private void UpdateCollapseToolbar()
  141. {
  142. m_CollapseToolbar = SkinningModuleSettings.compactToolBar;
  143. m_PoseToolbar.CollapseToolBar(m_CollapseToolbar);
  144. m_WeightToolbar.CollapseToolBar(m_CollapseToolbar);
  145. m_MeshToolbar.CollapseToolBar(m_CollapseToolbar);
  146. m_BoneToolbar.CollapseToolBar(m_CollapseToolbar);
  147. m_RigToolbar.CollapseToolBar(m_CollapseToolbar);
  148. m_LayoutOverlay.verticalToolbar.Collapse(m_CollapseToolbar);
  149. m_HorizontalToggleTools.collapseToolbar = m_CollapseToolbar;
  150. }
  151. private void OnBoneNameChanged(BoneCache bone)
  152. {
  153. var character = skinningCache.character;
  154. if (character != null && character.skeleton == bone.skeleton)
  155. skinningCache.SyncSpriteSheetSkeletons();
  156. DataModified();
  157. }
  158. private void OnBoneDepthChanged(BoneCache bone)
  159. {
  160. var sprites = skinningCache.GetSprites();
  161. var controller = new SpriteMeshDataController();
  162. foreach (var sprite in sprites)
  163. {
  164. var mesh = sprite.GetMesh();
  165. if (mesh.ContainsBone(bone))
  166. {
  167. controller.spriteMeshData = mesh;
  168. controller.SortTrianglesByDepth();
  169. skinningCache.events.meshChanged.Invoke(mesh);
  170. }
  171. }
  172. DataModified();
  173. }
  174. private void OnBoneColorChanged(BoneCache bone)
  175. {
  176. DataModified();
  177. }
  178. private void OnMeshChanged(MeshCache mesh)
  179. {
  180. DataModified();
  181. }
  182. private void DataModified()
  183. {
  184. spriteEditor.SetDataModified();
  185. m_HasUnsavedChanges = true;
  186. }
  187. private void OnViewModeChanged(SkinningMode mode)
  188. {
  189. SetupSpriteEditor();
  190. }
  191. private void SetupSpriteEditor(bool setPreviewTexture = false)
  192. {
  193. var textureProvider = spriteEditor.GetDataProvider<ITextureDataProvider>();
  194. if (textureProvider == null)
  195. return;
  196. int width = 0, height = 0;
  197. if (skinningCache.mode == SkinningMode.SpriteSheet)
  198. {
  199. textureProvider.GetTextureActualWidthAndHeight(out width, out height);
  200. }
  201. else
  202. {
  203. width = skinningCache.character.dimension.x;
  204. height = skinningCache.character.dimension.y;
  205. }
  206. if (m_PreviousSkinningMode != skinningCache.mode || setPreviewTexture)
  207. {
  208. spriteEditor.SetPreviewTexture(m_WorkspaceBackgroundTexture, width, height);
  209. if (m_PreviousSkinningMode != skinningCache.mode)
  210. {
  211. m_PreviousSkinningMode = skinningCache.mode;
  212. spriteEditor.ResetZoomAndScroll();
  213. }
  214. }
  215. spriteEditor.spriteRects = new List<SpriteRect>();
  216. }
  217. private void RestoreSpriteEditor()
  218. {
  219. var textureProvider = spriteEditor.GetDataProvider<ITextureDataProvider>();
  220. if (textureProvider != null)
  221. {
  222. int width, height;
  223. textureProvider.GetTextureActualWidthAndHeight(out width, out height);
  224. var texture = textureProvider.previewTexture;
  225. spriteEditor.SetPreviewTexture(texture, width, height);
  226. }
  227. var spriteRectProvider = spriteEditor.GetDataProvider<ISpriteEditorDataProvider>();
  228. if (spriteRectProvider != null)
  229. spriteEditor.spriteRects = new List<SpriteRect>(spriteRectProvider.GetSpriteRects());
  230. }
  231. public override bool CanBeActivated()
  232. {
  233. var dataProvider = spriteEditor.GetDataProvider<ISpriteEditorDataProvider>();
  234. return dataProvider == null ? false : dataProvider.spriteImportMode != SpriteImportMode.None;
  235. }
  236. public override void DoPostGUI()
  237. {
  238. if (!spriteEditor.windowDimension.Contains(Event.current.mousePosition))
  239. HandleUtility.nearestControl = 0;
  240. if (Event.current.type == EventType.Layout && m_PrevNearestControl != HandleUtility.nearestControl)
  241. {
  242. m_PrevNearestControl = HandleUtility.nearestControl;
  243. spriteEditor.RequestRepaint();
  244. }
  245. skinningCache.EndUndoOperation();
  246. }
  247. public override void DoMainGUI()
  248. {
  249. Debug.Assert(currentTool != null);
  250. DoViewGUI();
  251. if (!spriteEditor.editingDisabled)
  252. skinningCache.selectionTool.DoGUI();
  253. m_MeshPreviewTool.previewBehaviourOverride = m_MeshPreviewBehaviourOverride != null ? m_MeshPreviewBehaviourOverride : currentTool.previewBehaviour;
  254. m_MeshPreviewTool.DoGUI();
  255. m_MeshPreviewTool.DrawOverlay();
  256. if(Event.current.type == EventType.Repaint)
  257. m_SpriteOutlineRenderer.RenderSpriteOutline(spriteEditor, skinningCache.selectedSprite);
  258. m_MeshPreviewTool.OverlayWireframe();
  259. if (!spriteEditor.editingDisabled)
  260. {
  261. currentTool.DoGUI();
  262. DoCopyPasteKeyboardEventHandling();
  263. }
  264. DrawRectGizmos();
  265. if (SkinningModuleSettings.compactToolBar != m_CollapseToolbar)
  266. UpdateCollapseToolbar();
  267. }
  268. public override void DoToolbarGUI(Rect drawArea)
  269. {
  270. m_HorizontalToggleTools.DoGUI(drawArea, currentTool, spriteEditor.editingDisabled);
  271. }
  272. void DoCopyPasteKeyboardEventHandling()
  273. {
  274. var evt = Event.current;
  275. if (evt.type == EventType.ValidateCommand)
  276. {
  277. if (evt.commandName == "Copy" || evt.commandName == "Paste")
  278. evt.Use();
  279. return;
  280. }
  281. if (evt.type == EventType.ExecuteCommand)
  282. {
  283. var copyTool = skinningCache.GetTool(Tools.CopyPaste) as CopyTool;
  284. if (copyTool != null && evt.commandName == "Copy")
  285. {
  286. copyTool.OnCopyActivated();
  287. evt.Use();
  288. }
  289. else if (copyTool != null && evt.commandName == "Paste")
  290. {
  291. var boneReadOnly = skinningCache.bonesReadOnly;
  292. copyTool.OnPasteActivated(!boneReadOnly, true, false, false);
  293. evt.Use();
  294. }
  295. }
  296. }
  297. private void DrawRectGizmos()
  298. {
  299. if (Event.current.type == EventType.Repaint)
  300. {
  301. var selectedSprite = skinningCache.selectedSprite;
  302. var sprites = skinningCache.GetSprites();
  303. var unselectedRectColor = new Color(1f, 1f, 1f, 0.5f);
  304. foreach (var sprite in sprites)
  305. {
  306. var skeleton = skinningCache.GetEffectiveSkeleton(sprite);
  307. Debug.Assert(skeleton != null);
  308. if (skeleton.isPosePreview)
  309. continue;
  310. var color = unselectedRectColor;
  311. if (sprite == selectedSprite)
  312. color = DrawingUtility.kSpriteBorderColor;
  313. if (skinningCache.mode == SkinningMode.Character
  314. && sprite != selectedSprite)
  315. continue;
  316. var matrix = sprite.GetLocalToWorldMatrixFromMode();
  317. var rect = new Rect(matrix.MultiplyPoint3x4(Vector3.zero), sprite.textureRect.size);
  318. DrawingUtility.BeginLines(color);
  319. DrawingUtility.DrawBox(rect);
  320. DrawingUtility.EndLines();
  321. }
  322. }
  323. }
  324. private void UndoRedoPerformed()
  325. {
  326. using (new DisableUndoScope(skinningCache))
  327. {
  328. UpdateToggleState();
  329. skinningCache.UndoRedoPerformed();
  330. SetupSpriteEditor();
  331. }
  332. }
  333. #region CharacterConsistency
  334. //TODO: Bring this to a better place, maybe CharacterController
  335. private void SkeletonPreviewPoseChanged(SkeletonCache skeleton)
  336. {
  337. var character = skinningCache.character;
  338. if (character != null && character.skeleton == skeleton)
  339. skinningCache.SyncSpriteSheetSkeletons();
  340. }
  341. private void SkeletonBindPoseChanged(SkeletonCache skeleton)
  342. {
  343. var character = skinningCache.character;
  344. if (character != null && character.skeleton == skeleton)
  345. skinningCache.SyncSpriteSheetSkeletons();
  346. DataModified();
  347. }
  348. private void SkeletonTopologyChanged(SkeletonCache skeleton)
  349. {
  350. var character = skinningCache.character;
  351. if (character == null)
  352. {
  353. var sprite = FindSpriteFromSkeleton(skeleton);
  354. Debug.Assert(sprite != null);
  355. sprite.UpdateMesh(skeleton.bones);
  356. DataModified();
  357. }
  358. else if (character.skeleton == skeleton)
  359. {
  360. skinningCache.CreateSpriteSheetSkeletons();
  361. DataModified();
  362. }
  363. }
  364. private void CharacterPartChanged(CharacterPartCache characterPart)
  365. {
  366. var character = skinningCache.character;
  367. Debug.Assert(character != null);
  368. using (new DefaultPoseScope(character.skeleton))
  369. {
  370. skinningCache.CreateSpriteSheetSkeleton(characterPart);
  371. DataModified();
  372. }
  373. if (skinningCache.mode == SkinningMode.Character)
  374. characterPart.SyncSpriteSheetSkeleton();
  375. }
  376. private SpriteCache FindSpriteFromSkeleton(SkeletonCache skeleton)
  377. {
  378. var sprites = skinningCache.GetSprites();
  379. return sprites.FirstOrDefault(sprite => sprite.GetSkeleton() == skeleton);
  380. }
  381. #endregion
  382. public override bool ApplyRevert(bool apply)
  383. {
  384. if (apply)
  385. {
  386. m_Analytics.FlushEvent();
  387. ApplyChanges(skinningCache, spriteEditor.GetDataProvider<ISpriteEditorDataProvider>());
  388. DoApplyAnalytics();
  389. }
  390. else
  391. skinningCache.Revert();
  392. m_HasUnsavedChanges = false;
  393. return true;
  394. }
  395. internal static void ApplyChanges(SkinningCache skinningCache, ISpriteEditorDataProvider dataProvider)
  396. {
  397. skinningCache.applyingChanges = true;
  398. skinningCache.RestoreBindPose();
  399. ApplyBone(skinningCache, dataProvider);
  400. ApplyMesh(skinningCache, dataProvider);
  401. ApplyCharacter(skinningCache, dataProvider);
  402. skinningCache.applyingChanges = false;
  403. }
  404. private void DoApplyAnalytics()
  405. {
  406. var sprites = skinningCache.GetSprites();
  407. var spriteBoneCount = sprites.Select(s => s.GetSkeleton().boneCount).ToArray();
  408. BoneCache[] bones = null;
  409. if (skinningCache.hasCharacter)
  410. bones = skinningCache.character.skeleton.bones;
  411. else
  412. bones = sprites.SelectMany(s => s.GetSkeleton().bones).ToArray();
  413. m_Analytics.SendApplyEvent(sprites.Length, spriteBoneCount, bones);
  414. }
  415. static void ApplyBone(SkinningCache skinningCache, ISpriteEditorDataProvider dataProvider)
  416. {
  417. var boneDataProvider = dataProvider.GetDataProvider<ISpriteBoneDataProvider>();
  418. if (boneDataProvider != null)
  419. {
  420. var sprites = skinningCache.GetSprites();
  421. foreach (var sprite in sprites)
  422. {
  423. var bones = sprite.GetSkeleton().bones;
  424. boneDataProvider.SetBones(new GUID(sprite.id), bones.ToSpriteBone(sprite.localToWorldMatrix).ToList());
  425. }
  426. }
  427. }
  428. static void ApplyMesh(SkinningCache skinningCache, ISpriteEditorDataProvider dataProvider)
  429. {
  430. var meshDataProvider = dataProvider.GetDataProvider<ISpriteMeshDataProvider>();
  431. if (meshDataProvider != null)
  432. {
  433. var sprites = skinningCache.GetSprites();
  434. foreach (var sprite in sprites)
  435. {
  436. var mesh = sprite.GetMesh();
  437. var guid = new GUID(sprite.id);
  438. var vertices = new Vertex2DMetaData[mesh.vertexCount];
  439. for (var i = 0; i < vertices.Length; ++i)
  440. {
  441. vertices[i].position = mesh.vertices[i];
  442. vertices[i].boneWeight = mesh.vertexWeights[i].ToBoneWeight(false);
  443. }
  444. meshDataProvider.SetVertices(guid, vertices);
  445. meshDataProvider.SetIndices(guid, mesh.indices);
  446. var edgeVectArr = EditorUtilities.ToVector2Int(mesh.edges);
  447. meshDataProvider.SetEdges(guid, edgeVectArr);
  448. }
  449. }
  450. }
  451. static void ApplyCharacter(SkinningCache skinningCache, ISpriteEditorDataProvider dataProvider)
  452. {
  453. var characterDataProvider = dataProvider.GetDataProvider<ICharacterDataProvider>();
  454. var character = skinningCache.character;
  455. if (characterDataProvider != null && character != null)
  456. {
  457. var data = new CharacterData();
  458. var characterBones = character.skeleton.bones;
  459. data.bones = characterBones.ToSpriteBone(Matrix4x4.identity);
  460. var parts = character.parts;
  461. data.parts = parts.Select(x =>
  462. new CharacterPart()
  463. {
  464. spriteId = x.sprite.id,
  465. spritePosition = new RectInt((int)x.position.x, (int)x.position.y, (int)x.sprite.textureRect.width, (int)x.sprite.textureRect.height),
  466. bones = x.bones.Select(bone => Array.IndexOf(characterBones, bone)).Where(bone => bone != -1).ToArray()
  467. }
  468. ).ToArray();
  469. characterDataProvider.SetCharacterData(data);
  470. }
  471. }
  472. void OnMeshPreviewBehaviourChange(IMeshPreviewBehaviour meshPreviewBehaviour)
  473. {
  474. m_MeshPreviewBehaviourOverride = meshPreviewBehaviour;
  475. }
  476. private void SetupModuleToolGroup()
  477. {
  478. m_ModuleToolGroup = new ModuleToolGroup();
  479. m_ModuleToolGroup.AddToolToGroup(0, skinningCache.GetTool(Tools.Visibility), null);
  480. m_ModuleToolGroup.AddToolToGroup(1, skinningCache.GetTool(Tools.EditGeometry), () => currentTool = skinningCache.GetTool(Tools.EditGeometry));
  481. m_ModuleToolGroup.AddToolToGroup(1, skinningCache.GetTool(Tools.CreateVertex), () => currentTool = skinningCache.GetTool(Tools.CreateVertex));
  482. m_ModuleToolGroup.AddToolToGroup(1, skinningCache.GetTool(Tools.CreateEdge), () => currentTool = skinningCache.GetTool(Tools.CreateEdge));
  483. m_ModuleToolGroup.AddToolToGroup(1, skinningCache.GetTool(Tools.SplitEdge), () => currentTool = skinningCache.GetTool(Tools.SplitEdge));
  484. m_ModuleToolGroup.AddToolToGroup(1, skinningCache.GetTool(Tools.GenerateGeometry), () => currentTool = skinningCache.GetTool(Tools.GenerateGeometry));
  485. m_ModuleToolGroup.AddToolToGroup(1, skinningCache.GetTool(Tools.EditPose), () => currentTool = skinningCache.GetTool(Tools.EditPose));
  486. m_ModuleToolGroup.AddToolToGroup(1, skinningCache.GetTool(Tools.EditJoints), () => currentTool = skinningCache.GetTool(Tools.EditJoints));
  487. m_ModuleToolGroup.AddToolToGroup(1, skinningCache.GetTool(Tools.CreateBone), () => currentTool = skinningCache.GetTool(Tools.CreateBone));
  488. m_ModuleToolGroup.AddToolToGroup(1, skinningCache.GetTool(Tools.SplitBone), () => currentTool = skinningCache.GetTool(Tools.SplitBone));
  489. m_ModuleToolGroup.AddToolToGroup(1, skinningCache.GetTool(Tools.WeightSlider), () => currentTool = skinningCache.GetTool(Tools.WeightSlider));
  490. m_ModuleToolGroup.AddToolToGroup(1, skinningCache.GetTool(Tools.WeightBrush), () => currentTool = skinningCache.GetTool(Tools.WeightBrush));
  491. m_ModuleToolGroup.AddToolToGroup(1, skinningCache.GetTool(Tools.GenerateWeights), () => currentTool = skinningCache.GetTool(Tools.GenerateWeights));
  492. m_ModuleToolGroup.AddToolToGroup(1, skinningCache.GetTool(Tools.BoneInfluence), () => currentTool = skinningCache.GetTool(Tools.BoneInfluence));
  493. m_ModuleToolGroup.AddToolToGroup(1, skinningCache.GetTool(Tools.SpriteInfluence), () => currentTool = skinningCache.GetTool(Tools.SpriteInfluence));
  494. m_ModuleToolGroup.AddToolToGroup(1, skinningCache.GetTool(Tools.CopyPaste), () => currentTool = skinningCache.GetTool(Tools.CopyPaste));
  495. }
  496. }
  497. }